
Bring better products to life: Gravity Sketch is an immersive 3D workspace built for ideation and collaborative problem-solving. Explore, and align around 3D ideas at any scale, from anywhere. Test ergonomics and proportions at true scale, gain feedback and make informed decisions faster.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
With Gravity Sketch you can create the way you think, in 3D, and dive into your ideas head first. It provides an intuitive, immersive, and powerful space to bring your ideas to life.
Ever wonder what your creation would look and feel like in true size? Experience and share your creations immersively; walk around designs at scale, shape them with hand gestures, and invite others to create alongside you in real-time. With the freedom of 3D space, collaboration feels as natural and enjoyable as being together in a studio.
Create together and see where your imagination takes you.

Key features
Explore a library of 3D community designs that can be accessed in VR
Gesturally create detailed 3D sketches and surfaces in free space
Intuitively apply textures and materials
Use posable mannequins to better understand creations in context
Import images and 3D files for reference in IGES, OBJ, FBX, PNG, JPEG, MP4 formats
Present designs remotely with collaborators joining from VR or screen
Export designs ready for use in downstream tools like Blender

You’ll be joining a community of professional teams, individuals and hobbyists who use Gravity Sketch to bridge the gap between 2D ideas and 3D reality.
Get help: support@gravitysketch.com
General inquiries: hello@gravitysketch.com
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese
Engagement
Reviews
the features are there, but only having cloud exports is... yuck... stop trying to make a cloud service and a design/3Dmodeling software as one thing. I don't need or want to have an account with your cloud service, I really don't want my work to be dependent on the continued existence of servers. I need to be able to work even offline, cloud dependency is absolutely unacceptable and this business model might be standard for design/CAD software but as a gamedev this is just a reason to use something else ANYTHING ELSE. I'm more than willing to pay for software but let me pay for 12 months of updates to something that is only running on my device and i can keep using forever. None of the features useful for my work are dependent on the cloud. Just let me pay for the software and keep the cloud and accounts and other junk away. so much potential wasted for no reason
you can't save your sketches unless you create an account, what a joke
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
New pricing model seems to suggest they are limiting the free version that has been available. I will not be paying for free features I have been using and learning on.
Although this program has some really cool features its a nightmare to use first Controls are not super intuitive like trying to get to certain editing options is just horrible. Also trying to close certain windows that you have opened sometimes they just don't close so you have to quit entirely. Next up is the THE DUMBEST IDEA EVER. lets have people make an account on the website THAT DOESN'T ALLOW YOU TO CHANGE YOUR PASSWORD not only does that happen but you need an account to EXPORT ????!!!!! WHY ???!!! just let us export locally. I don't want to have any sort of connection to your servers just to export in fact i don't want to have to deal with your account stuff at all ESPECIALLY when it doesn't work Also last time i checked you cant make holes like bisect one object with another so that is another negative Pros: this program can be amazing to just block out some geometry real fast and export it to another one if you could export. the smoothness of the brush tool is amazing i love using it.
не работает в России, невозможно зарегистрировать базовую версию
This is one of the "better" VR exclusive drawing/3D modeling apps, but there's no prizes for being the best looking guy in the burns ward. That doesn't mean it's good... it's got maybe 5 people that use it. This is still getting token updates but it's deep in development hell... this has been on the market for [b]8 years[/b] and the developers still haven't worked out how to make the complete app. That doesn't stop them from gouging as much as they can for it. In terms of value for your time and money, there's no up front price for this software app anymore, they were charging a ridiculous $30, now you have to buy a "Plan" to unlock basic app features. This is deliberate and malicious abuse of the Steam "Free" section, by pushing software that is not free at all by any meaning of the word. Imagine charging that kind of money for software they don't even seem capable of completing. Early Access, 8 years. Nothing of this tiny scope requires that much time to build. It's also VR exclusive, and that shows the developer failed to understand the most basic axiom of VR design... if the only cool thing about your product is VR support, your product is not cool. VR exclusivity is sometimes chosen to prevent comparison with superior non-VR alternatives that exist for the same purpose. Developers should try to learn that just because something makes you wear a VR helmet doesn't magically make it better.
Controllers are totally misaligned. NO re-calibration option. The drawing NEVER shows up in the VR headset will it is on the PC screen.
У меня стресс из-за этой программы. Я хочу сохранить на устройстве, но обязательно нужно залогиниться, но в моей стране этого не сделать без vpn. Почему я должен делать что-то невероятно сложное ради того, чтобы сохранить свою работу на своём же компьютере? Разработчику рекомендую удалить это позорище из стима
Одно из немногих VR приложений использовал в работе для концептов скетчей, для серьезной работы она не подходит. Покупал за фиксированную стоимость в самом начале, можно сказать поддержал разработчиков, а дальше её сделали бесплатным и сейчас вносят ограничения, я не могу загрузить свои работы!!! нельзя загрузить и выгружать модели и т.д.... заблокировали то за что я в самом начале заплатил!!! И вводится это чтобы народ затащить на подписку, ещё и ограничили регистрацию для России, уверен на 100% программу ждет провал, так как единицы пользуются , а с такими условиями потеряют последних людей. Могу ли я сейчас рекомендовать ,Нет. Горите в аду разработчики !
This is simply the best polygonal modeling tool we have in VR at the moment, and it's kinda awesome. It does everything I need for it to do in terms of polygonal modeling and SubD. It also has NURBS which are great for starting a project and then converting to a SubD mesh. VERY good for stuff like body panels on cars/ships and when creating certain types of scenery and so on and so forth. If you want to make game assets, this is the app you want. Gravity Sketch is also used by the people who make Walkabout Minigolf, it's used for all the levels there. As a tool for blocking out a level it's probably the fastest tool you can find on the market. There's a tool that just lets you swoosh your controller around and it just makes polygons around it, you expand the volume of the object by just painting more from the inside of it. FANTASTIC for bushes and stuff in a low poly game. Making a hedge is like a 10 second swirl with your hand. Fantastic app. I've used it on the Quest native as well for about 50+ hours. Still a few things to learn, but getting into SubD or low poly modeling in this app is very manageable. Anyways. You should learn this app. It's great.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 2.3K | 51% | — | |
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| $380.6K | 378 | 65% | $24.99 |