
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1410 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0% football 70% beyblade 30% luck
not bad but also no goood
O jogo e legal mas deixa muito a desejar , pela falta de roubar a bola
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
massa
polecam xd
this game is straight bs im crine
L'idée est exceptionnel mais au final le gameplay reste aussi nul que FC. -Pourquoi pour moi le gameplay est encore plus horrible car déjà la défense ne réagit pas sur les appel en profondeur donc free passe et goal par la même occasion. Je rajoute un truc totalement personnel (peut-être que c'est moi qui gère mal ceci) MAIS les passes sont totalement aléatoire un joueur à 90 de passes sur la carte fait des passes parfois tellement dégueulasse que dans le même match je fais une passe incroyable en profondeur avec mon défenseur central gauche avec 70 de passe sur sa carte de son mauvais pied, bref à ne pas comprendre !! De plus encore une fois malheureusement l'achat en boutique est disponible donc par logique quelqu'un qui mets 20euros (exemple) sera avantagé. Les équipes ressemble vite à rien alors qu'on est qu'au début de sa longévité. Deuxièmement le dribble avec le joystick reste hyper fort même avec des joueurs à 60 de dribble donc on arrive au même soucis avec des joueurs qui se plie en 4 pour réussir à dribbler alors que ton défenseur pour se retourner il prend 8heures. Troisièmement la vitesse reste encore le principal atout pour un joueur "si ton joueur a 90 de vitesse tu sais d'avance que c'est un monstre sur le terrain pas besoin de regarder les autres statistiques. Dernièrement le joystick de la manette est hyper mal gérer par le jeu ayant été (avant d'arreter) un grand joueur de fifa (2000h sur fc25) je n'ai jamais eu autant de problème que sur ce jeu, type : tu vises vers le bas pour que ta passe aille vers le bas et comme par magie ton perso fait une passe toute bidon vers le haut. Encore une fois un jeu qui aurait pu bien "détronner" EA mais malheureusement trop de défaut visible pour dire de jouer plus de 50h en tout. Soit disant le gameplay avant tout (oui, oui...) Et pour finir le script est bel et bien encore là exemple : la balle passe a 2mm de mon pied le joueur ne la récupère pas automatiquement (parfois hein) mais à l'inverse on peut des fois récupérer le ballon sans le toucher. /la physique du jeu est dégueulasse/ Pourquoi je n'invite pas à jouer car on fait vite le tour j'ai +- fait mon équipe (85gen) et après on a plus rien à faire à part jouer ! (Mais comme le gameplay ne donne pas envie) Vous avez votre réponse Bref pour finir sur un point positif, le jeu est audacieux car l'idée reste géniale le mélange entre une carrière et UT mais le fond reste inchangé :/ Bref un bon 3,5/10 (je suis sévère).
O sistema defensivo desse jogo é um completo lixo, parece que foi feito no PAINT mano, com todo respeito mas é impossível defender o oponente avançando em direção ao seu gol, afinal os jogadores tem um cérebro do tamanho de uma semente de cacau e não conseguem marcar o jogador do oponente, eu quase tive uma convulsão vendo o sistema defensivo desse jogo, um completo desastre.
bon potentiel
jogo bom legal e divertido mas tem muitas coisas para melhorar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 67% | Free | |
| $2.3M | 27.5K | 82% | $4.99 | |
| $0 | 5.5K | 79% | Free | |
| — | 107.2K | 53% | — | |
| $210.3M | 107.4K | 51% | $69.99 | |
| $737.5K | 757 | 89% | $29.99 |