
The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.
Most likely between $21.7M and $61.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 89% | approximately $36.1M |
| PlayStation | $59.99 | 75% | — |
| Xbox | $59.99 | 80% | — |
| GOG | $49.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $31.99 on GOG · Türkiye (−36%). Compare 29 prices in 15 markets →
Reviews
Themes across 3467 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прошел с удовольствием
Perfect
A fantastic game, with great setting, great lore, great story, great performances, great action, great music, great atmosphere and much much more! It’s great how faithful they chose to remain to the original game, from the story and tone to the gameplay and overall feel. A LOT of backtracking - about 60% of my playtime i reckon - but a really great journey nonetheless. Regarding the ending (SPOILERS): [spoiler] I was initially disappointed with how short and abrupt the ending came off. However, after checking the original ending of the game I understand, respect and appreciate how the game ended. [/spoiler] Looking forward to more Gothic and more from this studio!
Natürlich nicht vollkommen, aber insgesamt sehr dankbar für die Existenz dieses Remakes. Sollte ein Nachfolger kommen, ist der Kauf sicher!
Even though i despise unreal engine as a matter of principle, this game a succesful remake. Character movement feels janky, combat too but less so, expect for magic which is unsatisfyingly janky as it stuns you in place and gets blocked by obstacles and the environment. Graphics on their own are high resolution but with a controversial art direction which makes the game look bland, washed out with excessive post processing & Lightning due to ue5 Lumen ( the bane of my existence ). Nonetheless it is a good reimagining of a classic with a great story and many in depth role playing options ( even though you play a pre determined character ) If you want have a better experience just search for [spoiler] gothic 1 remake Natural Lighting presets for reshade on nexusmods [/spoiler] or at least set Saturation +20, contrast -30 in the in game color correction settings
Gefällt mir top, hin und wieder mal in ner klippe hängen geblieben, aber dafür hat man eh schon früh gelernt wegen jedem scheiß F5 zu drücken :D. Da ich schon Älter bin und nicht die Überäßige zeit habe, benutze ich auch hin und wieder das Internet wenn ich nicht verstehe wo jemand ist bzw für manche Locks einen Lock guide. Ich spiele auf Gothic Schwierigkeit, anfangs schon schwierig, bestimmte Monster zeigen dir schnell dass du hier nicht erwünscht bist, selbst mit guten reflexen :D Ach und lauf nicht durch meine Hütte! Da kein Dex Build hab ich auch bei Hänno keinen Bogen gebaut :(
Recommended? Yes... but barely because of that ending. My main feeling after finishing the game is this: I'm amazed by how good it is, and at the same time by how incredibly buggy and frustrating it can be. Overall, this was an incredible experience. The original Gothic was one of the first games I ever played, so I have a lot of nostalgia for it. I'm usually not a fan of remakes, but this one is genuinely well done. The graphics are fantastic, the gameplay modernizes the original without losing its identity, and mechanically it's a huge improvement in most areas. For the vast majority of the game, I had a great time. But... what the hell happened with the final boss? !SPOILER WARNING! You fight your way through the Sleeper's Temple, annihilating every enemy in your path, only for the final encounter to completely fall apart. Some of the visions were fine, but others felt incredibly buggy. Milten's section, for example, was a nightmare because the ovens simply wouldn't light up, even though he was clearly hitting them with his fireballs. And then there's the Mad Demon. Honestly, that was one of the worst gameplay experiences I've had in years. The difficulty spike is absolutely insane. The fight demands almost perfect reactions, yet the controls simply aren't precise enough to support that kind of encounter. Dodging feels inconsistent, and several of my attacks just... didn't register. I'd be standing right in front of him, driving Uriziel straight through his body, and his health bar wouldn't move as if I'd completely missed. To make things even worse, the first time I finally defeated him, the game bugged out. I spent what felt like forever trying to find the one specific position that would actually trigger the execution animation. It's honestly so disappointing that such an amazing remake ends on such a frustrating note. Despite all of that, I still think this is a great remake and absolutely worth playing. But the final boss almost managed to sour an otherwise fantastic experience. I really hope the developers address these issues, because the ending deserves to be as polished as the rest of the game.
Просто величие.
Great remake/remaster of a great game. It has everything i liked about the original and even some new things, which are great. Only downside is bugs (but it has less than the original game) 9/10
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