
Greedy Goblin is a 3D "Looter Scooter!" LOOT gold and cursed artifacts to please the goblin king, and SCOOT past dangerous humans to solve puzzles and escape the ruins! Created by a University of Utah student developer team.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pontos positivos: Alguns efeitos sonoros gostosinhos de escutar. Pontos negativos: O resto do jogo. Não recomendo jogar se vc tiver sensibilidade a movimento de Camera.
1 полный мешок гоблина из 1
Worth the price of admission
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Greedy Goblin" is one of literally thousands of student projects infesting Steam. It's from the University of Utah in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students made a small, unambitious and unpolished 3D platformer where you play a goblin and run around and collect coins... think Super Mario Galaxy but with 2% of the content and 1% of the polish and optimisation. Grim, isn't it? This is why student projects typically don't compare to real games. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 15 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? I think it's best to skip this download. While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
You steal But lose your coins you lose
Glad to always see students working on developing games, but the controls on this are noticeably bad. It needs at the very least a sensitivity adjust or something. Other than that, it's a little indie game that markets decent for kids. Not really seeing any market appeal or the older crowd, but that's ok too. It's a free game which works out just fine for people to come and offer feed back. I also found the goblin lord narration funny but the voice was super grating on the ears to listen too.
goblin
Delightfully pleasant little 3-D platformer with a gobbo friend, While short it is very enjoyable and would recommend anyone to give it a shot.
[h1]Before I played Greedy Goblin, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Gnome.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 27 | 96% | $3.99 | |
| $166K | 472 | 75% | $19.99 | |
| $7.4K | 39 | 92% | $5.24 | |
| $169 | 2 | 100% | $4.99 | |
| $0 | 181 | 85% | Free | |
| — | 0 | — | — |