
Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Most likely between $3.1M and $8.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 85% | approximately $5.1M |
| PlayStation | $49.99 | 86% | — |
| Xbox | $19.99 | 80% | — |
| GOG | $4.19 | 78% | #127 |
| Nintendo | $4.99 | — |
Cheapest copy: ≈ $1.01 on Xbox · Türkiye (−75%). Compare 46 prices in 15 markets →
Reviews
Themes across 2137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| #100 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
I don't know why I never wrote a review for this one, but with the upcoming part 2 scheduled to be released later this month, I have to remember to recommend this one to fans of cozy farming sims who wish there was more chopping bodies up and harvesting meat in their farm games! There is no game like this, lemme tell ya! From the moment you harvest a suspiciously fresh looking piece of meat from a human cadaver, you will be spellbound! (well, you have to have a taste for a combination of dark and campy humor, I guess!) I can't wait to play the sequel!
Я ненавижу человека который сделал достижение на 200 рыб
虽然是送的,但是还是不推荐。游戏有主线,但是提示很差。我玩了很久还没玩的核心的僵尸工人。地图太空旷,NPC刷新太久。走了弯路就中间时间全是浪费了的,没有一点其他可以补救的。
A wiki game full of grind and backtracking. Bugged items left unfixed, also UI tooltips show off-screen for some techs. Nice graphics and some story and progression, good for one playthrough at most.
She grave on my yard 'til I keeper
[h1]守墓人[/h1] 整体评分:❤️❤️🖤🖤🖤 [hr][/hr] [h2]各项指标[/h2] [table] [tr] [th]内容[/th] [th]打分[/th] [th]说明[/th] [/tr] [tr] [td]核心玩法[/td] [td]1/5[/td] [td]只能说感谢白嫖了,但确实很难玩。 非常好的泥腿子村庄散步模拟器,使我哈欠连连。 你也是看它号称停尸间版星露谷物语而来,你也以为它会在墓园管理方面玩出花,殊不知墓园管理只是一个没什么下心思的噱头,让游戏题材显得比较少见似的,但扒开表皮看其本质,纯粹就是牛马模拟器。 乍一看什么都有,钓鱼、种田、材料收集、烹饪、经营、尸体处置,但玩起来却令人惊讶地缺乏目的感和成就感——我为什么要做这些? 所有的事情都基于环环嵌套,要做A缺B,要做B缺C,要做C缺D,迫使玩家四处跑腿通马桶,且完成之后完全没有正反馈,只剩下疲劳感和空虚。 我尽力了,依旧无法在这个不知所云的世界中找到一个说服力让我继续玩下去。[/td] [/tr] [tr] [td]内容表达[/td] [td]1/5[/td] [td]不知所云。能看出制作组想尽力添加宗教讽刺和荒诞的黑色幽默成分,比如第一步就让玩家从尸体上切肉下来,但这些只算是点到为止,它们的功能就是把玩家送入下一个任务链,由此进入上面一条说过的环环嵌套阶段,难以让玩家深入体会这游戏想要深入表达的想法(或许可能真的并没有什么深刻想法)。 [/td] [/tr] [tr] [td]沉浸体验[/td] [td]1/5[/td] [td]全程充斥着我是谁、我在哪、我要做什么,以及我为什么要这么做。这个世界无法自洽,也没有任何合理性,玩家对世界的发展漠不关心,对NPC的生活漠不关心,化身为无情的任务机器,推动各项数值+1、+2、+3,仅此而已。 游戏尝试给玩家提供多种玩法,但却在每一个玩法浅尝辄止,原本应该作为核心卖点的墓园管理,其作用却仅仅只是提供了一点游戏背景和黑色笑料。[/td] [/tr] [tr] [td]画面美术[/td] [td]4/5[/td] [td]算是最强的优势了,这游戏的美术风格我是真喜欢,画面元素清晰透彻,贴图风格恰到好处,虽然不是3A大作的“漂亮风景壁纸”流,但各项调色组合放在一起却显美观精致,令人回忆起千禧年时代极具辨识力的RTS游戏风格。[/td] [/tr] [tr] [td]音频表现[/td] [td]3/5[/td] [td]平平无奇没留下深刻印象,NPC台词属于疯狂戴夫风格,blah blah的不知所云,也算风味显著。 整体上来说没什么特点,勉强算是完成了任务吧。[/td] [/tr] [tr] [td]技术表现[/td] [td]2/5[/td] [td]糟糕的本地化,全篇翻译得牛头不对马嘴,甚至基本语句都不通顺。感觉并不像是机翻,应该是润色工作没做好导致,能看出不少是上下文逻辑缺失,八成是散装文本初翻,没润色好的话做得差也难免。 交互方面略显粗糙,拥有复杂的科技树和嵌套配方,但缺乏足够的引导,甚至让玩家不得不去查wiki和攻略,反而阻碍玩家自我探索的动力。[/td] [/tr] [/table] [hr][/hr] [h2]适合人群[/h2] [list] [*]对背景题材感兴趣的喜+1玩家; [*]拥有大量闲暇时间不知道做什么的玩家。
Грэйв
Daora o stardew valley da deep web. Gostosin por não ter tanta limitação, da pra jogar sem pensar tanto.
This Game is the deffinition of mindless grind. Also the amount of waiting is stupidly high. I am actually impressed how many diffrent ways they found and implemented just to slow you down, to make you wait more. I lost it when i tried fishing. Ofc you have to waitr for the fish to bite (ridiciously long) but ontop you loose energy while waiting, energy you have to replenish with you name it, waiting sinc eyou cant just skip sleeping but have to watch him. Then you have to go back to the fishing spots who are all far from the few quicktravel spots. Every "action" ingame is technicaly waiting for the char to finish, there is allot of walking wich is waiting. The rare informations given cause more walking so more waiting cause the game simply dont tell you enougth informations. The fasttravel option hase a compleatly non understanable for me cooldown time -> so waiting. And just to finish the rant about fishing. The fishing NPC who lives in a ligthhous on shore, selling fish and fishing rods and sucht, actually have one of the few fasttravel spots, and since its teh fishing NPC living on shore he got the fishingspot, rigth? No ofc not. you havbe to take a so unnecasarry complicated way to go from him to the only shore fishingspot.
This game does not respect your time. Which is unfortunate, because the idea has great potential and was the reason I originally bought this game. It quickly devolved into the most ungodly grind I have ever experienced, pretty much right at the start as well! Right as I was done with the introductory gameplay and spent a few days doing things, there were several things I had to have in order to progress, and they were a few steps down the skill-tree, and/or just took a lot of time to obtain. That's no fun! Small steps with a pretty tight loop, that's fun. Your stamina is hilariously low. Eating food does replenish that, but it's faster to just go to bed and sleep it off. It's so little, you can maybe get a few steps in on a long-ass project you were tasked to do. I also feel that the stamina cost of actions was quite unbalanced, or just outrageously high (which is about the same as not enough stamina, just the reverse). I dearly missed obvious way to track your tasks while you're walking around and doing them -- the best shot was to look at your NPC connections in your inventory screen. Things I am personally used to from other RPGs, showing where to go / what to do next when tracking that one specific task. The game definitely does feel like care went into it -- but I also feel like a bit more game testing would have helped tightening the gameplay to not feel like a second job. Knowing me I'll probably finish this game in the far future just to see what else it has to offer, but these first few hours didn't look super promising.