
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5 Coming soon.
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lixo pay to win, progressão chata e player base merd4 Se discorda vamo marcar pra trocar tiro porr4
O jogo é uma porcaria. joguei muito pouco, sim, mas eu não gostei. eu achei os controles confusos, estranhos e os jogadores parecem uns bonecos de pancada, de tantas vezes que claras faltas não geram nem cartão amarelo.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
BOA TARDE. esse jogo é um lixo. seu time depende de overall e de, no mínimo, 89+ de velocidade só na zaga. Praticamente não existe drible, e o pouco que tem é horrível, porque leva cerca de 2 segundos de delay para executar. a coloração também é ridícula. Parece um jogo lgbt, cheio de brilho e purpurina. a IA que usaram para criar esse jogo tem que ser estudada. Você aperta o botão de cruzamento de leve e, do nada, a bola volta para o goleiro. Se aperta e segura, a bola vai a 1 metro de onde você está. Resumindo, esse jogo precisa mudar TUDO: a assistência de passes, o finesse, a troca automática de cursor, a dependência exagerada de ritmo e velocidade dos jogadores, o matchmaking horrível, entre várias outras coisas. +1 HATER
I was hopeful when this game released, but it's not added much to the gameplay since. It's fair to say that this is all the worst bits of FIFA: Pay-to-win, toxic userbase and poor updates.
i hate this game its just same BS as FC, FIFA, E-football. I just cannot do rhis anymore i quit honestly. Never in my life im ever going to install this ever again.
una ***** de juego, más movimiento tiene un discapacitado
Tiene potencial. Todavía le falta mejorar bastante la jugabilidad o bugs (ej: todos los pases en profundidad altos en los laterales se salen de la cancha), pero es entretenido. La defensa no es fácil si estás acostumbrado a juegos que se defienden casi solos. Como tiene pocos jugadores, pasa la típica de que te encontrás un bot y bailás; o el top 10 y te dan vuelta como una media. Cuando agreguen permanente 5v5, 2v2 y juego local va a valer más la pena. Es gratis.
Starałem się dać tej grze wszystkie możliwe szanse. Ostatecznie, to nic więcej niż frustrująca wymówka dla meczu piłkarskiego. Obrońcy są praktycznie bezużyteczni, a bramkarze niewiele lepsi. Drybling kiedyś dawał satysfakcję. Teraz polega głównie na kręceniu lewym drążkiem o 360°, aż zauważysz błąd, a następnie przebiegnięciu i strzeleniu gola. Wydaje się to monotonne i zupełnie niewdzięczne. Podania rzekomo były „ulepszane” wiele razy, a mimo to absurdalnie duża liczba podań wciąż kończy się bezpośrednio pod nogami przeciwnika. Jako ktoś, kto lubi cierpliwie budować ataki, uważam to za jeden z najbardziej frustrujących aspektów gry. Bramkarze to kolejne wielkie rozczarowanie. Możesz mieć epickiego/fioletowego bramkarza, a i tak będzie on tracił łatwe, podkręcone strzały od nisko ocenianych zielonych zawodników, o ile mechanika strzałów będzie nadużywana. Skończyłem z szukaniem wymówek dla tej gry. Chciałem to poprawić, ale każda aktualizacja wydaje się sprawiać, że doświadczenie staje się bardziej frustrujące, a nie przyjemniejsze. Jogabilidade é boa, grafika OK. Mas te falar viu, zapłać, aby wygrać RAZEM. Se tiver o modo estilo pro CLUBS, com o seu jogador... eu darei outra szansę. El swatanie es una verga con pelos y queso en la cabeza, dosłownie habia empezado a jugar y me salia gente con jugadores de 90, la concha de tu madre como que 90, mis 2 laterales no hacen noventa entre los 2, una pena la verdad
This game has the potential to be a great football game, but is held back by major flaws including one of the worst passing systems in modern football gaming history. You cannot play through balls into open space, instead they are magnetized to the player you want to run onto the ball, which leads to the defender intercepting them. Passes are either tool weak and easily picked off or two strong resulting in the ball going to a completely different player. It seemly doesn't matter which direction you hold your right stick the pass won't always go to the correct player. Until passing is completely redone I would avoid playing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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