
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
własny team i za darmo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
genau so ein dreckiges pay to win spiel wie fifa
bir insanın son sürat koşarken ancak olduğu yerde kayabileceğini, müdahele yapmak istediğinde ayağını parmak ucu kadar uzatabildiğini düşünen kimse helal olsun b*k gibi bir oyun olmuş
oyunun konturöleri ve gercek oyuncu olmadığından hic önermem
The game just sucks..it has potential but ♥♥♥♥♥♥♥♥♥..my cb's with 86 and 88 pace cant catch up to 71 rated strikers, when i tackle a lot of times it doesnt work like my players get through opponents without taking the ball, the attacking ai is meh like in low rank is okish but the higher you go becomes more and more inexistent..and the most important thing, the passing is ass cheecks..i aim to an unmarked player and the ball goes a player that is marked and through passes are even worse so if i face a skilled player cant do ♥♥♥♥..passing 0, attacking ai 0..tf you want me to do? i dont use skill moves cuz i dont find them so amazing and i dont even need them but the passing has to work (at least the passing)..so i'll go back to ea fc, maybe i'll even buy the new games even tho is expensive af but efootball is too p2w, goals is ass cuz i cant play football in this state and ufl is even more ass than this.
Vejo muitas pessoas reclamando da falta de realismo e de "imprecisão" nos passes, dribles e outros recursos neste jogo. Porém, a proposta dele é justamente esta: não ser realista, mas sim arcade. Ao visualizar o jogo como um verdadeiro arcade, a diversão é garantida. Os passes diferenciados e a jogabilidade descompromissada me lembram os PES e FIFA antigos. O público acaba reclamando por simplesmente não entender a proposta promovida pelo título. Digo mais: tenho 35 horas de jogo e um time full 85 épico — sem nenhum tipo de auxílio monetário, nunca coloquei dinheiro e nem pretendo, pois simplesmente não é necessário. O sistema de recompensa é simples, mas funcional; em pouco tempo, seu time evolui rapidamente na raça! Essa dinâmica prende o jogador, e o fato de o jogo não ter handicap torna tudo muito melhor. Se você tem um time com overall 85 e o adversário um de 75, você vai ganhar, a menos que jogue muito mal ou se desconcentre (o que já me ocorreu várias vezes). Isso é o mais divertido: mesmo com um time claramente inferior, se você jogar melhor do que o adversário, você vence! O que vejo, principalmente nos comentários da Steam, são jogadores de EA FC e eFootball frustrados que não conseguem apreciar o jogo como ele foi feito para ser jogado. Eles tentam tratá-lo como se fosse um simulador tradicional, o que é a pior coisa a se fazer — especialmente em um jogo onde qualquer deslize é punitivo. O jogo não conta com sistema de defesa automático, forçando o jogador a defender de verdade. Naturalmente, os acostumados com a assistência de EA FC e eFootball acabam chorando por "não conseguirem defender". O jogo também não conta com auxílio de força e mira em passes, exigindo que o jogador aponte e regule a força corretamente. Por isso, quem vem dos simuladores reclama que "não acerta o passe nunca". O jogo não fornece assistência em passes longos, obrigando o usuário a utilizar o botão de modo colocado para executar um passe longo manual. Daí o choro de que "não dá para fazer jogadas em profundidade". Os jogadores de games de futebol estão muito anestesiados e não estão prontos para um título sem handicap e com pegada arcade. GOALS! está simplesmente incrível e recomendo muito, no mínimo, testar!
Demora muito e eles não equilibram os adversários.
Aura mais ego, literalmente é o UFL versão melhorada, se vc ficar enrolando vem uma barreira pra te fazer avançar, o sistema de acréscimo é incrível e esse novo modo 5v5 com players em uma quadra deixou ainda mais sensacional, merece reconhecimento (melhor que FIFA)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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