
Welcome to Gravulse, an innovative space curvature laboratory that is trying to "flip" the laws of physics, literally. Here you have to go through many test levels using various new technologies!
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Languages: English, Russian
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Короткая головоломка вдохновленная такими играми как portal и Q.U.B.E. Игра хоть и не имеет сюжета, за ней можно интересно провести вечер. Удачи разработчикам в будущих проектах!
[h1] Portal without Portals. [/h1]
[b]TL;DR:[/b] I like the concept, but not the execution. The thing stopping you from finishing the puzzles isn't the difficulty, but the frustrating controls and the game ignoring half your inputs. First of, if you get [b]movement sickness[/b] easily, I wouldn't recommend this game to you since it has some fast and confusing turns when changing the gravity direction. I don't particularly suffer from it but it's annoying to me. Also you [b]can't choose the keybinds[/b], so if that's a dealbreaker, there's that, I always tripped up with picking up the blocks because you have to press F and can't use E. It has a really fun concept of mixing gravity and puzzles, however, it is not well executed because it is incredibly frustrating to interact with any aspect of the game. If you want to know how good at dealing with frustration you are, play it. For example, if you have to interact with any tile (like the jumping ones), no matter how close you are to it even if you are right on top of it, half of the time it won't even register it. Keep in mind that, since movement is quite stiff, you are gonna have to try any jumping time at least a couple of times just to go where you want to. Speaking of movement being very stiff, you have almost no freedom of movement in the air and your jumps are quite low and short, so think twice before commiting to any jump. And even then, some of the parts that rely on parkour will have you trying it a thousand times. Not because it's hard, but because even if you do it right, you have a pretty good chance of sliding off the ledge. And if you're in the levels I'm thinking of and you keep on hitting the glass above it and then sliding off, try entering it diagonally instead of directly. For some reason you don't slide off that way even if you hit the glass above. I almost forgot to mention this but whenever you change the gravity direction, you automatically drop the block you're holding. Which means that sometimes the block is dropped into the water, so good luck with that. And it's not only when changind gravity directions, if you turn around and the block hits the wall, it's dropped. A lot of things make you drop it, some understandable, some not. I gave up on the game about 18 levels in (out of 30). The levels by itself are quite easy to solve, but you feel like you're trying to solve it while having Parkinson's disease. If there's any update that solves this, I'll replay it and update my review
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun game, would recommend anyone to play it :)
Довольно хорошая игра с механикой гравитации, скажу что надо сделать сюжет и исправить баги а так за бесплатно довольно хорошо
50/50, и не хорошо и не плохо
its luck not a puzzle at all
Я понял что игра создавалась для расслабления и не имеет сюжета. Сравнивать эту игру с portal 2 не уместно потому, что там игра напряженная, но интересная, а здесь игра создана для отдыха.
Проект очень интересный! Всё дико понравилось, кроме одного момента. Поначалу было сложновато ориентироваться в камерах испытаний из-за того, что почти все панели выглядят абсолютно идентично. Не знаю, насколько это серьёзный минус, ведь ближе к середине игры я привык и стал ориентироваться гораздо лучше. Возможно, у других такой проблемы не возникнет. Желаю вдохновения команде и с нетерпением жду новых проектов!
Игра правда очень интересная, если вы играли в Portal то вам зайдет
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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