
Goldfish Brain is a 2D scrolling platform action game . It adopts a Metroidvania-like design. You need to explore maps and find various ability items to strengthen yourself and break through more challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
朋友要求給好評 又不創立死貓男爵角色
This was a short and enjoyable Metroidvania. The combat relies on timing so that your blows can land and so that you can dodge enemy attacks. Each enemy has its own attack pattern, so there are different tactics to try to defeat them (for example, meat dogs will pause before lunging at you for a bite so you want to line up a hit so you knock 'em in the face as they get close, or snipers who try to pick you off will jump back while throwing mines if you get close, so you want to rush them and just start wailing on them with the crowbar). There are some later areas of the game where room obstacles, like tracking lasers that you can't destroy, will stack up with different enemy types, so it's a lot easier to simply run past them I like how the health and energy system balances itself. Early on, you get the ability to use a healing item that costs energy. You get energy from killing enemies. To heal, your character pauses briefly to regain health which can open you up to attacks. It goes hand in hand with the rest of the timing aspect of the game so you can't just cheese your way through a tough fight Many of the rooms have timing puzzles which are mostly enjoyable and are occasionally frustrating (like the damn wind tunnel room where you have to get blown up to the top of the screen on a bunch of haphazardly-placed fans while tracking missiles come out of the walls and push you off-course). Thankfully, the frustrating parts are optional and generally not long-lasting enough to cause hair loss There are a variety of powerups and "serums" which grant temporary abilities which are helpful during boss battles, but don't do too much within the rest of the game The bosses are fun. The final boss will break your balls. But like any of the other enemies, it's a matter of observing their patterns and having some patience I got this on sale for $1.49 and beat it at 98% completion according to the save screen in under 4 hours. If you're curious about the game, try it out, even if it's not on sale I'm looking forward to more from Wei / Iron Liver
當初拿到鑰匙的時間我沒時間玩遊戲 所以到現在才載來玩 ------------ 打完第一個王了 難度中規中矩吧 第一個王一直丟他就好了 損血就補血 嘗試跟他近戰只會被扁而已 ------------ 等玩完之後再來打感想吧 先來給個好評而已
[h1]化身金魚博士拯救實驗室[/h1] 總共有三張大圖,第一張圖為小機器人,第二張圖為生化怪物,第三張圖為機器人。小怪的變化基本有兩三種,類銀河戰士惡魔城的地方有能力增加、新道具、撬棍數量、新芯片、新藥劑圖紙,流程為往下找路<>打Boss<>找路。 值得一提的是小怪AI不錯,Boss手段變化很多,但是跑圖不是很愉快,所有小怪以及場景都會有硬直擊退,以至中後期只想躲開轉而到目的地 戰鬥方面,偏向困難苛刻,玩家可以近戰撬棍、遠程拋撬棍、跳躍翻滾以及使用道具,但是每一種道具都需要能量值(打敵人回小量)且需要選用的機制,導致根本沒有時間選用道具。要麼穩定路線用醫療包,要麼用強攻路線用輔助武器。。。 算不錯的小品,7.5/10
游戏太难 c n m 这僵硬的手感 这泰坦的二阶段 实在是绷不住了 千言万语涌上心头 只有一个艹
超級難玩 操作手感有夠硬 每個動作都硬質個0.5秒 想操作都操作不起來 開道具的時候簡直就是在驗血統 敵人願意給你開你才開的了 不然就是一開就吃攻擊 第三層的每一隻怪都是在搞心態 槍手不知道是甚麼鬼 準心在你身上了 你想跳到背後 恭喜直接中計 一個轉身手榴彈無提示丟出來 最後一隻BOSS簡直就是莫名其妙 先不說劇情 所有動作基本上都只能用猜的 劍插在腰間接下來有4種動作 2下坪砍 衝擊波 突刺 迴旋砍 蹲下來也是突刺或跳到你身上 衝擊波更智障 那個垃圾衝擊波基本上只能用滾的 不然就是跟他賭能不能跳過去 還有可能被判定搞 而且不想讓人用道具就不要設計 被王a到想用道具的建議被打到的那下就開始狂點道具 不然就準備因為硬質再吃一招 如果你在空中被a到 恭喜不要想用道具了 二階段的王會使用道具 追蹤彈 地刺 禁止玩家用道具 光劍 雷射槍 通通都不能預測 只能祈禱她不要用雷射槍 追蹤彈 這兩個東西判定跟小玲a的屁股一樣大 雷射槍是基本上你不用躲一定中
2D類惡魔城遊戲。 小怪、地圖設計不複雜, 操作方面,切換道具比較麻煩一點, 前面幾隻BOSS也不算難, 但最後一隻的二階段個人打不過。 藥水是個有潛力的設計,但不夠完善。 當作類惡魔城的入門蠻合適的,給個好評。
手感太笨重了
簡短的小遊戲,適合消遣玩玩
重温八九十年代是吧,问题是八九十年代的游戏也不是全都是操作这么生硬的呀,真就像素级还原是吧,不知道这个生硬的操作手感是不小心还是故意的,如果是不小心的希望可以优化一下,感觉会好很多,如果是故意的我只能说欣赏不来……
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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