
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOALS, saf yeteneğe, gerçek rekabete ve küresel bir topluluğa odaklanan hızlı ve tepkisel bir futbol oyunudur. Öncelik oynanışta - Oyunun aciklamasiyla kendisi arasinda benzer en ufak bir durum yok. Daha kötü bir eslesme sistemi hayal edemiyorum. 2 gündür sadece 80 üstü overall takimlarla kapisiyorum(benim overall 68). Mekanik olarak her ne kadar iyi savunma yapsanizda takiminizdaki oyuncular herzaman karsiya göre gücsüz oldugu icin rakip kolayca yaninzda yürüp gol atacaktir.
Fun
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 67% | Free | |
| $2.3M | 27.5K | 82% | $4.99 | |
| $0 | 5.5K | 79% | Free | |
| — | 107.2K | 53% | — | |
| $210.3M | 99.7K | 51% | $69.99 | |
| $738.5K | 758 | 89% | $29.99 |
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it ! Only one problem ... we can do only 1V1 with our friends we can"t do 2V2
This game is amazing but the passing mechanics are absolutely terrible, its a nightmare to get the ball to go where you want it, it locks onto players that you didn't want it to go to, causes many goals that shouldn't of happened
This game has potential, but in its current state, it’s really not good. It’s full of cheaters; maybe friendly matches are more fun. At higher difficulty levels, even playing against AI teams is frustrating because, even when the opponent's team is rated 30 or 40 points lower than yours, their players dribble past absolutely everything. It’s absurd. Also, the passing direction needs fixing; it often goes astray even when you’re aiming the right way. It’s just an arcade game to kill some time now and then, nothing more. Oh, it’s pay-to-win too.
this sh*t is so bad, the advertising looks worse than the game, please explain. no you cannot comment on this post.
pretty good game overall needs a buff on the a.i defense but its headed in the right direction fs
top
idare eder
the slide need to be reworked its not good The other things are good except some problems with passing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.