
Climb, stumble, and scream your way to the top through various obstacles! Easy enough? Not when you and your friends are a gang of mischievous goblins! The path is treacherous, the footing is awful, and the only guarantee is that someone’s going to fall.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Gobby Run is a ''Only Up'' style climb-’em-up game where you and your friends scramble skyward as clumsy little goblins. Push each other. Catch each other. Betray each other. The fun comes from never knowing if that “helping hand” is about to lift you up… or send you screaming back down. And yet, despite all the chaos, every goblin must reach the top. If one fails, you all fail.
Genres
Reviews
***IMPORTANT EDIT***: The developer has updated the multiplayer respawn mechanic and even though it helps, it didn't tackle the core issue I was talking about. Since this decision comes from a game design perspective from the developer I cannot fault it, but I cannot in good faith recommend this game either. Right now you have 3 tries to get from a checkpoint to the next checkpoint, if you fail you will have to start from where you fall to (probably the begginning). I wouldn't have a problem with this mechanic being in singleplayer, but having to either be your friend's "respawn button" by staying still in a checkpoint waiting for him to beat the stage and respawning him every time he falls or ignoring your friend and essentially playing single player in a multiplayer lobby don't seem fun choices to me. I have beaten the game with Cheat Engine freezing the lives (git gud) to have infinite self respawning. This way even if my friend is trying a previous section of the climb I can goof around on the next sections, go for collectibles or just be an annoyance to him (things I consider fun, since this game includes a kick and fart button to grief other players which in a limited life setting you would never use, personally ofc). TLDR; I had a lot of fun playing this game with my friend, but since I had to resort to cheating and wouldn't have played it otherwise, I cannot recommend this game. Maybe if you like extremely punishing experiences or don't mind being your friend's respawn button and staying still, you could very much enjoy this game. Shoutout to the dev again for being receptive about feedback! :) --ORIGINAL REVIEW-- Fun concept, like Chained Together, but completely unplayable with friends. The checkpoint system is completely broken, the way they work in multiplayer is, once you are in a checkpoint, you can respawn your friend IF they have already reached it. So you need to take turns trying to reach a checkpoint since if you both fall you have to start from the begginning again. This isn't harder difficulty, it's boring and borderline unplayable. If they fix this and make them work like singleplayer this game could be worth playing, but for now DO NOT BUY THIS GAME IF YOU ARE GOING TO PLAY IT WITH A FRIEND. PS: The Unreal commands like Fly or Ghost don't work either here
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish*languages with full audio support
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 6 | 100% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $78.5K | 194 | 97% | $19.99 | |
| $70.7K | 237 | 87% | $14.99 | |
| $2.8K | 32 | 78% | $3.99 |
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| $325 | 50 | 68% | $0.49 | |
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| $387 | 61 | 87% | $0.99 | |
| $393 | 51 | 67% | $0.54 | |
| $410 | 64 | 62% | $0.49 |