
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para passar o tempo é bonzinho
The game has really good potencial, but the game is suffering from alot of issues that from my research they havent really cared to fix them, the game has somehow a p2w element, where u you invest on those pack you can get a very strong team and you can literaly play mediocre and win easily due to very high stats players will have, 1v1 matchmaking is horrible has your first 2 games it will give you a worthy openent based on your rate team after that it will presistently give you oponents with teams +90rate, 5v5 you will see 75% of the time people dc, left or simply going afk and moving their character off the field, has for other modes i didnt touch but this 2 seems to be most popular and with issues. Now performance, the character AI is quite terrible, GK will not follow the ball but the player itself which is wrong and lead to opponent to freely shoot at the goal has the ball will be ahead of gk range, also gk most time wont respond on time, has for defenders they dont follow order i set them neither they mark their player has they should, Mid and Attacker is alright has they dont do much, but passing system needs work has the 2 touch pass most time the first player who pass doesnt run or move to a secure place tends to go to the back idk why. Game with potencial but with alot of issues, if the devs want this game to survive i will give a tip to focus on gameplay issues first than proceed to fix the p2w elements or give a more chance for other players t obtain higher rates or create them.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
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Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom
incelemelere aldanmayın oyun kötü değil, 5v5 modu oldukça dengeli. 1v1 için aynı şeyi diyemem, 1v1'de yaklaşık 5 maç oynadım ve sadece 2si zevkliydi, 3ünde ronaldinholu ilahlar gelip saniyede 5 gol attılar, maçı terk ettim. 5v5 modunda 10dan fazla maç oynadım, karşı takımda çok güçlü oyuncular olsa da iş neticede bir takım oyunu olduğu için her türlü daha iyi oynayan kazanıyor, maçlar çok eğlenceli oluyor. yalnızca trolleyenler, beceremeyenler çok sinirinizi bozabilir, çok yetenekli oyuncular karşınıza gelebilir, bunlar her çevrimiçi oyunda olabilecek şeyler. henüz hile kullanımına dair hiçbir şey görmedim, oyun şuanlık temiz gibi. oynanışına hayran kaldım, hayatımda gördüğüm en iyi futbol oynanış mekaniklerine sahip, çocukluğumdan beri "pes ve fifada olmalı" dediğim özellikler bu oyunda var. yaklaşık 2,5gb olmasına rağmen çok şey başarmış bir oyun, cs'deki prime upgrade gibi ücretli bir versiyonunu yapıp daha elit bir oynanış sağlamayı düşünebilirler.
NO ! la idea esta buena pero no esta nada bueno. la forma de defender es fea y el emparejamiento no existe . le falta muchisimo para mi punto de vista
herşey iyi sadece 5v5 te raporlama yok
Best Football game so far Respect your dedication in the game, manual defense, skill cap is more clear.
I don't post reviews on any game. Ever. This game deserves one. I think EA FC has gone downhill for years, to the point where I refuse to play it anymore because of how bad it is. But Jesus Christ this game might be the worst football game I have ever played. Objectively, nothing works; Passing, defending, matchmaking. It's all horrible. Switching between players is a complete gamble on whether the right player will be picked, even if it's the only player left - almost always leads to a goal. Passing will NEVER go in the direction that the screen is literally showing to you. Don't even get me started on defending. Most of the time, standing tackles just straight up won't work. Sliding tackles are more consistent, but all of your momentum from running is killed instantly as soon as any of these inputs are done - you will concede 100% of the time when this happens. Dear god the dribbling. Don't bother sprinting, your player will boot the ball and never be fast enough to catch it. You jobless mf's that play this game just spin in circles until you eventually get to the goal and there nothing you can do about it. I don't care if this games free, it's still a waste of money. I appreciate this is a small dev team, but you shouldn't release a game if you haven't finished it - and this game is CLEARLY unfinished. But hey, at least you can play as Ronaldinho and KSI for some reason. People in the discord will also defend this game to death because they realise that they've wasted too much of their life on a ♥♥♥♥♥♥♥ game, and it will be a complete waste of them to admit that they've wasted the short time they have left in life on something so disgraceful. For your own sake, just ignore this game and pretend it doesn't exist.
Em resumo: Não recomendo, mas mesmo não valendo 1 real, o jogo é gratis então pode ser divertido jogar com os amigos. Se ainda assim quiser jogar, então evite jogar 1x1 e tente se divertir com seus amigos... O jogo tem muitos bugs, a progressão é ridiculamente dificil (o pior é que antes era facil conseguir jogadores lendarios, então quem entrar apartir de julho se ferrou). Fora que o Machmaching desse jogo não existe... Não nego que o jogo tem potencial, mas é uma pena que a forma de progredir depende apenas da sorte de ao acaso conseguir um bom jogador.
A solid alternative to FIFA, and it runs great on Deck I’ve put a few hours into GOALS so far, and honestly, the gameplay feels much fairer than FIFA / EA FC. The main reason is simple: there’s no obvious momentum or scripting. You don’t get that classic frustration where the game suddenly decides your players can't pass just to force a late equalizer. If you lose, it’s on you. The progression is also an interesting touch. Cards actually grow based on match stats and how you play them, which feels a lot more engaging than just hunting for pack drops. Plus, the mobile app for squad management works well and does what it needs to do. Another big plus for me is how lightweight the game is—it runs really well on the Steam Deck without any hassle. It's not perfect and still has room to grow, but as a breath of fresh air away from mainstream football games, it’s definitely promising.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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