
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 90% | approximately $38.1M |
| PlayStation | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.60 on Steam · Ukraine (−38%). Compare 16 prices in 15 markets →
Reviews
Themes across 2374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played through the main story and hit what I suppose is late game(after you saved rolan from a certain dimension) after 23 hour-ish. TLDR summary : Game started strong with a lot of Monster Hunter vibes but turns into a repetitive grindfest. Now to my actual thoughts: Graphics: Not gonna lie , It was tough for me to get used to this anime style art but it actually fits the story . As i understand the game actually has an anime going on too so it kinda makes sense. Soundtrack: It fits and the boss themes aren't bad either however a lot of the themes repeat and you quickly come to realize that the exsisting soundtracks are good but there's just a few that repeat on bosses etc. Story: Story has some good plot twists and some amazing epic anime like bossfights . Gameplay and bosses : Once you start the game you most definetly get reminded of the Monster Hunter series. A quest counter that lists a bunch of quests and Bosses from which you can embark on said quests. Classic MH .The quests give you crafting resources and mastery points . Mastery points are used to put skillpoints in your skill tree to give your character passive skills and a bunch of active skills aswell. Skilltree is massive once fully unlocked and you can grind quests for mastery points to max out your character whenever you feel like. There's also sigils that drop and are rewarded for slaying monsters that you can slap on your weapon of choice aaaaaand you can level up the sigils too . There's also weapon crafting and weapon upgrading etc. There's a lot to do here. On paper all of this sounds absolutely amazing however around mid game the game shifts. You basicly fight the same 10ish bosses just on different difficulties. Their moveset changes and they turn from bosses that are similair to MH , to raid bosses from an MMORPG. I did this up to maniac difficulty and at that point I was just tired of seeing the same 10 bosses over and over. Additionally the AOEs get so rediculous that your screen is just full of special effects and you can hardly tell wtf is going on around you. The repetitiveness and the exhausting grind is ultimately the reason why I don't recommend this game. It was extremely fun the first 10 Hours but then quickly falls off and just becomes rather tedious. A couple of Bosses are also reused and just got a different color and other elements in atacks ( storm , fire , rock ,ice). A little more variety with the monsters would have helped a lot here but alas. As a MH veteran I'm just used to better stuff and thus I wont recommend this but if you don't mind fighting the same few mobs over and over on different difficulties you'll have a lot of fun with this game.
这不比国内的抽卡二游强多了,角色都可以直接买,还便宜好玩,有的角色还涩气十足。
单机开金手指都要点出腱鞘炎,给自己找班儿上 能肝的东西很多,但是翻来覆去那几个本有点枯燥,毕业召唤石更是刷吐血 推荐有朋友组固定队再玩,单机很容易阳痿
Eu sei que pode parecer papo de maluco, mas eu preciso muito falar sobre o que virou o endgame de Endless Ragnarok. Sei que tem muita gente adorando o lançamento, montando builds para a IA destruir os chefes ou inflando HP na ficha só para parecer que o "Poder Total" do boneco é enorme. Mas a realidade do jogo hoje é uma só: seus atributos não importam tanto assim. Se você tiver um multiplicador de dano decente, um limitador estendido, uma sigil de esquiva e o Full Assist ligado, o jogo roda sozinho. Sua única função como "jogador" é mexer o analógico de vez em quando para o boneco não ficar cheirando a parede. O Relink base tinha uma diferença brutal em relação ao Endless Ragnarok. Quando você chegava no endgame de verdade, o jogo desligava as assistências. Mas a curva era justa: era perfeitamente possível aprender a jogar e derrotar os bosses na raça. Até o Lucilius, que era o maior desafio, era uma luta clara e tratável. A partir do nível Chaos na DLC, o design virou uma palhaçada visual. É uma poluição absurda de luzes na tela, telegrafos de 1 segundo e explosões instantâneas. Tentar jogar no manual parece uma punição. O jogo te vence pelo cansaço físico e visual até você se render, ligar o modo idle e deixar a IA passar a fase para você. E é aí que vem o abismo existencial. Quando você finalmente chega no topo, com suas personagens com builds otimizadas e Maestria 50, você se pergunta: PRA QUÊ? Para que serve o meu esforço se a IA sempre vai jogar, desviar e bater melhor do que eu? A ironia é gigante. Eu comprei a DLC porque ela finalmente resolveu o matchmaking. Mas ao mesmo tempo, ela tornou o matchmaking obsoleto. Você entra em uma sala pública com seu Full Assist ligado para jogar com outros 3 players que também estão com o Full Assist ligado. Não é cooperação; é só assistir a um desfile de IAs jogando sozinhas com waifus na tela. Se a proposta for essa, existem jogos mobile grátis por aí que fazem isso sem te cobrar R$ 100 em uma expansão. Se você está na fase de deslumbramento com a DLC, aproveite. Mas no momento em que a ficha cair de que você virou apenas um espectador que paga a conta de luz para o PC jogar sozinho, você vai me entender. Para quem vier com o argumento de "Ah, mas é só desligar o Assist"... o problema não é o botão de ligar ou desligar. O problema é o jogo ser completamente injusto para quem joga no manual. No nível Chaos para cima, qualquer bicho de mapa parece 5x mais irritante e mal projetado do que o Lucilius original. Eles consertaram a conexão, mas mataram a alma do jogo.
Is lucilius phainon?
If you love to farm, this is your game at least 200 hours of pure farming no stop to do the hardest bosses and to enter the DLC. If you don't want that then only play the base game, the DLC is totally pure farming, it's not for me either. Main Story - Really loved it; great writing. 8.5/10 OST - Not the best out there, but decent. 6/10 Gameplay - Excellent combat and mechanics; it feels amazing to play. 9/10 Visuals - Simply beautiful. 9/10
If you like the idea of Monster Hunter like combat (but FASTER and flashier), mixed with the involved mechanics in Raiding from Final Fantasy XIV, combined with a roster of 29 characters with unique play styles to learn and master.... while having fun and meaningful challenging quests to play in Coop? This is for you, and I STRONGLY recommend playing it! Even if you're not "good" at 3rd person action games, the game offers different difficulties to ease you in and help you learn, plus assist modes to make it even more approachable and you can just ENJOY the game, without worrying about the "GIT GUD SCRUB" mentality of elitist pleebs. I can't say enough good things about this game. It scratches that perfect itch of MH and FF XIV while firing all the neurons of happiness with exciting combat and fun characters. If you're not playing this, you are legit missing out. Is this GOTY game? No. Is this game for "EVERYONE"? No.
fun game
还没出新手村,只解锁了一个技能,目前体验感一般,感觉好贫穷,对话和人物介绍跟PPT似的,唯一好些的就是战斗特效乱飞,大招的特写很帅,但只凭这些可让人玩不下去。。跟十年前左右的火影忍者究极风暴4的大招特写还差些,究极风暴放大招和终结有个回忆片段还有联合大招也很震撼,这个达不到震撼,给人的感觉是很华丽,华丽的一逼的战斗。目前体验下来没有龙珠Z卡卡罗特好玩,比最终幻想15好玩,我这么比较是因为steam给我推的时候,写着“与您玩过的下列游戏相似”,不过可能是我目前还没出新手村,初尝,哈哈,等完玩通关再来改评价,我也是上班摸鱼闲的无聊,来写写评论,希望后面内容不要仅仅只是华丽,更不要只能华丽,我这人玩游戏还是蛮挑的。不管怎么说,我都得谢谢我的好友Cute给我买的DLC特别版,让我爽玩。阿里嘎多。还有这游戏有BUG,连接的时候会闪退,有概率,是C++的问题,你得赶快更新修下
Juegazo BUENISIMO con contenido para demasiado rato. La historia del juego es un RPG de accion pero al pasar al post game el gameplay loop cambia a un tipo Monster Hunter y esto diria que constituye el 70% del contenido de todo el juego y está demasiado bien hecho. Muchos personajes a elegir todos con su propia forma de jugarse asegura que habrá algo para todos y todas las peleas son disfrutables y se pueden aprender. Si tuviera que hacer una critica sería que algunos jefes tapan DEMASIADO la pantalla en basura y algunas personas (como yo) pueden perder por el puro sensory overload o no poder ver lo que pasa pero curiosamente no es un dealbreaker en lo absoluto. Si estás esperando una señal o confirmacion para comprar este juego: esta es. Compralo.