
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
The way I got dragged into this game was by my former friends who noticed I play Stardew Valley like a mad man "It's stardew but eerie". Played this game around february this year, the first few hours were interesting... but I was not prepared for the grind fest this game has. They probably look at the hydra concept and decided to put it in this game, if you want to create wine for example get ready to do multiple steps: -First the inquisitor, he only appears on wrath day so if you're on the wrong day you have to wait. You need to give give him gold/silver star burgers (if I recall) and some wine. -to get burgers you need to invest into skill trees, cooking specifically. Not a big deal you get tech points by playing the game, but the burger recipe requires onions, preferably gold/silver quality. -To get such quality you need to further invest into alchemy to make solutions and turn them into growth enhancers then you get onions from the farmer (South from the windmill), plant them and wait. -To get silver wine, you need a bunch of stuff. You need grape seeds which you can either buy from the merchant or has a small chance to drop from the dungeons. Apply the same fertilizer to the grape seeds and wait. After harvest you get yourself the grapes and turn them into a pail of grape juice made at a vine press. Then after you get your silver quality pail of juice you'll need a wine making barrel. You get all of these via tech trees which depending on what you're doing in game, might take forever to grind the points. This is just one example, basically in a nutshell if you want to do something you'll need to do five other things, which you'll probably have to do additional stuff to those five things. After all of this headache congrats you got yourself the vineyard, why is this important since you can grow grapes yourself? well, to automate wine production of course. most people use it for energy consumption which is good paired with that one perk for wine usage, but I personally stuck with honey. What's that? automation? yes you can automate stuff in this game, thankfully Breaking dead does come free with the game. However Automation is a WHOLE other headache that I'll spare you from, but I'll give you a brief rundown: 1.You first need to unlock Gunter, to do that you need to progress through Snake's story. 2. You invest into the zombie tech trees and build the necessary stuff for it and get yourself a new body via donkey (skull ratings are very important, it will determine how fast the zombie moves) 3. Faith is very important so don't neglect it otherwise you'll find yourself waiting for sundays (the purple icon I believe) to just get faith. In order to get more faith... you guessed it, it's another complicated procedure which involves writing. 4. When you finally get yourself your first zombie you'll see it's kind of bad so naturally you look into ways to make it faster, this is where my memory becomes foggy since I don't remember much but I sure remember the horrible time I had. Preferably you need gold quality injections which I believe fertilizers come into play once more. My final two cents. While there are some funny moments in game, the amount of grind you have to do is too much for "casual" playthrough, you'll just find yourself doing chores over and over again, you're better off doing the chores IRL than in this game. If you really want to play this game, get it on sale. I made the mistake to get all DLCs at first... don't do that, it will confuse you even more, the game is already pretty confusing on certain aspects because tutorials don't FULLY explain the things they're trying to explain so you'll have to either find out on your own or surf the wiki. I tried getting back into the game in april but I couldn't recall what I was trying to do at all... staring a new game was also out of the question because it just felt draining, knowing what awaited me.
Тебя сбил автобус - и ты Хранитель кладбища. Игра Stardew-like, но со своим лором и сюжетом, и она линейная. Нет такой реиграбельности как в Стардью. Но! Она все-таки лучше чем Стардью, нет такого лютого стресса, что нужно все за день успеть или в сезон :DDD, несмотря и на некоторые минусы. Пиксельный стиль, музыка - великолепно тут сочетается. И тут тебе и копание могил и бальзамирование тел, и ферма, и рыбалка, и квесты. Очень интересный лор в данной игре, что с каждый квестом все интереснее разобраться. Длс - не менее интересны, самое интересное длс про таверну и прошлое этого мира + Герри :) Прямое продолжение ждем очень скоро! Из нюансов - приходится все держать в голове и все рецепты, и некоторые механики не всегда сразу понятны. Но тем самым и интересно сидеть разбираться. Долгий, но несложный "подсолнух" на 100% 9 могил из 10!
The premise is good. The grind is not different from what you would expect from other titles like Stardew Valley, but unlike Stardew, this game is much more focused on the grind rather than character relations. Characters are mere vessels to give you quests. Crafting is unintuitive and the game should make more effort in teaching how it works, but once you're on the loop it is satisfying. The church, graveyard and morgue mechanics are interesting and honestly fresh, I enjoyed them. Unfortunately, this game is plagued with downtime: there is way, WAY too much walking. Maps are pointlessly large, and there is nothing going on in them for you to keep interest. Every trip is literally the same, with the same resources spawning in the same places, and lack of random events with NPCs. On top of that, the barebones quest journal and lack of indications make much of this walking feel aimless. After a few hours, you realise that, even if you are invested in the progression, you are not up to spending hours upon hours walking from point A to point B. The game desperatedly needed faster walk speed.
Seeing that GK2 is about to drop, I decided to add my 2 cents. GK1 is enjoyable, and I really liked it. The mechanics are decent, the style and story are unique and interesting. Unfortunately, I simply stopped playing once I learned that the "city" you hear so much about is completely inaccessible. Devs: If this was intended to be DLC, leave it out until then, don't tease it to players throughout the whole game. If not i DLC, why is it there at all? I don't even know if it is among of the DLCs because the whole concept of a location that you hear so much about and doesn't actually exist is just annoying and I simply gave up on the game. I have a very high threshold for criticizing a game and a very low threshold for enjoyment. But in this case I have to give a thumbs-down just because of that miss. I'm hoping that the devs do the new one better. Don't tease things that don't exist (or are hiding behind a paywall -- again, I don't know if this is in a DLC because I gave up purely on principle). As a result, instead of buying the version 2 immediately and for full price, I intend to wait until I see if there are any issues that I can't support before I even consider buying. I spend a lot of money on games, often on games I don't even intend to play, just to support the ethical devs. I will buy a game solely to supports devs who behave ethically and have created another game I feel strongly positive about. This is not one of those situations. I will wait and see what gets released.
This game is not accessible at all. Either you have a tutorial and the wiki open from the beginning or you can get hard stuck with a graveyard with a too low score, you can't fix any more, which hinders you from gaining access to the core mechanics of this game. I wasted 3.7 hours on this. or to be fair, half of that - in the beginning i was having fun exploring. that just dwindled when i realised more and more: this is not a game where you're supposed to have fun and explore and learn the mechanics along the way. you have to min max. i hate min-maxing. more than anything. for all the people comparing this to stardew valley: in stardew valley you have a choice: you can min max, but you don't have to. that's where the game is far superior. not sure yet, but i'm genuinely considering getting a refund, for which i'm apparently still eligible. this sucks.
The game is slightly interesting, but it feels very grindy in a bad way, and feels a bit aimless. It also lacks a lot of quality of life, so it is really awkward to play. The quests are very difficult to figure out, because there's not a real quest log. There's a lot of characters that only show up on certain days, and the days are marked with symbols instead of names, so you just have to remember several different characters and their symbols. I was also stuck for a while because I could not figure out how to unlock smithing. The game's hint was "You'll discover this... somehow". Turned out to be a specific character in the village I had to talk to. What stopped me from playing were gamebreaking bugs. I lost a lot of progress due to a freeze in what you can consider the game's main quest. Apparently that bug always happens if you play the game above 60fps, and completely prevents you from progressing the game past the first couple hours. I also had another bug that may or may not be related to the fps, where the main mechanic of the game also stopped working. I found steam discussions about this from 2024, and it has still not been fixed. So not only dit it make me stop playing this game, but it also makes me not want to get their next game, because clearly they are fine with 100% reproduceable gamebreaking bugs that can cost quite a lot of progress, and require some annoying work arounds to be done by the players. This would be easy to fix, the devs just don't care
I tried to like it but this was a very tedious game. The game loop does not do it for me.
Miserable game with miserable direction and miserable timegating with miserable guidance. Getting softlocked into not getting bodies delivered and not being able to resolve it after many hours is just terrible design. Got it during a free weekend and I still feel like I paid far too much. Not worth the time, belongs in the compost heap.
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Graveyard Keeper é um legítimo representante de uma categoria de jogos que chamo de jogos CLT: aqueles em que você passa o dia trabalhando e, ao chegar em casa, decide voluntariamente trabalhar mais algumas horas. Aqui você administra um cemitério, processa cadáveres, planta, pesca, minera e organiza toda uma cadeia produtiva — um segundo expediente completo, só que com mortos e sem direito a férias. O mais bonito é como o jogo transforma o capitalismo tardio em mecânica de gameplay. Você começa questionando o sentido da vida e, poucas horas depois, está calculando a melhor forma de otimizar cadáveres, produção e logística. Graveyard Keeper é um jogo sobre a morte, mas principalmente sobre descobrir que nem depois de morrer você consegue se aposentar.