
Explore a dark & unknown Venice in this point-and-click adventure. Your goal? Find a way to reunite your soul & body. Gather information & solve puzzles in your spectral form to make your way into this world despite the shenanigans of a troublesome demon!
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Me and my partner enjoyed the game very much. Thank You.
Pour moi : moyen : on ne sait jamais ou aller quoi faire ça part dans tous les sens ; des énigmes tirées par les cheveux bref c'est vraiment laborieux pour finir le jeu .
Forced fullscreen with max resolution of 1080p. I encountered a save-breaking bug after collective five elements and had to resort to Youtube to watch the ending of the game. The script has one or two typos that don't detract from the atmosphere. The soundtrack is repetitive but not annoyingly so. Voice acting would've made this stand out better since most of the time we're just one dude floating around with nothing happening while we fling objects around; the latter quarter of the game is far more dynamic but in a almost whiplash-y way. This isn't as good as the first game, but I appreciate the ambition and would recommend it if they ever come out with a Goetia 3, which this is clearly setting up for. There is NO resolution in the end of this story, so if you go in expecting answers you will be disappointed. This does connect to the first game but if you've played the first game and were satisfied, you won't get anything else from this. If Goetia 3 never happens, I'll be annoyed.
Great job. Not the 1st, but not the worst. I didn't run into any bugs. I would have liked the locked areas to remain highlighted on the map though after unlocked. Possessed objects over question marks was a little fiddly sometimes, but not enough for me to really care.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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