
Gourds up is a 2D shooter, with many roguelike-y elements. You will progress through runs by choosing the next rooms, through the form of cards, that you will fight in, allowing for more strategy during the run. Get random weapons and upgrades, and just don't die!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Gourds up is a Weapon Combining Twinstick Roguelike. You will progress through runs by choosing the next rooms that you will fight in, allowing for more strategy during the run. Players will go through decks of cards fighting through many vegetable based enemies, to beat all of the bosses and achieve victory.
Get random weapons and upgrades, and just don't die!
As Cinnamon the Pumpkin (And Friends) you will be given sets of cards, which transport you to different hand crafted rooms full of enemies that you will have to beat all of to progress and reach harder and harder rooms. As you go through the runs you will find different types of weapons and gain different types of upgrades to make different loadouts and beat all of the bosses.
Each Weapon is able to be combined into each other, adding unique effects and adding an extra layer to all of your builds.
However, don't die, because doing so will send you straight back to the start.
Random Weapons
Random Upgrades
Random Room Choices
Unique Bosses
More Strategy when choosing fights
Weapon Combinations
Extra Challenge Modes When You Beat The Game for the First Time
6 Different Characters, Each With an Alternative Skin
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very good at this stage. The game can be very satisfying with the right weapons, and very challenging if you don't have them. There are a few bugs here and there but it is overall a very good game at a more than reasonable price.
gourds up is a really good game for replayability and content, the music and gameplay are smooth and i found it quite fun to play
As of 22nd of August 2024, a very short but charming game, a lot of cute enemies and fun upgrades and guns you can combine to get broken synergies, if you like any rogue-like, I HIGHLY recommend this short but well worth game.
I really like this game even though personally I don't actually care for rougelikes. The controls on keyboard are simple, I had my BF use the controller because they were hard for me as someone who doesn't use one often VS my bf who uses one near-daily; He compared it to Dungreed. So if you like how that game feels you'll like this! The art style and sounds are very satisfying, I personally like that the music is kinda atmospheric rather than obnoxious since I have to really focus to play (again I don't play this kind of game often). I haven't gotten to a boss yet, but from what I've seen the fights look very well done! I recommend, and for the price why not try it out?
A small, but INCREDIBLY charming roguelike. Tons of effort put into every corner, the art is top tier, and the entire aesthetic just feels really cozy. Can't wait for updates, cuz I DID kinda beat the final boss on my second run lol
Cool game !
If I must give you one single piece of advice, it would be to never overestimate the length of the dash ;-;
Gourds Up, developed and published by Bagel Bits Bakery, is a compact roguelike twin-stick shooter that mixes fast-paced combat with light strategic decision-making, all wrapped in a quirky, vegetable-themed aesthetic. It doesn’t aim to redefine the genre, but instead focuses on delivering a streamlined experience built around short runs, randomized progression, and experimentation with different builds. From the outset, the game establishes a playful tone, placing you in control of Cinnamon the Pumpkin and other unlockable characters as you fight through waves of enemies in a structure that blends action with simple but meaningful choices. The core loop is driven by a card-based progression system that determines the sequence of encounters you face. Instead of moving through a fixed set of levels, you select from a range of room options, each representing a different challenge. This adds a layer of strategy to the experience, as players must decide which paths to take based on their current resources, health, and confidence. The system introduces a sense of control within the randomness typical of roguelikes, encouraging players to think ahead rather than simply react to whatever comes next. Combat itself is straightforward but effective, relying on responsive twin-stick shooting mechanics that prioritize movement and positioning. Enemies appear in waves, gradually increasing in number and intensity, creating moments of pressure where quick reactions are essential. The controls feel smooth and accessible, making it easy to jump into the action, and the game encourages an aggressive, mobile playstyle. However, while the combat is enjoyable in short bursts, it lacks the complexity needed to sustain long-term engagement. Enemy behaviors are relatively simple, and encounters can begin to feel repetitive once the initial novelty wears off. One of the more engaging systems in the game is its approach to weapons and upgrades. As you progress through a run, you collect different tools that can be combined to create new effects and synergies. This encourages experimentation, as players can discover combinations that significantly alter how they approach combat. Some builds can feel powerful and satisfying, adding variety to each run. At the same time, the heavy reliance on randomness means that not every run feels equally rewarding, and there are moments where the available options do not align well, limiting strategic flexibility. Visually, Gourds Up adopts a bright and colorful pixel-art style that complements its lighthearted theme. The vegetable-inspired enemies and environments give the game a distinct identity, even if the overall presentation remains fairly simple. The visuals are clear and functional, which is important for a fast-paced shooter, but they do not offer a great deal of variety. Over time, the aesthetic can feel somewhat repetitive, though its charm helps maintain a sense of personality throughout the experience. The roguelike structure ensures that failure is an integral part of the game. Each run resets your progress, encouraging players to learn from mistakes and refine their approach. While there are unlockables and additional content to extend replayability, the overall scope of the game is relatively modest. Once players have explored most of the available combinations and encounters, there is less incentive to continue beyond improving personal performance. Despite its limitations, Gourds Up succeeds in delivering a focused and approachable experience. It captures the essence of roguelike shooters—quick runs, randomized progression, and incremental mastery—while adding a few small twists that keep it engaging for a time. It is particularly well-suited for shorter play sessions, where its simplicity and fast pacing can be appreciated without becoming repetitive. In the end, Gourds Up is a game that works best within its own boundaries. It offers a fun and occasionally rewarding loop that is easy to pick up, but it lacks the depth and variety needed to stand out in a crowded genre. For players looking for a light, casual roguelike with a unique theme, it provides an enjoyable experience, even if it doesn’t leave a lasting impact. Rating: 7/10
pretty good innit
About an hour so far and im having a great time. Love the design and gameplay. The weapon upgrade system allows for some broken guns so its fun to mix and match. Love coming back and playing for a bit!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| BlackEye | $1.8K | 189 | 72% | $0.49 |
| Crowman & Wolfboy | $1.8K | 88 | 80% | $0.99 |
| ECCHI NEKO GIRLS PUZZLE | $1.8K | 64 | 61% | $0.99 |
| Old School FOTD | $1.8K | 88 | 38% | $0.99 |
| 心塞男孩 Sadboy | $1.8K | 128 | 79% | $0.99 |
| Super Meddl Boy | $1.8K | 52 | 90% | $0.99 |