
A classic 2D pixel MMORPG inspired by the golden age of online RPGs. Join nation wars, explore an open multiplayer world, trade with players, battle in PvP, and experience a community-driven adventure that has continued since 1999.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Enter the world of Godius, a classic 2D pixel MMORPG that has continued its legacy since 1999.
Choose your nation, build your character, forge alliances, and fight for dominance in a persistent online world driven by players, war, economy, and community.
Godius brings back the spirit of old-school MMORPGs where every adventure mattered, every item had value, and every player could become part of the world's history.
Experience the charm of retro 2D pixel graphics combined with deep multiplayer gameplay inspired by the golden age of online RPGs.
Explore dangerous fields, hidden dungeons, towns filled with players, and a living world where cooperation and rivalry coexist.
Join one of multiple nations and participate in large-scale nation wars.
Fight against enemy players in open PvP zones, defend your allies, and compete for power, honor, and territory.
Trade equipment, materials, and rare items with other players through a community-driven economy.
Hunt powerful monsters, gather resources, craft equipment, and build your own path to wealth and strength.
Adventure together with friends and guild members in a world designed around social interaction.
From hunting parties to guild wars, Godius rewards teamwork, communication, and long-term community building.
Originally launched in 1999, Godius returns with the authentic spirit of classic online RPGs loved by longtime MMORPG fans.
Whether you are a veteran seeking nostalgia or a new adventurer discovering retro MMORPG gameplay for the first time, the world of Godius awaits you.
Classic 2D Pixel MMORPG
Persistent Online World
Nation Warfare System
Open PvP & Guild Battles
Community-Driven Economy
Party-Based Hunting
Retro Old-School MMORPG Experience
Large Multiplayer World
Character Progression & Equipment Collection
Cooperative & Competitive Gameplay
Genres
Stats
Languages: English, Korean, Japanese
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
再起動した黎明期のMMORPGガディウス、2000年初頭のノスタルジーを感じたい人は是非遊んでみてほしい。 連呼される荒らしの罵詈雑言と取引希望ですぐに流れるチャット。 PK不可能MAPでも横行する横殴りと擦り付けによるMPK。 PK可能MAPなら安全地帯を出た瞬間に高レベルの敵国プレイヤーによるノーリスクのPKが待っている。 ソロプレイを目指そうものなら延々と同じMAPで同じ行動を繰り返すルーチンワーク。 PTはそもそも組めたらラッキー。 そんな中、今でも昔を味わえる瞬間がある。それがガディウス。 でも悲しい事に今は現代なのだ。 二つ折りのケータイも見かけないし、テレホーダイなんてものも存在しない。 そんな過去のインターネットの渦の中で生まれたゲーム、ガディウス。 20年前の感動を味わえるなら是非。
제발 소통좀 해요 !!!! 답변도 좀 하고 !!
가디우스.. 바람의나라 뺨치게 오래된 추억의 고전게임... 글로벌섭으로 오픈해 잼민이시절 했던 옛 추억이 떠올라 친구와함께 다운을 받아 하였는데 너무 한결같이 그대로라 많이 놀랐습니다. 옛날게임 특성상 게임이 불친절한건 뭐 어쩔수 없으나 이게임은 스토리도 튜토리얼도 뭐 거의 없다시피해 게임을 처음 해보는 뉴비들은 직업, 마법이나 스탯 기능 같은건 뭘 어케 올려야 하는지도 모르는 아니 애초에 초보자사냥터에서 나가지고 어케 사냥하고 템어케사야하는지조차 모르는 6렙 뉴비들이 상당히 많았습니다. 6렙인데 어디서 사냥해요? 라는 말만 꽤 들었습니다. 불친절한 인터페이스도 그렇고 어떤사람은 고전게임이나까 이렇게 그대로 냈지 인터페이스고 뭐고 변하면 이게임을 왜하냐 불만만 많아서 사회생활 하겠냐 이딴식으로 말하는걸 봤을떄 이인간은 고인물인건 당연한거 같고 전 이인간이 운영자가 아닌가까지 하는 생각까지 했습니다. 뭐 이건 개취니까 당연히 올드유저들은 지금 이상태가 더좋을수도 있고 하니 그러려니 하는데 일단 제가알기론 국내섭운영을 하고있는데 스팀에서 글로벌섭을 오픈 했으면 신규유입을 염두하고 게임이 좀 설명도그렇고 친절하게 되어있으면 하는 바램이 있습니다. 나름 오픈빨로 열심히 하긴 했는데 불만도 많지만 게임에 애정도 있었기에 뭔가 개선이 되길 바라면서 리뷰를 남깁니다.
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
틀딱게임
It's a classic game, but it has that classic sensibility and fun. Although there's no kind dutorial and anything like that, I can get it for all monsters and I'm having fun. Unfrie
기존 구가디에 비해 많은 피드백이 반영되어 출시된 거 같음, 재밌고 추억 새록하고 이팩트도 좋음
느려서 마법도 안 나가고 걸음걸이도 느리고 왜 이런 걸까요? 본섭 가디는 이상이 없던데요. 아!!!!!!!!!!!
좀 다음 컨텐츠좀 벌써부터 진행이안되네
재밌음 해보셈 겜잘만듬
추억을 큰화면으로 플레이한다는 점만으로 큰점수를 준다. 소소한 편의가 이렇게 행복한것임을 이게임을 통해 깨닫는다. 창모드가 된다는게 이렇게 좋은거라니..
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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