
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is quite good but the big problem is the defence
çakma fifa ultimate team gibi birşey kontroller falan benziyo animasyonlar biraz ham kalmış fena değil oyun
quel jeu de merde
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very nice
good
thats too good an eafc
Sürekli patchle oyunun oynanışını değiştiriyorlar. Kulağa belki başta iyi geliyor ama 10 patch atıldıysa 2'si falan iyi. Son patchle artık oyunun iyice anasını siktiler. Oyun sadece üçgen spamdan ibaret. Normal bir oynanışta kafa kafaya yeneceğiniz adamlar sadece top çevirip ara pasıyla gol atıyor ve inanılmaz iğrenç bir durum. Hani sen kötüsün falan diyenler olacaktır belki bu patchten önceki patchte 255 maçta %84 win rateim vardı. Her ne kadar oyunda momentum olmadığını iddia etseler de bariz bir şekilde kendini belli ediyor. Kısacası bok gibi oyun. Oynamayın, sinir hastası olursunuz.
eşleştirme mantığı çok saçma oyuna yeni başladım sıralamalı oyunda hep 85 yada o civarda genli oyuncu geliyor. Ben oyuna yeni başlamışken 65 gen ile nasıl yeneyim.Adamlar oyun oynamayı bile bilmiyor sadece koşarak gol atıyor. Oynadığım en kötü futbol oyunu. Tamam bir efootball veya fc kalitesi beklemiyorum ama en azından eşleştirme dereceli oyunlarda adil olsun.
I was surprised to see how divisive the reviews were for this game. I am really enjoying the gameplay and especially the progression. People have mentioned this, but whenever I lose or give up a goal I can pinpoint where a defensive mistake on my part occurred. Additionally, it's rare that I match up against opposition that wildly outstrips my own players with regards to rating and usually this happens if I'm in a 1v1 tournament. Speaking of tournaments, it's not complicated to determine which tournament fits your specific team and they are broken up in such a way that separates the community into higher skilled and further progressed players that keeps the competitiveness balanced. Last thing I want to mention is the uniqueness of every player you get in packs and how much more fun it is to watch them progress as you get team experience. You also don't need to play every low rating player to progress them so you feel less penalized by keeping them, allowing them to progress in the background, play with your good players, and then enjoy the benefits as they gain rating. Over time I think you'll see more people find this game, realize it has staying power, and a strong community will build from there. Oh and one more thing, you can play on your steam deck or handheld which is great!
MELHOR QUE FIFA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 67% | Free | |
| $2.3M | 23.3K | 82% | $4.99 | |
| $0 | 5.5K | 79% | Free | |
| — | 98K | 53% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $737.5K | 757 | 89% | $29.99 |