
Gravitia is an adventure game about manipulating gravity to escape a unique world full of mystery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About


Stats
Languages: English, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不错,而且还是免费的
For a game demo, I really enjoyed it. I played it just to waste time and ended up wanting more.
Planet of lana with a gravity gun
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Топчик за бесплатно. Оч кайфанул от прохождения
This was a fun, quick demo that explores the gravitational physics of objects. This demo took me about 20 minutes to beat and 40 minutes to get all achievements (although it is possible to get them all in one run). Also the soundtrack is beautiful.
Одобряем
Junk game, extremely difficult to operate. A waste of time and mood.
세이브포인트 : 너무 적절해요. 몇 번 안죽어서 모든 포인트를 확인해본건 아니지만 아주 합리적이라 생각해요. 화면시점 : [spoiler]마지막 우주돌? 굴러 올 때 미리 스프링을 당겨놔야 하는 것 빼면[/spoiler] 완벽해요 BGM : 훌륭해요. 조작감 : 아주 뛰어나요. 튜토리얼 / 중력건 작동 범위 : 완벽해요. 볼륨 늘리구 정식 출시해도 좋을듯 ! ! !
Perfect
This is a demo and it really needs to say that upfront. If this had been presented in a similar way to many beloved games were in early access as a "heres what were working on, give us feedback as we go" i'd have finished feeling a lot less frustrated. Its got stuff going for it for sure, and I am interested to see where it goes, but this needs a bit more work and polish. I can see that it is going for the monochrome look of games like limbo and inside but it is not pulled off well here. Many scenes are not constructed well and make it hard to well whats going on or see hazards, making many deaths feel frustrating and unfair. The ui can also be a bit hard to read in some cases and there are many spelling and grammatical errors that need to be cleaned up. The ui also looks like what you'd expect in a games beta so again, should disclose that this is a demo. The gravity gun is a very fun idea and could be used for many interesting puzzles but there are a few things getting in its current state. I can't quite place it but something doesn't feel right about the box physics and it may need some more play testing and fine tuning. The player character's jump feels too laggy and heavy and makes the platforming feel like I'm fighting the game rather than doing skill based jumps and timing. All that said a gravity gun could give way to some really fun puzzles so i would look forward to full game version of this, theres not really any story/mystery elements that have hooked me, but there could be with a bit more thought and drafts
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.