
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #127 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
This game is pretty much tedious and overwhelming. In the beginning you are being bombarded with tutorials, mechanics and characters. The tutorials only answer half of the mechanics and you pretty much have to look up online what the remaining things mean. I even had to look up how one uses a sword. One of the tutorials mentions that repair kits can be crafted, but apparently it's hidden deep in one of the six tech tree tabs. Why not pace the mechanics gradually? The game throws items at you in the beginning, but provides you with no ways of actually using them. You can't even sell them because most items are unsellable. A different thing is the time spent just traveling. I swear I spend most of my time just looking at my character walk. It's just not fun.
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
миллион квестов, миллион вопросов, миллион ответов, непонятно как многие вещи сделать, зачем делать, иди туда, иди сюда, иди к звездочёту, на гору, к церкви, в деревню, время непонятно как определяется. 3 / 10
Ад — это то, что я готов пройти, создавая его своими безумными идеями (с). Классная графика, простые и понятные механики, но это до тех пор, пока вам не понадобится скрафтить что-то сложнее с применением химии и алхимии. Тогда это превращается в душнение по построению цепочек, написанию таблиц и поиску необходимых ингредиентов для той самой вундервафли. Это однообразие изматывает, а любое продвижение по линии сюжета воспринимается как глоток свежего воздуха. Интересно будет тем, кто никуда не спешит, кого тысячи раз повторенные действия только успокаивают и не вызывают состояния фрустрации. Конечно, поначалу прикольно крафтить, даже первые шаги в алхимии интересны, но с прогрессией сложности вырастает потребность в пространстве и сундуках для хранения ингредиентов. Это, конечно, очень «усиливает» вашу память, чтобы помнить, где и что вы оставили; к сожалению, нет единой навигации по всем сундукам во всех местах. Неотъемлемый большой плюс игры, не считая всех остальных, — это юмор, юмор и еще раз юмор! Итог: поиграв какое-то время, мне стало скучно, редкие всплески интереса вызывало продвижение по сюжету героев города. Игра больше монотонно-логическая, заставляющая искать ответы на то, как получить тот или иной ингредиент. Тут я снимаю шляпу перед теми, кто проходил первым и у кого не было никакого гайда, как есть сейчас, где можно глянуть про все на свете. Для фанатов медитативных процессов, где сюжет лишь дополнение процесса, а не основная изюминка.
This is a great game! This game will inevitably be compared a lot to Stardew Valley, but it's actually quite different and better in many ways. Pros: 1. The pixel art is incredibly well done. The dynamic lighting and weather effects are amazing! SDV on the other hand, while charming in its own way, definitely feels more like "programmer art". 2. This game actually has a quite interesting storyline (more content there if you get the DLCs), with intertwined quests from different NPCs. 3. [i]Actual[/i] chill and cozy vibes, because there is no time pressure at all! The events happen on a weekly rotation, so if you missed anything, or can't finish something on a certain day, all you need to do is wait one week (about half an hour in real time). No quests are time-locked, so you can do them at any time of your leisure. When the NPCs tell you to "come back tomorrow" in a quest, that means you can go back tomorrow, or 50 days later, it doesn't matter. Even the main graveyard management mechanic can be paused (so that you stop getting a new corpse every day), if you want to focus on other stuff in the game. 4. I really enjoyed the characters and humor in this game. The mumbling skull companion is an instant favorite - "Holy sard! I'm a skull!" Neutrals: 1. The quests in this game are highly intertwined. So there will be a lot of "talk to A, who tells you to talk to B, who asks for item C which is sold by D, but only if you improve your relation with him first by getting item E..." going on. The fact that key NPCs only show up on their special day of the week makes this a little annoying. 2. There are a lot of different things to do in this game, which is awesome. But it could feel a bit overwhelming at times. Both of these points could be negatives, but not so much since there's no time pressure at all. Just do whatever you want at your own pace. Cons: 1. The game is very grindy. The DLCs introduce some mechanics that could improve the QoL and/or speed up some of the grind, but still. I highly recommend installing some mods, and that should really help improve the experience. Overall, I really enjoyed it. You should definitely get it if you like farming/crafting sims, cozy and chill gameplay, nice pixel graphics, and dark humors.
i never tho this game would actually have a great story and good side characters MAN.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
jogo muito bom pra relaxar. Nem na faculdade tirei tanto órgão de defunto como nesse jogo, nota 10
[h1]守墓人[/h1] 整体评分:❤️❤️🖤🖤🖤 [hr][/hr] [h2]各项指标[/h2] [table] [tr] [th]内容[/th] [th]打分[/th] [th]说明[/th] [/tr] [tr] [td]核心玩法[/td] [td]1/5[/td] [td]只能说感谢白嫖了,但确实很难玩。 非常好的泥腿子村庄散步模拟器,使我哈欠连连。 你也是看它号称停尸间版星露谷物语而来,你也以为它会在墓园管理方面玩出花,殊不知墓园管理只是一个没什么下心思的噱头,让游戏题材显得比较少见似的,但扒开表皮看其本质,纯粹就是牛马模拟器。 乍一看什么都有,钓鱼、种田、材料收集、烹饪、经营、尸体处置,但玩起来却令人惊讶地缺乏目的感和成就感——我为什么要做这些? 所有的事情都基于环环嵌套,要做A缺B,要做B缺C,要做C缺D,迫使玩家四处跑腿通马桶,且完成之后完全没有正反馈,只剩下疲劳感和空虚。 我尽力了,依旧无法在这个不知所云的世界中找到一个说服力让我继续玩下去。[/td] [/tr] [tr] [td]内容表达[/td] [td]1/5[/td] [td]不知所云。能看出制作组想尽力添加宗教讽刺和荒诞的黑色幽默成分,比如第一步就让玩家从尸体上切肉下来,但这些只算是点到为止,它们的功能就是把玩家送入下一个任务链,由此进入上面一条说过的环环嵌套阶段,难以让玩家深入体会这游戏想要深入表达的想法(或许可能真的并没有什么深刻想法)。 [/td] [/tr] [tr] [td]沉浸体验[/td] [td]1/5[/td] [td]全程充斥着我是谁、我在哪、我要做什么,以及我为什么要这么做。这个世界无法自洽,也没有任何合理性,玩家对世界的发展漠不关心,对NPC的生活漠不关心,化身为无情的任务机器,推动各项数值+1、+2、+3,仅此而已。 游戏尝试给玩家提供多种玩法,但却在每一个玩法浅尝辄止,原本应该作为核心卖点的墓园管理,其作用却仅仅只是提供了一点游戏背景和黑色笑料。[/td] [/tr] [tr] [td]画面美术[/td] [td]4/5[/td] [td]算是最强的优势了,这游戏的美术风格我是真喜欢,画面元素清晰透彻,贴图风格恰到好处,虽然不是3A大作的“漂亮风景壁纸”流,但各项调色组合放在一起却显美观精致,令人回忆起千禧年时代极具辨识力的RTS游戏风格。[/td] [/tr] [tr] [td]音频表现[/td] [td]3/5[/td] [td]平平无奇没留下深刻印象,NPC台词属于疯狂戴夫风格,blah blah的不知所云,也算风味显著。 整体上来说没什么特点,勉强算是完成了任务吧。[/td] [/tr] [tr] [td]技术表现[/td] [td]2/5[/td] [td]糟糕的本地化,全篇翻译得牛头不对马嘴,甚至基本语句都不通顺。感觉并不像是机翻,应该是润色工作没做好导致,能看出不少是上下文逻辑缺失,八成是散装文本初翻,没润色好的话做得差也难免。 交互方面略显粗糙,拥有复杂的科技树和嵌套配方,但缺乏足够的引导,甚至让玩家不得不去查wiki和攻略,反而阻碍玩家自我探索的动力。[/td] [/tr] [/table] [hr][/hr] [h2]适合人群[/h2] [list] [*]对背景题材感兴趣的喜+1玩家; [*]拥有大量闲暇时间不知道做什么的玩家。
[h1] PT-BR [/h1] É um jogo muito bom, as mecânicas são legais e a história também, no entanto o grind dele é pesado, para mim pelo menos, não curti muito a rotação semanal.. acho que demora demais sem poder skipar o dia mais rapidamente, acho também que não me aprofundei tanto simplesmente pq o crafting desse jogo não me engajou muito, principalmente pela falta de um menuzinho de blueprints consolidados. [h1] EN [/h1] It is a great game, rly like the story and the mechanics of it, although the grind is kinda annoyingly heavy for me, didn't enjoyed the weekly rotation too, I just think it takes too much sometimes without having a way to quickly skip the day, i didn't dive in too much into the crafting system, mostly beacuse the lack of a consolidated blueprints menu.