
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
İnceleme yazmaya bile değmez. Tek kelimeyle berbat.
its fifa but with no stress. highly recomended if you are looking for quick and funny socer game to play
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ben böyle oyunuyn soyunu sopunu si-
Tiene potencial. Todavía le falta mejorar bastante la jugabilidad o bugs (ej: todos los pases en profundidad altos en los laterales se salen de la cancha), pero es entretenido. La defensa no es fácil si estás acostumbrado a juegos que se defienden casi solos. Como tiene pocos jugadores, pasa la típica de que te encontrás un bot y bailás; o el top 10 y te dan vuelta como una media. Cuando agreguen permanente 5v5, 2v2 y juego local va a valer más la pena. Es gratis.
El sistema de mejora es una mierda,,, 400 partidos para mejorar un poco la plantilla, no tiene sentido
I had been looking for a more Arcade-y Alternative to EA FC and wanted to give this game a try. Was immediately flashbanged by one of the most new-player unfriendly experiences I've ever seen from a Free2Play game. This is essentially just Fifa Ultimate Team, but even more Pay2Win. You start out with bottom of the barrel 40-50 players and every single game that you queue into, be it a casual Friendly, Quickplay, or even Ranked. You will always be matched against people whose entire Team is made up of 70 players, if not higher. Every single free Pack that I've earned in my 2 hours of playtime just gave me the same dogwater 40 players, with the difference being that they dangle a carrot infront of your face with a "potential" Rating that you can upgrade the player to when you spend enough time playing with them. So essentially, the whole gameplay loop is: Get your ♥♥♥♥ kicked in by people who have obviously paid real life money for the better Packs from the Store, upgrade your players, and then STILL get your ♥♥♥♥ rocked by those same players because I am SURE that once you actually upgrade your players, they'll magically start matchmaking you against people even higher than you. And that is not even getting to the gameplay yet. EVERY enemy player I go up against is able to effortlessly just take the ball from me from infront of their own goal, and then MAGICALLY press A 4-5 times as the Ball effortlessly makes its way throughout all the players, no movement required on their part. Just pressing A. Any attempt to try and take the ball from the players using the defending mechanic doesn't work because all they have to do is tilt the stick back once, and you're out-dribbled. Making a goal is near impossible because while my Goalkeeper seems to be a Toddler who can't even protect from ONE striker running at them. Their Goalkeeper is magically Oliver Khan and is able to block every single shot I make, no matter what position I am in or how many passes I make to another player to try and open them up to an easy goal. The game could be so fun. I can SEE what could be. It trims the fat from the EA FC games by speeding up the gameplay and getting rid of the 200 unnecessary interruptions and cutscenes that show referees or players celebrating, and just gives you PURE Football. But this game and the developer break their own neck by relegating all "Skill" to the Microtransactions Store. Games are decided by the Rating of the Players and not by skillful dribbling, proper positioning, or tactical decisionmaking. The game is free, try it out if you want. But do NOT let this game ragebait you into spending any real money. The only winning move in this game, is to not play.
Trash Pay-to-win game
jesus....... a ia deste jogo e horrivel literalmente enquanto vc tenta defender o jogador com a bola o outro atacante fica ao lado de seu zagueiro vc acha q ele esta coberto de um futuro passe mas nao esta!! a bola passa em frente seu defensor que nao faz nada alem de olhar ultima atualizacao a ia ficou pior.
Fix the matchmakings.
GOALS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 67% | Free | |
| $2.3M | 27.5K | 82% | $4.99 | |
| $0 | 4 | 100% | Free | |
| — | 107.2K | 53% | — | |
| $209.2M | 107.2K | 51% | $69.99 | |
| $738.5K | 758 | 89% | $29.99 |