
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #6 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Game is decent enough but developer has fallen HARD for AI grifting if you follow their activity on social media. I got this game a long time ago through a Humble Bundle but I do not support AI in Game Development. There are many games like this one made by real humans that don't destroy the planet for the sake of faster dev times.
Порядочная игра 👍 Проект цепляет своей самобытностью. Отличный пиксель-арт, приятная музыка, много контента. Потраченное время приносит ощутимый прогресс. Из минусов: почти сразу заваливают кучей квестов, которые невозможно выполнить сразу. Многовато гринда, но если чередовать разные занятия, становится не так душно.
Quem não jogou ainda PRECISA jogar essa preciosidade, é excepcionalmente maravilhoso
developers got a following for using strictly beautiful pixel art, then proceed to use ai for their marketing. game is unnecessarily grindy and the character designs are not impressive whatsoever.
I love this game to bits. It scratches many different itches and you can do as little or as much as you want. Automatic farms, mining, as well as easy ways to make passive money and you get even more options with the DLC's. The story is amazing and the characters are well written. Yes this game can do with some polish and quality of life but you can fill weeks with all the things you can do. The DLC's improves the story and completes the world along with even more really good characters. Can probably beat the main game in around 50 hours but you lose on so much of what the game is. Can't wait to see what they do for the 2nd game!!!
Picked this back up, after abandoning it awhile back, planning on getting the sequel on release and convinced myself not to. It wants to be fun, but gets in its own way constantly. It's just so tedious. Hopefully, the sequel introduces some sorely needed QoL features. The grind isn't a clear path forward, it's a winding maze of crafting 6 things and unlocking 8 different researches to achieve the most minor accomplishment. Not to mention the numerous petty, unnecessary roadblocks to streamlining anything. The debris all over your base that requires multiple levels of research and a decently long chain of crafting to clear. For no reason. It's just making navigation take longer for the sake of itself. This game constantly feels like you have to fight with it to have fun. It's unfortunate because to atmosphere, the art, the concept, and the even a lot of aspects of the mechanics are all great. It's an enjoyable experience buried under a pile of rusty razor blades and used needles.
I like this game, I really want to like it more, it has a cool sense of humour, good art style, and builds on successful mechanics from other games. However, in the mid-game (which is where I assume I am now), it is just grind-tastic, and the requirements somewhat random, to the point where I think they may have been designed to artificially increase game time. There's a host of minor annoyances as well (why doesn't it save a recipe that you've discovered through experimentation? No in-game compendium when you need to figure out how to get a very specific ingredient, lack of being able to 'pin' recipes etc.) I may play the second one, and whilst I think this game will appeal to some, I think I have to stop playing now without completion as the grind has become too onerous, and so can't recommend it.
GK is the type of game that tries to sell itself with the art style but fundamentally it is the most swallow slop of gameplay and mechanics you've seen a thousand times. The fact that they do this strategy were they give the first game for free to either sell DLCs or to advertise for their second game instead of supporting the original is a major red flag to spot low effort games like this.
Miserable game with miserable direction and miserable timegating with miserable guidance. Getting softlocked into not getting bodies delivered and not being able to resolve it after many hours is just terrible design. Got it during a free weekend and I still feel like I paid far too much. Not worth the time, belongs in the compost heap.
I tried to like it but this was a very tedious game. The game loop does not do it for me.