
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $503.1K — a different platform, not this one.
Get ready for classic management gameplay, adapted to the increased demands on coaches and managers as well as the developments of modern soccer . GOAL offers depth and realism and confronts you with the complexity of being a manager without getting lost in micromanagement and spreadsheets. You are the coach, the manager, sports director and club CEO in one. You take care of the team, tactics, lineup, transfer market, club grounds, finances and much more. Create your dream team – if you can afford it! GOAL is designed not only to reflect the modern demands of an all around club boss, but also to cater to the gamer’s needs. We respect the time you have at your disposal: Whether you want to enjoy your gaming experience in depth, optimizing every aspect of your team down to the smallest detail or prefer to play a whole season in one afternoon - GOAL is the flexible football manager that caters towards your preferences. Additionally you will enjoy the tongue-in-cheek humor, taking a poke at the sometimes all-too-serious affair that is today’s football, making GOAL a worthwhile alternative to more time-consuming manager games. Regardless of this, a career with an in-depth skill system, finances, sponsoring, squad management, contract negotiations and extensive statistics give GOAL everything managers need to dive in, including stadium environment and expansion, transfer market, scouting and youth work. Are you ready to lead your squad to victory? Features: The tactics engine unites classic management gameplay and the latest development, methods and rule changes in modern football. With the heatmap you can analyze and evaluate both the teams‘ and the individual players‘ performance. Make changes, optimize tactics and directly see the impact of your decision. Scouting and data analytics are the key to every club’s long term success. Develop a world-wide network and discover new talents. They are personalities: Each player has dozens of abilities and a multitude of character traits influencing their development and playstyle. Know them to improve them. Your character’s abilities as a coach and manager are enhanced via an extensive skill tree, giving you more options and choices to specialize. Are you a football scientist or an old-school manager relying on the hairdryer treatment? Optional 3D scenes bring the text mode to life Simple and intuitive: The new edition of the beloved franchise offers a slick user interface with a clear and efficient menu structure. Help is only a click away: Tutorials and tooltips offer help and advice for all newcomers to the challenging job as a club manager. (*will be implemented during Development phase) Become the coach of your favorite national team. (*will be implemented during Development phase) Multiplayer mode: There’s nothing like the Old Firm or the Classico with your online buddies. (*will be implemented during Development phase)
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale4 answered “not sold”1 we did not ask
The 4 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $7.49−75% | 13ratings | 36% | — | not modelled |
| $29.99 | 522reviews | 31% | — | $503.1K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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