
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #127 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Luego de 40 horas uno despierta una mañana y con suficiente cafeína en las venas comprende que ha perdido el tiempo en un juego con la malicia del grindeo que deja en competencia al maligno oriente y la llegada del anticristo del tetris. No puedo llegar a explicar con palabras mi descontento con la incapacidad de mantener organizado un juego de gestion una vez alcanzada cierta cadena de soporte con los zombies. Cuando comprendi que el tiempo dedicado a caminar en este juego es superior al que realizo semanalmente quizas debi cambiar de rumbo antes pero quizas no sea demasiado tarde para otros. Pdts: Solo hay UN HORNO donde pueden cocinar y recuperar energias o bufss. Que clase de cementerio es este.
trash
[h1] PT-BR [/h1] É um jogo muito bom, as mecânicas são legais e a história também, no entanto o grind dele é pesado, para mim pelo menos, não curti muito a rotação semanal.. acho que demora demais sem poder skipar o dia mais rapidamente, acho também que não me aprofundei tanto simplesmente pq o crafting desse jogo não me engajou muito, principalmente pela falta de um menuzinho de blueprints consolidados. [h1] EN [/h1] It is a great game, rly like the story and the mechanics of it, although the grind is kinda annoyingly heavy for me, didn't enjoyed the weekly rotation too, I just think it takes too much sometimes without having a way to quickly skip the day, i didn't dive in too much into the crafting system, mostly beacuse the lack of a consolidated blueprints menu.
Maybe I just expected something different, or it isn't my type of game. A lot of the things in the game seem to be unnecessarily dragging and boring. Movement across the map is slow and even the "shortcut" only reduces it to something like a minute of walking just to talk to some NPC and realize that they want something that you will only get access to in a few more hours of playing. Every single "quest" is just a process of: craft item 1 -> look into crafting item 2 -> realize you need item 3 for that -> realize you need item 4 for item 3 -> find out that item 4 is not unlocked unless you to parts A to Z of some other unrelated thing -> rinse and repeat for every "quest". And quest is purposefully in brackets, because the story and content of quests is so minimal, its basically just a glorified checklist. Most NPC's and events only happen once an in-game week. Which means that you have to spend your time doing some other grindy stuff just to wait until you can progress your actual goals. Now, some parts of the game are fun and the little bits of dialogue that exist are very humorous, but it really does not make up for lack of everything else. I am sure that with about 50 Quality of Life improvements, the game could be great, but as it is now I really cannot recommend it.
我操太傻逼了,去沼泽找女巫前一定要走一个根本看不清楚路能不能走的大圆环迷宫,出去也得绕这么一大圈,捷径还只能自己记下材料之后,再绕这么一大圈进去才能开,这么设计怎么想的。 这里写一个差评真的觉得这个设计很傻逼,以及提醒xdm进沼泽找女巫之前身上记得带10钉子,3木板,6粗板。
Штош, это были прекрасные медитативные часы в игре. Если хочется расслабиться, покрафтить всякое, да и покопать ямы - то это самое то, максимально умиротворяет и расслабляет) Приятная музыка, прям ламповый пиксельный визуал и горсть хорошего юмора - залог хорошего вечера. Рекомендую!
Интересно,но не по мне
Too much grinding. If you are jobless or have the entire time in the world at your hands, this game might be for you
11 hours in and I'm still waiting for the fun to begin. it's been tolerable I suppose but I have just been forcing myself to play hoping it would finally get better but it hasn't happened yet.
Blueballing: The game