
A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!
Most likely between $22.9M and $64.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 90% | approximately $38.1M |
| PlayStation | $59.99 | 92% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $24.60 on Steam · Ukraine (−38%). Compare 16 prices in 15 markets →
Reviews
Themes across 2374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you love to farm, this is your game at least 200 hours of pure farming no stop to do the hardest bosses and to enter the DLC. If you don't want that then only play the base game, the DLC is totally pure farming, it's not for me either. Main Story - Really loved it; great writing. 8.5/10 OST - Not the best out there, but decent. 6/10 Gameplay - Excellent combat and mechanics; it feels amazing to play. 9/10 Visuals - Simply beautiful. 9/10
カニ集めがだるすぎてアンインストールした 無くてもソロ+NPCで全クエストクリアはできるけど最高火力求めたりするのが好きな人は度々スキップ不可パートがあるメインストーリーを進めながら普通のカニ集めたあとにもっかい黒いカニ探してストーリー頑張らないといけない 収集要素は良いけど興味無かろうが無理矢理やらせるような報酬にするのはやめてほしかった
Anime monster hunter
Great game. The combat is great and most of the characters are relatively unique. Each boss has fun mechanics to try and avoid. The later you progress the more fun it gets. There are a good amount of characters and a decent amount of bosses, I wish there were more of both (specifically unique bosses) but I'm not unsatisfied by the current amount. In Endless Ragnarok having different Mastery Trees is very fun even if some are far better than others. The OST really slaps in this game, the characters all feel fun. The concept of Link Attacks, Link Time, and Chain Bursts are super interesting and really enjoyable to interact with. The only real negative is that this game is very grindy, so much so that AFK grinding is something most players invest in. It sours the game, kinda like how MH found better ways to grind and put it into their game to make it more fun. GFR can get really repetitive due to cycling the same missions. Overall though the game is very enjoyable and the combat and features of such combat, building characters, and so one makes it more positive than the grinding makes it negative.
Granblue Fantasy Relink is genuinely one of the best RPGs i've ever played, and it sincerely deserves its price tag and reputation, dare I say it deserves even more fame due to how SEVERELY underrated it is. Not enough people know about this game and it truly is a shame because it is such a vibrant, personality-filled, mesmerizing, ridiculously fun game. The story is rather basic (the typical linear hero beats villain kind of story), but the way it is executed is honestly spectacular. With every moment in the main story, you get a full display of each crew members' convictions and personalities (despite the difference in screen time), you get to see how strong certain characters are and get, and the cutscenes with the astral beasts are just PURE CINEMA. The gameplay is the true bread and butter of this game and it does not disappoint one bit. There is SO much content and SO much grind that you'll end up playing this game for HOURS on end like I did. There are so many characters, each with their unique skills, weapons and combat styles and they're all satisfying to grind out, not to mention their animations are so amazingly well done. Progression seems more or less linear with the quest difficulties and different progression systems (mastery levels, terminus weapons), and there will be a point where you feel like you've hit a wall and you can't go past it, but that's where the RNG system for the sigils and wrightstones comes in and ends up sucking you in for god knows how long. All in all 10/10 game, the early game might be slow but the mid to late game is so, so, SO worth playing for. On top of this with the new Endless Ragnarok expansion, there's gonna be even more to do and more characters to play. This game is ABSOLUTELY worth your money.
锁定跟屎一样,boss优先级还没小怪高。藏在杂兵里根本锁定不到。 lt都按烂了, 玩腻马。
When the world was created in God's perfect vision, he took the 7th day off to rest. What they don't say in the Bible was that he was playing this peak game on That day. Sources say that he yelled at Man for wiping during the Paradise Lost opener of 0 and started the flood for Noah.
肝了快600h终于全毕业了,若至设计太多直接开喷。 设计出一堆若至专精,又臭又长的启动,短的搞笑的持续时间,要求近似无伤或者无失误的操作,换来幽默的小幅度攻击力提高和被稀释烂的100出头伤害上限,舒适度也不肯给多了,ex专精里的爆伤9%纯凑数词条,关键buff持续时间和各种上限提升专精又要挤在前三阶那小的可怜的格子里,cy是觉得这种缺乏平衡且凑数设计过多、各角色专精设计时间跨度大并且没有细致打磨数值的专精系统做得很好吗?以弱保软设计的豆丁为例,金剑专精和格挡专精那答辩一样的启动和层数保持要求配上特意岔开的x上限和y上限提升真是看的让人恶心,无敌专精意义不明的三阶效果和巨长轴buff时间安排更是史上雕花,很难想象一个本体定位上是简单上手的新人友好角色能在dlc改动后玩的这么恶心,设计师是觉得我花半天启动,小心翼翼无伤保崇高加攻,排轴半天调无敌后追击buff时间,在负面效果大杂烩里只能闪避完全不敢y格挡吃加攻,带双激昂都还要时不时yx追奥义槽,猴戏半天出来打个公母奶龙的不到2/3很有操作感是吧,晕值奥义速度输出都能说一句平庸的拿不出手,舒适度又上不去下不来,上限一眼望到头,野排i难看到摊子队友纯粹无能的丈夫,垃圾的奥义速度不好当车头带分奥义变轴跳特动,拿的出手的也就怒涛迅捷剑辉配装下的王盾覆盖率和特动里开无敌浪费追击buff覆盖发一句help阿里马斯来搞笑。 dlc上线带来的伤害计算公式变动也让某些角色输出方式变得便秘,还是以最简单的豆丁为例,从yxy闪x到现在的yyx穿插阶梯闪yx就是很明显的一坨粘腻狗屎,搞笑的yy伤判范围和追怪能力,经典原巴本yy胸口空气,说是快启动无敌一开舒适度高,但无敌后才是输出时间加攻buff还要保无伤才能叠高,dlc环境下的负面泛滥让y格挡依旧爽吃运动会各种负面和最爱的你巴布叔叔的减攻大钻头,最关键的是出伤时间的增加导致和boss连段的对齐极差,巴布和世界算是豆丁dlc副本里打起来最爽的了,可世界的三连小待诞和各种招式后延迟出伤手段都是严格对不上yyx的出伤时间甚至因为后仰直接失位丢y收招的出伤,开荒时期i难世界匹配的时候经典靠求爷爷告奶奶多出回身下砸连段爽叠10层钻石之心然后踩到地上的炸玻璃掉一堆buff,大皮墩后的烂地板还不方便跑路yx追怪以准备肘击待诞,p2的正义牌更是把y收招出伤慢的缺点针对的淋漓尽致,要是还有恶魔牌那更是美美享受遍地拉屎的超慢爆炸。i难巴布的内外圈斩击接后撤飞羽以及车后回劈打处理起来恶心,闪了亏y防加攻,y防了爽吃缓速,yy了砸滚木爽丢伤害,yx了也美美少伤害,,队友吃的怒火突袭蹭判定也经常yy砸到滚木,更不用讲yyx飞过去的时候巴布丢球能有多爽了,混沌羽翼后和昏厥特动期间的扩散波也是爽吃然后掉buff,穿无敌更是扯下了豆丁y防和技能带来的长无敌的所谓舒适度的遮羞布。纵观下来这角色不够团队输出晕值平庸奥义不拖后腿就算成功,手感拉稀因子位置紧张,享受odbug叠滚木buff,全程猛猛操作才能cos正常人,矮个子的三个专精里还只能矮个子里拔高个选无敌专精211不那么恶心自己,但问题是,连天元这种打桩本追击覆盖率也只能在跑酷特动前稳定保证无敌续追击,往后的轴混沌的难以想象,最吃出伤的黑白试炼但环境恶劣,无敌晚开伤害拉稀,无敌早开爽吃拉扯麻痹缓速封印各种负面,y防最有面子的i难异巴又是纯种大分运动会吃饱设计,二连抓扫尾接起飞激光更是享受完了,yyx轴对不上还得捏着鼻子打低伤的yx猛猛搓脚,法本y完掉血上限掉煌覆盖率还爽吃封印,怎么做到设计出一个角色打终盘五个本都能恶心的要死的?而这样的设计在全角色里并不少见,hyw啊cy,三年磨一剑不是让你搬史来的,群里搬史还要交税但dlc怎么是玩家交钱赤石? 说回本身副本设计,多的影响动作体验的演出设计和混融小龙虾复制粘贴更是拉完了,点名c++玛纳迦尔姆这个大狗,特动多就算了,高减伤演出招式不少,特动完硬的和史一样的覆甲配上这些更是享受完了,扫射接冰雪领域更是纯种扫码设计,大分打一遍就跑路我还能接受,但什么叫这是极光之印稳定掉落本,肝完全角色之后再也没正眼瞧过这个垃圾副本。玩下来觉得有意思的本一只手数的过来,红宝石巨像纯战斗爽斗蟹新鲜感十足二姐老七双打毋庸置疑的双boss好设计,其他的都是各种意义上的难评,再考虑到巨慢的bug修复速度以及一堆搞笑bug,一个月时间在线人数就断崖式下跌只能说是意料之中的好似开香槟喽。 背包道具数量上限设计和养成需求更是dlc最大的一坨史,极高的素材养成需求带来的副本反复刷取的副产物溢出完全解决不了,物品上限因子上限召唤石上限炼金票上限都是不合理的少,一天的素材溢出量就够把全角色的武器幻晶强化拉满,常挂机的四龙本和法本的副产物爆仓一般20把就初见端倪,考虑到锻武结晶这个扫码的需求量配上999上限更是恶心完了,msp的999999上限更是十几把四龙就爆,相较之下一个角色毕业四百多万的msp需求也是夸张的高,至于华贵精炼材1和2的不合理的超高需求量对比巨量溢出的精炼材3更是难绷,c和c+的战斗本在基本都至少被我刷了20遍以解决新素材需求的情况下依然存在巨量缺口,究极之证的变态需求量我还能用十几秒一把的p难3怪同场本解决,这俩兄弟我是真没招了捏着鼻子在骸骨战气和龙之厄祭猛猛睡觉,最搞笑的是,在c+和c++四龙本都有三位数的刷取场数下,练到最后几个角色我依旧出现了缺少原初火原初土的情况,很难评价cy数值策划对养成需求的统计和分析能力,至少是给我看笑了。特殊因子的获取在dlc本质上依旧没有得到好的解决方法,战气上限依旧要么笨办法用素材量硬怼要么恶心自己猛猛sl。召唤石刷取更是狗屎一坨,500把法本连狂战士/追击15+50普攻/能力都没有,期望上双满词条的人型召唤石的刷取场次更是按千计数,而这样的石头要刷四个???cy你没事吧,以目前这个半成品设计端上来要玩家捏着鼻子猛刷有掂量自己什么水平吗?少得可怜的背包上限既不能提供屯屯鼠的丰收感也提供不了收集党的集成欲望,本身还没有刷取概率优化,急头白脸刷半天出一堆裁判和非满主词条+100奥义上限更是恶心完了。 设计师到底玩不玩游戏?正式上线前的两次测试究竟测试了哪些滚木设计?是不稳定的联机且匹配完非房主就取消不了的招笑设计?还是上线一个月后大部队都陆续全角色毕业了才有在不知具体时间的更新里优化msp需求?遥遥无期的皮肤dlc和新建滚木文件夹的新角色追加,混沌难辨的bug修复和专精调整,本以为有联机但其实是纯刷且无聊的缺乏深度的肉鸽设计,玩家该从何处相信你cy?
Story: 1/10 Gameplay: 10/10 So, 5/10? Lots of clone bosses, however.
Reinstalled recently after years-long hiatus, game is great, story is still one of the worst ever written but they added some cinematics so at least there's some more context at the very beginning to who all the characters are even if I still hate all of them except Katalina.