
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Gameplay first, free to play, crossplay and unique players. No excuses - just football.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
GOALS is a fast, responsive football game built for pure skill, real competition, and a global community. Every match feels sharp thanks to instant inputs, custom physics, and smarter AI that keep the game flowing. It’s fully free to play with no paywalls, updated continuously, and played across PC and console in one shared ecosystem.
Your squad is truly yours - every player in the game is unique, grows over time, peaks, and eventually retires, creating a living football world that never repeats itself. And with a competitive foundation built from day one, GOALS is ready for creators, tournaments, and high-level play the moment you load in.
Built on responsiveness, balance, and custom physics. No input delay. Smarter AI.
Procedural characters add endless variety, while our in-house matchmaking adapts to skill and regional liquidity for consistently sharp, high-quality matches.
A football game with no paywalls, no barriers, and no locked-off modes. Fully accessible from the start and built as a global live service. New content, features, and events are introduced continuously, making the game grow alongside the community and staying fresh for every type of player.

True crossplay across PC and consoles, one unified playerbase with no platform barriers. Everyone plays together in the same ecosystem, with shared progression and a single global community that grows stronger as more players join.

Every player is truly unique, no duplicates, no clones. Your squad is yours alone. Players grow, peak, and eventually retire, creating a living ecosystem of team-building and discovery that traditional licensed games can’t offer. Streamers, influencers, and legends can join as Originals, giving global appeal with zero licensing barriers and endless possibilities for fresh matchups.

Built for real competition. No hidden mechanics, no scripting, just pure skill. Ranked, ladders, and custom tournaments are built in from day one, supported by full spectator tools and replay systems for creators and esports. The entire game, from netcode to gameplay, is engineered for high-skill play and competitive integrity.

GOALS is built for every type of player, from hardcore competitors to casual social players and those who want to train alone. All modes share the same progression, matchmaking, and underlying competitive integrity, ensuring fast queues and consistent gameplay across the board.
• 1v1
• 2v2 Coming soon.
• 5v5
• Solo vs AI


Share your feedback and engage in the discussions at the GOALS Discord.
GOALS is still under development. The full game might have elements and assets absent in the Beta.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 7.3Kreviews | 39% | — | $0 |
| Free | 8.4Kratings | 60% | — | not modelled |
Engagement
Reviews
Themes across 1448 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People complaining about this game either dont have enough time to progress or simply are complete noobs Game is fine, its only issue is the lack of player base outside NA, which makes the game unplayable in some hours
Mecânica muito estranha
Nao gostei q é apenas 1v1 e os passes profundos não são bons, a assistencia é meio ruim
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.1K | 67% | Free | |
| $2.3M | 27.5K | 82% | $4.99 | |
| $0 | 4 | 100% | Free | |
| — | 107.2K | 53% | — | |
| $210.3M | 107.5K | 51% | $69.99 | |
| $737.5K | 757 | 89% | $29.99 |
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Swedish, Arabic, Japanese, Korean, Simplified Chinese +1 more
| Free | 2.6Kratings | 42% | — | not modelled |
| Free | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cara tentei jogar com um amigo mas ele teve tanta dor de cabeça com os controles no teclado e mouse que ele parou no meio e desinstalou o jogo, ele e bonito graficamente e legal a otimisação pra um jogo de 2 gigas se ele tivesse times reais seria bem mais legal mas tbm não é ruim ter times proprios pois isso da um charme os controles em controle (tipo xbox ou playstation) e bom quando se configura os controles convencionais são terriveis mas em questão de minutos vc consegue ter os mesmos controles do fifa e efootbol (pes) em si e um jogo que acredito que daqui a 1 ano ele estará melhor pq pra mim e um jogo com muito potencial :(
größter Müll, spart euch die Zeit.
Low cross not even working cant even do the practice
FEZES
Achei muito bom, mesmo que alguns movimentos sejam difíceis de se-executar. E não senti um lag grande mesmo ás vezes com 160 de ping
muito massa jg c amigo
The pace is too big of a factor in this game, also if you tryo to pass, most of the time it goes to the wrong ♥♥♥♥♥♥♥ person... and you want to try making a goal? these keepers legit wont let u unless u lob it over them in a 1V1 or run past the pen dot in the box and shoot. because from nowhere else can you ♥♥♥♥♥♥♥ score.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.