
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #127 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Game has zero direction. Just spent hours trying to make a clay bowl only to find out that i need a dlc that i don't own to proceed. Can't even plant carrots for the donkey and i don't know why.
At first, the game was kinda fun. But as I kept playing, every tasks felt tedious and unrewarding. It wasn't fun for me and it felt like a chore to play. Interacting with the world would sometimes bug out, stopping me from what I was doing, as I need to be in the right place to keep up with the activity. Like collecting sand. The items spawning on the ground would push me out of the interactable object and stop me from shoveling sand. I was also prone to getting in places. There are some in-game mechanics, or overall information of the game that was glossed over and not explained at all. The tutorial in the game was not enough as I needed to look up online for the ones that I needed to know. A lot of the mechanics also felt undercooked. Overall, this is a mediocre game for me. So I'm gonna have to give it a thumbs down.
Co-founder of the dev studio has become the kind who spends months boasting day-in-day-out about how his phone is so great at generating all code and assets for him, that he no longer even needs a PC for his work. ...oh and the game is unfinished, with no fixes to a ton of longstanding known bugs.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.
I don't know why but this game became like heroin to me and I couldn't stop playing. Looking forward to the second part.
I hate crafting games. I also hate pixel graphic games. I LOVED THIS GAME SO MUCH EVEN IF IT HAD BOTH OF THESE FEATURES!! I can't believe I got hooked so much with this. Over 100 hours and I wish I had more to play! I'm definitely coming back to this game for a new playthrough, especially now that I know what to do and how to play it. WHAT A GAME!!
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
Daora o stardew valley da deep web. Gostosin por não ter tanta limitação, da pra jogar sem pensar tanto.
this game is amazing.
slow and horrendous. stupid jokes. given for free because to advertise GK2. keep away from this game