
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This game is not accessible at all. Either you have a tutorial and the wiki open from the beginning or you can get hard stuck with a graveyard with a too low score, you can't fix any more, which hinders you from gaining access to the core mechanics of this game. I wasted 3.7 hours on this. or to be fair, half of that - in the beginning i was having fun exploring. that just dwindled when i realised more and more: this is not a game where you're supposed to have fun and explore and learn the mechanics along the way. you have to min max. i hate min-maxing. more than anything. for all the people comparing this to stardew valley: in stardew valley you have a choice: you can min max, but you don't have to. that's where the game is far superior. not sure yet, but i'm genuinely considering getting a refund, for which i'm apparently still eligible. this sucks.
Тебя сбил автобус - и ты Хранитель кладбища. Игра Stardew-like, но со своим лором и сюжетом, и она линейная. Нет такой реиграбельности как в Стардью. Но! Она все-таки лучше чем Стардью, нет такого лютого стресса, что нужно все за день успеть или в сезон :DDD, несмотря и на некоторые минусы. Пиксельный стиль, музыка - великолепно тут сочетается. И тут тебе и копание могил и бальзамирование тел, и ферма, и рыбалка, и квесты. Очень интересный лор в данной игре, что с каждый квестом все интереснее разобраться. Длс - не менее интересны, самое интересное длс про таверну и прошлое этого мира + Герри :) Прямое продолжение ждем очень скоро! Из нюансов - приходится все держать в голове и все рецепты, и некоторые механики не всегда сразу понятны. Но тем самым и интересно сидеть разбираться. Долгий, но несложный "подсолнух" на 100% 9 могил из 10!
I tried to like it but this was a very tedious game. The game loop does not do it for me.
Miserable game with miserable direction and miserable timegating with miserable guidance. Getting softlocked into not getting bodies delivered and not being able to resolve it after many hours is just terrible design. Got it during a free weekend and I still feel like I paid far too much. Not worth the time, belongs in the compost heap.
Поминки поминки такие вечеринки
Bir çivi çakmak için 4 farklı tezgah kurup 3 kişiyle takas yapman gerekiyor. Komünist eşeğin hatırına, kafa boşken saatleri yutacak tatlı bir amelelik simülasyonu. Beğendim.
If I'm being honest, I found the idea of this game intriguing. I like fairly morbid things and after trying the Traveler's Rest game, I had really high hopes for this. But I was almost immediately let down. Not just in comparison to Traveler's Rest, which tops this game in terms of design, graphics and story, but just in general! It's set in a small all-white town, all the women characters are posed as "simple" or "seductive" (with most falling under the 'simple' category) with little in terms of character development or intrigue. You're "allowed" to make certain choices but the main character will stay determined to go home to his wife and kids you've heard ♥♥♥♥♥♥♥♥ about and there's a lot of mechanics that you have to wander around trying to figure out because none of it is explained. There are also quests and you're supposed to have a board with all the characters and your quests related to them but the notes are so vague and some of them don't appear at all. Which I'd be okay-ish with if this were in-progress but this is a finished game? The building mechanics are also awkward. You can't really tell exactly how big things are going to be until you're definitely placing them down to build and then you can't pick them up and move them, you have to destroy them and get new materials to rebuild in a new (hopefully better) position. (The visuals also get so dark sometimes and it is genuinely difficult to see what's on screen!) The church is very basic and repetitive. It repeats the same scene almost every time, even with different prayers and all the townspeople can say of the church is that they hate sinners who bring about things like magic and such, they hate the poor who live in the little all white town, they hate graveyard keepers like ourselves and witches. There's not much in terms of actual building or interesting mechanics there, which is disappointing. I hate church but I'd still be interested in actual mechanics involving it! Which brings us to the zombies. I was so excited about the prospect of alchemy in the game but when they introduce it, it's so clear that the biggest "purpose" of alchemy in the game is to create zombies, which the game literally presents as "ethical slaves." I cannot emphasize how much I do not want to enslave people, "ethically" or not. At no point in my life have I ever asked myself, "Why don't they have games with ethical slavery? Someone should get on that." At no point have I ever wanted to bring people back to life in my Breaking Bad-ass church backroom just so that I can enslave them to do infinite labor for me until they die again. What type of Confederate knockoff manifestos were the devs reading? 'Cause that's what its giving. I want to mess around with magic, I want to grow and build some ♥♥♥♥, I want to serve some customers; I do not want to own slaves in some creepy all-white town with next-to-no women. And don't get me started on the Roma people in the game. It's an all-white town except for the "traveling heathen" that is a Roma guy who camps in town, whose sister might be scheduled to be burnt as a witch or something. Except of course, they use a slur for Roma and it's a complete caricature but surely that says nothing about the game designers. 🙄 The most frustrating aspect is that the game has potential. The skill tree is so well-designed, the fighting is an awesome aspect (actually exciting, very good addition!), the alchemy is just as complicated and vague as I wanted it to be, there's so much to do and yet the story again and again falls short! So many of the mechanics are awkward as ♥♥♥♥ and unexplained (don't get me started on the fishing!) and so much of it is just monotonous as ♥♥♥♥. So no, I do not recommend it. It's a waste of money (and time).
4/10 I give up, i'ts so boring. The only reason i gave 4 is that the dry/dark humor was very good, i actually laughed out loud in some of the dialogues. But to be able to see those dialogues, you have to grind for hours, maybe days with nothing to speed you for a very long time. The game doesn't have any actual tutorials. Which is good and bad at the same time. It's good because you can start anywhere, do anything in any order, abandon and come back to certain quests. It's bad because there are certain things that are very complex. Like soul techs, zombies and maxxing out the cemetery. It's relatively old game so there are no good/ in depth tutorials on the internet and wiki is weak. I still don't know how to make more zombies than the first free one, and i did that with the help of a friend. I hate to leave it here, maybe I'll come back to it later. But almost 60 hrs of playtime left me more confused than the beginning.
Seeing that GK2 is about to drop, I decided to add my 2 cents. GK1 is enjoyable, and I really liked it. The mechanics are decent, the style and story are unique and interesting. Unfortunately, I simply stopped playing once I learned that the "city" you hear so much about is completely inaccessible. Devs: If this was intended to be DLC, leave it out until then, don't tease it to players throughout the whole game. If not i DLC, why is it there at all? I don't even know if it is among of the DLCs because the whole concept of a location that you hear so much about and doesn't actually exist is just annoying and I simply gave up on the game. I have a very high threshold for criticizing a game and a very low threshold for enjoyment. But in this case I have to give a thumbs-down just because of that miss. I'm hoping that the devs do the new one better. Don't tease things that don't exist (or are hiding behind a paywall -- again, I don't know if this is in a DLC because I gave up purely on principle). As a result, instead of buying the version 2 immediately and for full price, I intend to wait until I see if there are any issues that I can't support before I even consider buying. I spend a lot of money on games, often on games I don't even intend to play, just to support the ethical devs. I will buy a game solely to supports devs who behave ethically and have created another game I feel strongly positive about. This is not one of those situations. I will wait and see what gets released.
An exercise in tedium. Ass-backwards game design.