
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $48.7K — a different platform, not this one.
The rich fled to Mars but venture back to a desolate Earth for a round of golf. Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. Play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as neon signs and poignant graffiti take swings at current events, Silicon Valley culture and humanity. Piece together the full story of how humanity fell through three distinct sources. Details from the lone golfer’s story, who's come back to Earth for one last game. The Radio Nostalgia From Mars broadcast that gives a glimpse into the lives of those who escaped. And the narration of a “secret spectator” watching from a distance... Be accompanied by a purposefully composed soundtrack as well as personal stories broadcasted on Radio Nostalgia From Mars. The station caters to citizens of Mars, nostalgic for Earth as they listen to music from the 2020s, and dial in to share their memories of the planet. A smooth-voiced radio DJ keeps the show flowing with updates and announcements hinting at a not-so-glamorous life on Mars. Three distinct modes mean every golfer can find something for their tastes. Casual players can focus just on the story and a relaxing scenic round of golf in Story Mode. Those looking for an extra challenge can beat each hole under par using skill and puzzle solving through Challenge Mode. While the total pros can try Iron Mode, where there’s almost zero room for error. Easy-to grasp controls and a minimalist UI underpin the whole game so anyone can easily pick up and play at their own pace. Included with every copy of the game is the digital Golf Club: Nostalgia Official Soundtrack plus a Graphic Novel Art Book that further expands the back story of the lone golfer Charley in a stunning visual format.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Sums Steam only; GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 914 | 94% | $19.99 | |
| $48.7K | 1.6K | 81% | $1.99 | |
| — | 38 | 80% | $4.99 | |
| — | 29 | 80% | $14.99 | |
| — | 917 | 92% | $2.99 | |
| — | 116 | 88% | $19.99 |