
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Most likely between $28.3M and $80.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 93% | approximately $47.2M |
| GOG | $3.75 | 90% | #21 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $1.76 on GOG · Türkiye (−93%). Compare 30 prices in 15 markets →
Reviews
Themes across 2630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Have quest X. Don't know where to go to complete that quest as map does not show anything. google quest X, it says go to location Y. map is unclear, don't know where location Y is or spend minutes searching for it. Google location Y. finally find the location for the quest. Repeat this for multiple quests and you have what I call frustration
Пое заменитель с нюансами))
10 years old and still the best ARPG available
Отличная игра, отличное музыкальное сопровождение. Единственное, что не рекомендую - начинать на Ветеране - ну очень несбалансированный режим.
да
游戏是好游戏,汉化是一坨屎。Bastard翻译成巴斯塔德,Master明明在句中是师父的意思被翻译成主人。大概是翻译的人和主人晚上玩的时候用力过猛脑子被抽坏了。
The best game ever and one of the truest and most complete Action RPGs Best for highlighting character progression, lore, and loot mechanics. "Grim Dawn gets just about everything right. The dual-class mastery system and the sprawling constellation/devotion trees offer a staggering amount of build diversity. The post-apocalyptic lore is surprisingly rich for a hack-and-slash, and the pacing is spot-on. While the graphics and engine are a bit older, the core gameplay loop and itemization are top-tier. Highly recommended for both veterans of the genre and newcomers looking for a perfect introduction to ARPGs. "Quick Review Check-list to add your own spin: The Dual-Class System: Mention how fun it is to mix two masteries (e.g., Inquisitor + Demolitionist).The Constellations: Note how the devotion system lets you endlessly tweak and fine-tune your stats. The World: Praise the dark, bleak atmosphere and the freedom to play entirely offline.
id rather eat glass but my friend likes this stupid game for some reason and he bullies me to play it with him, i hate it, i hate him, but i only have him so i have to obey :(
SUNDER CAN KISS MY A$$. CRATE DESTROYED THE GAME WITH A HORRIBLE CHOICE,
i want to say i had a good time playing grim dawn, but there's just too many frustrating things about it that prevent me from continuing to play the game. it does a lot of things right, but it does more wrong. pros: the leveling is fantastic. it gives you 3 points each level until 50s, 2 points until 80s, and then 1 point each level after but it feels very satisfying to be given multiple points per level. the exp was also very nice and consistent, whereas some other arpgs like to soft lock leveling by making the exp needed to be astronomical per level. the devotion system was also fun and engaging, having to turn some on and off to reach higher tiers, kind of like a puzzle. items are also robust and do enough different things to matter. there's things like monster specific drops, double rares, your usual arpg rarity, set pieces that don't suck at all (probably the best itemization for set gear of any arpg), and a very useful crafting bench. there's tons of elemental conversions, changing skills to different elements, etc that are really cool for theory crafting. cons: it's old. absolutely archaic in design. combat feels wow-like, you're often face tanking regardless of what class you are for large swaths of time. you beat the game? congrats, do it again at another difficulty. oh you did it? do it one more time, harder. you beat that difficulty? well okay, here's the campaign again at the highest difficulty. it's just not fun to run the campaign again and again. usually by the second run you are already level 100, so it makes it even worse. devotion shrines. absolutely terrible design. this is born from like, early 00's games where instead of real content they want you to look for things around the map. you have to do this 55 times to max out your character's power potential. even diablo 4 got this right and removed it from future alts. it's not fun a fun system and just feels like a chore. qol. i get wanting to stay thematic, but towns are supposed to be hubs where the character can go and sell items, craft and theory craft, etc. and the designs of some of these towns are too inconvenient. portal nowhere near close to any usable npcs, usable npcs spread across far ends of the town, important vendors not at all towns, the respec trainer literally disappears because of an expansion, etc. if you don't randomly drop portals, expect an insane walk back to your corpse if you ever die rainbow mod should be default writs and mandates are not good enough, you still have to grind faction again for the millionth time