
In this intense fully featured Action RPG, players fight with multiple heroes to save the world. And sometimes they chill and do some crafting!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Revising my review for now to be less in-depth and picky, as this is an indie title, and supposedly a work in progress despite not using the early access program. The gameplay and lore are both areas that absolutely need heavy adjustments. That being said, there's a free demo so give it a shot. Maybe you'll like it, but in my opinion, the game currently is very far from an official release. I used to have low expectations from indie releases, but in 2019 releases like this just don't make the cut, because the fact is, the resources any indie dev needs to make quality games are available for either cheap or completely free, and as such, so many indie devs have stepped up their efforts. I can ignore if a game doesn't look good, but you play video games to have fun, so the gameplay experience needs to be fun, and a number of factors make Grand Battle not fun for me. Again, though, try the demo. It's free and a relatively small install.
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
Bu yoğun, tam özellikli Aksiyon RPG'de oyuncular dünyayı kurtarmak için birden fazla kahramanla savaşır. Ve bazen sakinleşiyorlar ve biraz işçilik yapıyorlar!
This game is bad. It's far too derivative of other fantasy/RPGs to be memorable and nearly every other aspect is horribly designed/implemented. It was released FAR too soon. See what I mean in my video here: https://www.youtube.com/watch?v=HPJR2luBZaw
muito bom mesmo mais porem bem pouco reconhecido
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[quote][b]Note: Dead PvP game[/b] This asset flip contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Grand Battle" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] "Grand Battle" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". The developer ripped off all these assets from other people and dumped them on a barebones game template to try make a PvP "arpg". An example of the stolen and plagiarised assets is the [url=https://assetstore.unity.com/packages/3d/characters/humanoids/humans/afro-shaman-48751]Afro Shaman[/url], stolen and used without any apparent permission from the real developer, Amarok 3D. An interesting bit of trivia about the Unity Asset Store is that the use of the assets in the way the "developer" of this scam has done is in fact in breach of the Standard Unity Store EULA. Specifically, this asset is in breach of the agreement under Appendix 1, Section 2, Subsection 2, that says the "developer" may only [i]"incorporate the Asset, together with substantial, original content not obtained through the Unity Asset Store, into an electronic application or digital media that has a purpose, features, and functions beyond the display, performance, distribution, or use of Assets ("Licensed Product") as an embedded component of that Licensed Product, such that the Asset does not comprise a substantial portion of the Licensed Product".[/i] Since this "game" contains no content other than assets ripped off from the Unity Asset Store, it breaches that agreement... and the developer has done that for profit. Trying to get YOUR money for a bunch of other people's game assets. Disgusting, isn't it? While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Grand Battle", and this kind of asset flipping never results in games that have quality or value for PC gamers. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the important matter of pricing and value for gamers, there's a lot going on here with monetisation, so this really shouldn't be considered a truly free product because of that. There's no initial download price, but the developer was charging $20 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even after that, you're expected to pay up $5 USD to unlock content through DLC purchases. The game should not be considered completely unlocked until you empty your wallet for the developer. This is misleading and predatory pricing on a product falsely marketed as "free". In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Control scheme, camera movement, and combat are definitely lacking, needs a lot of work.
☀️
bad... not a good game hard too setup controllers , laggy fighting not done game!! wast of a good idea, forced team even if you do some how get the controllers too work together it clunky hard to control direction of moves vary limited moves vary limited game play got stuck and had to restart in town 4 times only got controllers to properly work once then when i exit the game and go back can't get them too work again ??? why i try'd every thing even what i did the first time i got it too work and nothing,, i could ignore the poor game play if the controls were easyer to setup and use.. tho it hard to aim in game you really can't tell what your going to hit or how to aim a bow i can't justify paying for this game till it gets fixed ... i see other problems in the game too.. it too bad i like the concept the in game menu is really nice and easy too use the playable people are intresting even if limited to play type and weapon type the action how ever slow and it doesn't seem that the one who made the game used or even looked into how other games use weapons , thats deffenitly needed for a game like this . TRY demo before you buy..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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