
Enter a high-stakes PvE-first open-world tactical shooter set on a quarantined Southeast Asian island torn apart by faction warfare. Deploy as an elite operator, fight solo or with your squad to carry out missions, earn reputation, and explore the truth behind the Event igniting the conflict.
Most likely between $65.3M and $184.9M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $22.21 on Steam · Ukraine (−44%). Compare 14 prices in 14 markets →
Reviews
Themes across 2250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
MFG banning people for talking about cheaters and not the cheaters themselves.....power hungry female devs banning everyone talking how they can't even handle the cheater situation.
Boring and I hate a game that controls me. You cant just stop playing here you have to get back to your base or you lose everything you have on you.
Gray Zone warfare is a fun game. but I'm not a fan of the direction the game is going with Twitch drops that sh*t is a waste of time. The developer can and is censoring discussions around the cheating happening in the game. I have seen that the PVE servers are just looting grounds for PVP players, making it more time-consuming for players. Make that sh*t separate or make it so it does not carry over.
服务器和硬件配置优化体验上 游戏运行强制走官方服务器(没有本地游玩模式,非P2P联机,没有三方服务器), 服务器虽然多并且有港服(游戏内港服的名字为中国大陆),但是港服在国内直接链接的延迟非常拉跨(因为服务器流量优先级不够而数据绕路发生200+ms的延迟和丢包情况),其余大部分其他地区的服务器也有这样的问题需要你使用加速器才能缓解 服务器虽然多但是你能看见官方为了抠搜成本包括且不限于服务器写着两个地区实则是一个(例如亚洲东南和东部 实则都是新加坡服务器)地方服务器,经常伴随维护强制你更换服务器(一眼灵车服务器,合格的企业服务器应该是7X24小时不出问题的) 服务器加入机制某个地区xx号服务器你对应的阵营没满16人之前就可以给你塞进去 优化烂成依托, 9060xt在分辨率为1920x1080,fsr4性能档,其余画质设置全低的情况下,原生帧维持在80帧左右并且不稳定,1080P全低的显存占用来到7G并且会随游玩时间出现爆缓存的情况,同样是虚幻5+大地图,隔壁arc比这强不知道多少 游戏内容 虚幻5+大地图+天气和昼夜,地图内最多可以三个阵营48名玩家在地图内收集物品并且通过完成任务或者出售或者购买物资来提升商人声望(商人声望升级完才可以购买大部分物品),部分武器还需要通过解锁蓝图来获得 地图光是大素材重复利用,像是一排四房旅馆里面小改一下你能看到数次出现在地图上,以及各种套模板民宅内部完全没变化,以及其中大量的无用小垃圾有的还特别重(也许后面的大版本会用到,但是现在对于玩家来说就是垃圾) 地图里面能搜的东西巨多但是大致能分成六类 提交任务用(这类任务给的奖励也很少也没有重要文本信息 加密硬盘这类你很难搜出来卡着你提交任务) 武器装备和消耗品(武器占地方 重量大 拿回去你前期仓库没地方放 后期没必要拿 值得拿的消耗品得去三级区前提你能活下来) 高价值物资(三级区才会满足一个人的需求量生成) 彩蛋(黑客工具 如果你把加密硬盘这类没活硬整的也算进去的话) 钥匙(除了三级区物资房就是任务需要的钥匙 不会随使用消耗 分两种颜色其余外观没有任何变化 作用就是卡你进度 很多任务会需要你需要对应钥匙但是不会提前提醒你) 大量的垃圾 除了武器装备消耗品之外,这些物品都没有额外交互选项(彩蛋道具中黑客工具曾经可以放在战术钱包中重复使用,但是在0.45版本后被当bug修复了) 这里面你唯一需要量的就只有高价值物资,如果你不想一个主线任务重复完成几十遍(即使是最轻松的任务也是每趟五分钟最少起步)才能拉满一个前三个商人其中一个的好感, 而这个游戏一共有七个商人,而且后三位商人的任务只有支线任务(如果是单纯做任务花费时间是前三位的三倍) 最后一位商人更是只能通过出售给他高价值物品来提升好感(并且只能在每周刷新的特定地区据点遇见他 这点比起前面说的那些可能好点 但是你也只能在攻略网站上面看到有给你标注位置 游戏内是没有提示告诉你这个商人在哪里的) 如果是需要想要快一点体验游戏内各种武器/体验PVP服务器(后面会提到为什么需要)只能去搜刮三级区搜刮高价值物品 任务系统一坨屎 分为主线 支线 长期合同,给的奖励大部分为消耗品 钱 经验 商人声望里面任意几项组合,这些姑且不论给的多少(实际上玩家完成任务只是需要它的除了经验和商人声望 但是这里先不提给的抠搜的问题 这是一个3D游戏,还在用低成本的文本描述去构思补充的世界观背景,你所有的任务都不能带给玩家有所新体验,这比让人重复完成要更恶心(因为重复任务在下个版本会更改 但是任务内容不会有很大变化 任务内容 主线和支线除就是跑路通马桶(包括且不限于各种接触尸体 文件 照片)从A点到B点再到C点,然后给你一些文本描述,没有任何的演出(画面 动作 音效内容)填充 长期合同有提交任务(缺点同上 虽然说省去重复跑路 但是收集东西当作任务本身就是偷懒行为) 战斗方面追求写实硬核 角色性能极其差无法提升,开镜架枪有单独的耐力条,开枪耐力条会快速减少,这个时间还会根据你的武器人工性能和重量进一步削减(大部分武器的性能和重量只能考虑腰射),趴下开镜射击会有所缓解,但是地图大部分都是草丛堆会掩盖你的镜头视野 角色性能极其差无法提升,游戏除了直升机没有其他载具,角色移动有三种,行走,奔跑(根据身上重量会影响体力条消耗速度)和疾跑(跑不了几步),加上地图大而空你只能靠两条腿硬跑到对应地区,没多久体力条就用完气喘吁吁,你问这个游戏的肾上腺素在哪里,商人等级不够不能购买 角色装备能提高角色性能就只有耳机(听力增益和降噪)以及眼镜(降低雨水干扰的程度和减少闪光弹作用 后者只在PVP有用)以及夜视仪(和武器倍镜冲突) ,这些也需要商人等级 角色状态恢复的物品,可以自行体验前期用纱布+一次性止血带所需要的时间内以及损失的血液量,在做完这些后你还需要窝在角落里面补充血量祈祷期间人机不要找上来,拿去打PVP更是超长站桩时间,等死吧,只有等医生声望足够的时候才能购买相对能用的补给品 AI的状态不做评价,官方对于这些AI数次进行过调整但是很难做到人人满意,但是对于官方来说每次调整ai只是锁头和锁四肢之间调整和一些奇奇怪怪的行为产生这些也能当成产能(没有战术能力展现,你甚至能看见狙击手从他原本位置跑大老远找找你近距离对射) PVE模式下你需要在上面这些基础上和其他玩家(最多可以达到47名)抢夺三级区物资,你只能看到自己阵容的玩家在地图上的图标,而物资刷新时间是在半个小时,拿游戏内最富三级区老虎湾来说的半个小时生成的高价值物资少的时候两个人全拿完,就只剩下一地人机尸体和占地方不值钱武器和小零食 另外两个地区纳瑟堡(只有三个大金刷新点 其他武器装备居多)和蓝宝石的加起来的量和也就三四个人拿完背包可能还有空余,而地图上可以存在48名玩家,我想这是个很严重的问题但是并非单纯增加高价值物资刷新区域和间隔能解决的 PVP模式反作弊没有作用,并且因为大地图加上大量的空阔地带上面铺上草丛植被对于是透视作弊玩家玩家的天堂,玩家的头盔不能防御脸部对于锁头玩家来说你穿上任何装备都没区别,你可以通过官网举报来解决,但也仅限于此,失去的游戏体验不会回来 社交互动方面,支持公开语音麦(最多30秒cd 讲完需要再等多少秒恢复多少秒 或许可以限制广告的情况 但是因为这个原因我们和朋友都不愿意用你们的游戏语音 恭喜你们又减轻了服务器成本) 有单独私聊,游玩时服务器内的阵营群聊(昏迷时不可用)以及几个动作,没有语音指令 bug多并且修的巨慢,并且修复的bug(或者说更新内容)完全是倾向于控制玩家收益来拖长游戏时间 例如战术钱包的可以收纳物品越来越少,黑客工具只能当收藏品 各类不合理可以改进的地方却迟迟没有,如游戏内美刀10000就是10KG(玩家身上拿着10000张1美元),地图上模式同一阵营玩家图标除了显示位置为什么不能给个状态显示,进入昏迷后地图上玩家能通知附近区域或者阵营聊天内提示 以及最重要的优化运行游戏性能表现 你或许能看到很多对于这个游戏表现未来可期的评价 但是按照现在的版本从0.2到0.3六个月,0.3到0.4九个月,现在0.5版本得到11月才有消息(此前0.4还说最多直到0.46版本, 现在已经0.474了 半年起步的一共版本的更新速度,到1.0版本的话还需要三年(最快 另外一部分就是游戏内环境好,但是也仅限于来自于玩家的善意,和官方没有任何关系(老玩家愿意带新玩家纯属玩家之前的友好,而官方有做出来什么鼓励玩家之间友好互动的行动吗,倒是恶意堵门这类情况一直都有但是没见到官方有所行动去遏抑) 官方很勤奋的在评论里面回复这些差评或者能看到下面这段话,但是我也不期待他们能解决了,当你看到他们回复里面有提议玩家使用dlss解决性能问题就能理解连N卡都是这个鬼样子更别指望有余力做优化了 今天想起来写这份评测的原因是我在一个多月没法进行游戏的时候(因为官方的bug在两台不同分辨率的显示器切换导致的 这个问题持续了一个月官方才给出邮件的解决方案)进去一看被封禁了30天,而我的discord账号也不知道什么时候被从他们剔除了 Server and hardware configuration optimization experience The game operation is forced to go to the official server (there is no local play mode, non-P2P online, and no three-party server), Although there are many servers and there are Hong Kong services (the name of the Hong Kong service in the game is Mainland China), the delay of the direct link of the Hong Kong service in the country is very large (because the server traffic priority is not enough, the data bypass has a delay of 200+ms and packet loss occurs), and most other servers in other regions also have such problems. You need to use accelerators to alleviate them. Although there are many servers, you can see that the official search cost includes and is not limited to the server. It says that the two regions are actually one (for example, Southeast and East Asia are actually Singapore servers) Local servers, which are often accompanied by maintenance and force you to replace the server (take a look at the hearse server, a qualified enterprise server should be 7X24 hours without problems) Server joining mechanism, server xx in a certain area, your corresponding camp can be stuffed into it before there are less than 16 people in your camp. Optimize rotten fruit, The 9060xt has a resolution of 1920x1080, fsr4 performance file, and the rest of the image quality settings are all low. The native frame is maintained at about 80 frames and is unstable. The 1080P full-low video memory consumption reaches 7G and the cache will burst with the play time. It is also an Unreal 5+ large map, and the arc next door is stronger than this. I don't know how much. Game content Unreal 5+ large map + weather and day and night, up to 48 players from three camps can collect items in the map and increase the reputation of merchants by completing missions or selling or purchasing materials (merchants can only purchase most items after upgrading their reputation), and some weapons also need to be obtained by unlocking blueprints. The map is just a reuse of large materials, such as a row of four-room hotels. With a small change, you can see that it appears on the map several times, and the interior of various sets of template houses has not changed at all, and a large number of useless small garbage. Some of them are particularly heavy (maybe it will be used in the later large version, but now it is garbage for players) There are a lot of things that can be searched in the map, but they can be roughly divided into six categories. For submitting tasks (there are few rewards for this kind of task, and there is no important text information, encrypted hard disk, it is difficult for you to find it, and it is stuck for you to submit the task) Weapons, equipment and consumables (weapons take up a lot of space and weigh a lot. Take them back to your warehouse in the early stage. There is no place to put them in the later stage. There is no need to take the consumables worth taking. You have to go to the third-level zone, provided you can survive) High-value materials (only the third-level area will meet a person's demand generation) Eggs (Hacking tools, if you count things like encrypted hard drives that are not alive and hard, you can also count them) The key (except for the three-level area, the material room is the key required for the task. It will not be divided into two colors depending on the use. The rest of the appearance does not change. The effect is to card your progress. Many tasks will require you to need the corresponding key, but you will not be reminded in advance) A lot of garbage Except for weapons and equipment consumables, these items have no additional interaction options (the hacking tools in the egg props used to be reused in the tactical wallet, but they were fixed as bugs after version 0.45) The only thing you need in this is high-value materials. If you don't want to repeat a main task dozens of times (even the easiest task is to start at least five minutes per trip), you can fill the favor of one of the first three merchants., There are a total of seven merchants in this game, and the tasks of the last three merchants are only side quests (if it is a simple task, the time spent is three times that of the first three) The last businessman can only increase his favorability by selling him high-value items (and can only meet him in specific regional strongholds that are refreshed every week. This may be better than the ones mentioned earlier, but you can only see the location marked for you on the strategy website. There is no prompt in the game to tell you where the businessman is) If you need to expe
For some time I wanted to give this game a positive review. Now while I'm writing it I feel the need to tell people to stay away. The devs do adress some issues but are slow at resolving them. AI gets better but is far from perfect. There is a really good post on some site GZW NET. The owner "McBee" goes into detail about the issues in the current patch. Here are my thoughts about the game in its current state: PvEvP is plagued by cheaters and PvE is like visiting a theme park. You pay the entry fee and still have to wait in line. Only you aren't guaranteed a ride. You get to places and everything is gone. Enemies dead left and right and all that's not nailed down is gone. Well, you may get the ride but even when you encounter enemies it only gets worse. While risking getting shot and going back to get your gear, you might still end up with nothing(insert Seinfeld GIF: "Nothing!"). People rush into six or so locations to get valuable items and sell them. You may need some of those for tasks. If you complain in the forums "loot runs" is thrown at you as an insult. The game wants you to get certain items but if you try to do that you are playing wrong. Is this a tactical shooter? This is a tactical looking game that forces you to abandon your sound aproach and rush into locations. Even if you do get in first you aren't guaranteed to find what you are looking for. That would be fine if you wouldn't need to go to one location with two spots just to find both places ransacked. You can't even get one or two items to progress your task. Do that over and over and you end up finally writing that review! The current game leads to typical toxic behaviour. Players block doors to get their friends to loot first and taunt you with stuff they get. "MMO" does it say on the store page and you really get the MMO experience. Toxic players and all. You could just remove all other players, play on a private server and lose nothing of value. The amount of negative interactions overshadow the few good ones you might get. With the current gameplay those interactions are surpressed. Note that nobody can pick up items you need for main or side missions. You can still do those. It's just that half the time you're walking through a graveyard and the other half you spend at locations that have zero value outside of those missions. You barely get any player interaction at those anyways.
你问我输了赢了,我说我吃饱了。新手区除了各种豆腐竹笋荔枝汽水吃的外是一点好东西都没有,费劲巴拉的在尸体上找到俩戒指,卖了发现连把全新的武器都买不起
我认为是电子诈骗,特别是看了b站各种推荐视频来玩的别买了,我就是听个up吹的多好玩上当了买了key退不了。说关键的,这游戏根本就没做好搜、打这2个关键部分,正常物资刷率的只有人最多的三大区,我一个新人刚开始刷任务必须在其它普通地区玩,结果所有的图里刷的东西就只有吃喝,对,你没看错,全是吃喝偶尔刷枪油、工具、戒指之类的小玩意。于是乎,前几十个小时做各种罐头任务,任务里穿插各种找钥匙、记密码之类的超麻烦的事情,然后你杀了很多ai花了很多时间进去一看,里面的物资就是几瓶水、橙汁、烂大街的2级甲、手枪、烂大街的ak,没了,忙活半天就这些东西。你要想正常搜,那就只能去三大区,在那之前你还必须耐心的做各种罐头任务把三大区的降落点肝出来才行,而等你肝出来了,还得面临和全服几十个老玩家抢三大区的物资,物资被别人搜过一次就得等半小时,这种pve游戏物资共享而且cd这么长是人能想出来的?新手村出来还没开通三大区降落点我就已经不想玩了,前期中期地图只刷吃喝的爆率+必须刷罐头任务开通降落点的机制,你能赤你就买吧。对了,战斗也是一个败笔,ai走路没脚步声,导致稳妥的玩法就只有一个:远距离打狙清人,想直接突突进去的玩家别想了,你打着打着有个绕你旁边给你秒了的事情常有。
还没完明白封禁了我3次,我重装了系统就剩裤衩子了,还封禁我。不能好好玩,连申诉的地方都没有,邮件发出去没人搭理。只能吃个哑巴亏。国外店大欺客,恶心到我了。可怜我200块钱
not all that great very slow game play. not that impressed with any of it. Ill be staying with arc raiders
stupidly OP ai that survive 2 headshots from close range edit : game looks like a ps3 game with the performance of crysis on a potato