
Yandere-Chan, Teslakid, Cole Black, Breakbone and more crossover characters in one fighting game! Be the last man standing in this intense and action packed platform fighter.
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
[h1]«Go All Out!»[/h1] Файтинг на аренах с поддержкой локального мультиплеера до 4 игроков (общий экран без разделения). Геймплей: https://www.youtube.com/watch?v=vSMM_GTtRDw Игра в раннем доступе. Контента пока мало, но выглядит все неплохо. Радует красивая трехмерная графика и персонажи с достойной анимацией. Арены яркие и красочны, но кругом пропасти, в которые легко упасть. Это придает геймлею неожиданность, ведь вас легко могут столкнуть. Кроме этого появляются предметы, которые можно подобрать. Они дают преимущество в бою. За победу в матчах зарабатываем очки и разблокируем дополнительный контент в главном меню. В последствии обещают добавить мультиплеер по сети. Сейчас можно играть одному или с друзьями за одним компьютером. Для каждого игрока потребуется отдельный контроллер. Первый геймпад дублирует управление на клавиатуре, поэтому поиграть вдвоем, имея одни контроллер не выйдет. [code]Если любите файтинги и сражения на аренах, то на «Go All Out!» стоит обратить внимания. Симпатичная игра по адекватной цене.[/code] [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[h1]TL; DR[/h1] Even though I got this game for free, I recommend that you wait until this game has a lot of improvements. [h1]Introduction[/h1] Apparently the developers, Blue Sunset Games saw that I was on a search for super smash bros. alternatives and they wanted me to tryout this game. Is it any good at this state or should you pass on this game? [h1]Character[/h1] Like Icons: Combat Arena there are only a few characters in this roster, they all have original movesets which is a plus, few of the characters are a bit weird like this dinosaur wearing a viking helmet that can shoot rockets. They're even going to get Cole Black from Get Even. Hopefully they'll add more original characters that may interest me. [h1]Visualization[/h1] The visualization is a mixedbag to be honest, I can understand the fact that this game was running on the Unity engine sometimes the visualization is nice other times it's not. Most of the time it doesn't look pretty and other times I feel like I'm playing an asset flip. Not only that, my framerate drops at a 30 to 10 fps, in other words this game doesn't have good optimization. [h1]Gameplay[/h1] Rather than KOing someone off stage, you fight your enemies until their health bar reaches zero, much like Indie Pogo. The gameplay isn't that fun though, the ai sometimes doesn't fight you and instead goes for other ai like as if you don't exist. The game also has a super move mechanic so once you build up your super move you can use it to attack your enemies with it. The game also has items that players can utilize which is something since the last games I played don't use items. The game has some kind of finishing mechanic like what Mortal Kombat offered, you can use but it doesn't tell you how so I was just standing there not knowing what button to press which was very annoying, when I see a computer player do a finisher, it looks really bad and poorly made. I really hope they get that fixed up. [h1]Controls[/h1] The Controls are flat out bad, I can't make the best combos with using different attacks. So instead I have to mash the controller or numkeys to make attacks. Sometimes I can't execute attacks with my controller or numkeys. Not even the move list in the main menu can help me out. Worst is playing this game on the keyboard, I had so much trouble trying to figure out how to start a match, the developers responded to me by saying to play this on the number keys and arrow keys, it was so awkward for me to play with number keys. Hopefully that will get fixed later on. [h1]Lore[/h1] There is really no lore for this game, so no bio for the characters or worldbuild for the universe of this game. At least give this game some world build. Heck, Bejeweled 2 had a story of some kind [h1]Soundtrack, Voice acting, Sound Design[/h1] There is a lot of soundtrack but I feel like that most of the pieces used in this game don't fit very well in my opinion, it's also worth mentioning that they are very short and it's constant looping can give you a headache. There is no voice acting in this game either, the characters don't make noises or sound effects only the dinosaur does and that's it. There lacks sound design in this game and when I'm hearing the sound effects emit, I can barely hear them. The UI sound effects don't have sound either, just pointing that out. [h1]Conclusion[/h1] I really can't recommend this to anyone who is interested in playing a game that isn't super smash bros or to anyone that feels competitive. And I really can't say that this game will rival other super smash bros. clones like Brawlout or Slap City as the game itself isn't perfect or complete. I will update this review as the game gets a lot of improvements and major updates. For now, I wish the best of luck to the developers of this game. I hope the final product of this game is what the developers envisioned. If not, you guys tried and you should keep on moving forward.
[h1]***I would like to give special thanks to my brother yet again for enduring the proofing of these reviews. Much love to you as always. [b]***Changes made preceding and during the Anniversary Update released early April 2019 are outlined below each individual topic. The title is still in Early Access, but significant updates have drastically altered this title to meld it into a capable release.[/b] [i]Go All Out![/i] ([i]GAO![/i]) is an Early Access two-dimensional fighting game developed by [i]Blue Sunset Games[/i]. As with the Early Access model, [i]GAO![/i] currently features a limited selection of game modes, characters, and unlockable assets such as skins and costumes. This review will be updated periodically to reflect the ongoing critique of the product. I should also note that I received this title from Steam Curator Connect, but have no personal or business ties to the parent company or product.[/h1] Here are a few reasons to go all in in [i]GAO![/i]: Characters - There are three in-game personalities which the player can select at this time of writing: Graphite the stone golem, Erica the staff-wielder, and Vaako the kobold-esque projectile launcher. Each has their own general, charged, and special attacks, as well as varying statistical values pertaining to health, damage, and blocking. Vaako and Graphite are playable from the outset, but Erica can be unlocked by utilizing in-game points obtained through continued play. The player may also ‘level-up’ these individual characters, unlocking multiple skins with continued use. I commend the [i]Blue Sunset Games[/i] team for reaching out to the community for character ideas as I, myself, have given idea contributions with almost immediate response from the developers. [b]/// Anniversary Update[/b] - Since its inception, the roster for GAO! has more than doubled, including the magical incarnation duo of Paco and Cool, special operative Cole Black from [i]Get Even[/i], the staple dinosaur from [i]Raptors Online[/i], the brutal mauler in Breakbone from Polish comic series [i]Kayko and Kokosh[/i], and most recently in the original assassin character Yakshi. The initial release characters have since been balanced alongside the newcomers, relaying a satisfaction when controlling each individual. I have confidence that the prospected personas to come will retain the former playability and equity found in their established colleagues. Computer-controlled enemies have also become much more competent in battle, and additional effects such as explosions have been expanded to further increase the visual impact of various attacks. Animations are much crisper and defined as well, further accentuating the title’s battle flow. Game Modes - As with similar titles, [i] Go All Out![/i] currently possesses a Training mode in which players may practice the fighters’ maneuvers and styles against a static opponent. [b]///[/b] Metal is tested against computer-controlled or player adversaries in Versus mode. Up to four participants can be added to each match, split into teams or contending in free-for-all brawls. Options may be adjusted for the clashes, including lives stock, time limit, item inclusion, and damage modifiers. [b]///[/b] In Arcade mode, you select a combatant and engage in six successive battles-each more difficult than the last; the final battle culminates into a three-on-one struggle, with the threat of loss resulting in restarting the campaign. Upon completion, you receive a large number of points which may be utilized to purchased items listed in the segment below. [b]/// Anniversary Update[/b] - The team at [i]Blue Sunset Games[/i] has greatly expanded on its content, creating a final boss in Calamity for Arcade Mode as well as a more resilient variation in the Go All Out linear fight mode via Primordial Calamity; both adversaries pose a significant challenge that I found to be gratifying upon their vanquishing. Ball Mayhem was introduced as a mini-game feature, and Survival confirms the player’s skills by opposing them to subsequent fights with meager health regeneration. Eight players may now contend in a single match within the aptly-named Eight-Player Battle mode, which emits frantic energy with each play. Visual staggering has also been greatly reduced to increase performance on devices, which is something I am personally attentive to considering accessibility tends to be secondary to display for some developers. Unlockables - Featured within this game is additional content that can be secured by utilizing GAO Points-currently earned exclusively through playing matches and clearing Arcade mode. There is one fighter, a single battle stage, and three color patterns per character that may be purchased. Upcoming content appears to include Finishers, Taunts, Costumes, Win Poses, and Lose Poses, according to the “Game Store” option on the main menu. [b]/// Anniversary Update[/b] - With the introduction of new characters breeds the inception of inspired stages as well as the visual alteration of equipment for said entities, what are termed ‘in-game emoticons,’ and a plethora of updates to the previously mentioned features. The current allotment of characters have been unlocked for utilization, barring the need to spend GAO Points on them and focusing instead on accessing additional cosmetic options; this promotes intrigue rather than limitation on gameplay. TL:DR – I must stress again that this review and subsequent title are in Early Access on Steam, and therefore have their fair share of bugs that need to be patched out such as a thrown attack item being tossed behind the opponent if they stand too close to the lobber; gameplay smoothing is also require and expected. The only downside I see to the gameplay at this current time is that attacks do feel a bit glidey, and damage relation is really only seen by the depletion of the enemy’s health meter-there is not much knock-back or other indication of attacks connecting. Content is fairly bare at this moment when it comes to selection, but the premise is quite desirable and promising from my perspective. I cannot say that I endorse this game, but optimistically look forward to additional content for [i]Go All Out![/i] such as characters, game modes, and customization options. [b]/// Anniversary Update[/b] - [i]Go All Out![/i]-and the respective team behind it-has advanced impressively over this past year, meriting not only the initial review but this updated retrospective. I personally see much in store for this title, as it has already emerged from a fairly vacant shell into a competent two-dimensional fighting game with much more promise I am confident will be backed. Thanks for reading. Do you feel this review helped in any way? Feel free to visit my Curator Page at [url=http://store.steampowered.com/curator/9793734/]Spearpoint Reviews[/url].
横板的平台格斗游戏,玩法上和 Brawlhalla 非常相似 都是腾空的平台,多人对战,可以靠伤血、也可以靠击落获胜 不过整体质量真的不高,塑料质感的模型,没什么太大的格斗手感 花钱买个不怎么样的游戏,那我为什么不去玩 质量又高 而且还 免费的 Brawlhalla呢
I tried this game and i have no idea what i am playing the controls are bad the hit boxes are horrible it feels very stiff and clunky , at this state don't release your game like this don't make the same mistake other indie fighters did, game has potential just fix up the mechanics please, the stages are very nice looking, get rid of the floaty infinite jumps, i like the concept of the health and stuff, but this game feels very unpolished, and hardly will not recommend it, do not sell it for 11.00 no one will buy this buggy mess at this price.
An easy-to-learn beat'em'up with some Smash Brothers mechanics (you win, when enemy health bar goes to zero, but you can throw enemy out of the ring for advantage and you can use random items). Until now it is promising. The controls are mostly accurate, the graphics are beautiful and charismatic, the few stages are diversified. At the moment there are only 4 fighters in the roster, but more will come soon, I think (updates are regular). The 4 fighters are played very different and you need to find out the strategies for each one (of course it becomes a bit annyoing, when the raptor can fly high above the ring and shooting rockets after rockets...). The developers just included the online Multiplayer, soon there will be the opportunity for ranked games. Quick fun online games are already possible. A little gem in the making, but it needs a bigger playerbase.
The art style is wildly inconsistent, the controls are unintuitive by default and unresponsive by necessity, and in general it just feels like a proof of concept more than anything. Your character's moves don't even change based on the direction you're holding, which fighting games have generally considered to be a standard since Street Fighter in the 1980s. It has stages, like a platform fighter, but you have a health bar, similar to a traditional fighter, making it something like Stamina Mode in Smash Bros., which means no interesting off-stage play like Smash, Rivals, Slap City, et al. There's some "GAO Coins" currency mechanic, but I couldn't even be bothered to play long enough to find out what that does. I play a lot of platform fighters, but I can safely say that this will not be one of them without some major changes.
these type of games were even free in the 90s. 1. online mode isn't working 2. you cant change controls which are awfully set as default
온라인 서버는 닫혀 있고 싱글(로컬)플레이는 되기는 하나 스토리도 없고 캐릭모션이 뛰어난 것도 아니고 조작감이 좋은 것도 아니고 딱히 할 이유를 느끼지 못합니다. 대전게임에서 온라인 안되는 시점에서 사실 구입하거나 플레이 할 필요는 없겠죠.
Go All Out, as it is now, shows a lot of potential. It has a unique take on the party fighter genre that Nintendo established with their Super Smash Bros. The use of a health bar, super meter, and blocking meter to limit spamming block is very interesting. With some fine tuning, this could rival the newly released Brawlout and maybe even Smash. Not to mention the low starting price means it's well worth buying, especially when you take their monetisation model into consideration, where they increase the price after each major update to reflect how much effort went into this. Meaning the game as it is now is only $2 USD since the game has very little content and polish, but in a year's time the game could be 10, 20 USD and if you bought it now, you could've saved up to $18 USD. There are 4 main points of the game that are lacking, due to the game being early access. The UI, sound design, overall gameplay, and rosted. The menu of the game is very bland, more than Playstation All-Stars, but it servicable. The character select screen is more interesting than PS All-Stars, but is currently suffering from the very small cast of three (soon to be four) characters. The sound design is the biggest issue with the game and the only thing that actively annoys me. All hits either have weak sound effects, no sound effects, or bubble popping sound effects. If the the game actually made my hits feel like they're hitting, then it would be far more exciting. The roster is very weak as of the last patch. There are only three characters, one of which being unlockable. The actual characters are pretty good with a cool looking rock golem named Graphite, a lizardman named Vaako who has appears to be a very successful politician, and Erica who is a woman with a big ol' pick axe. I can't give an indepth look at the gameplay or it's potential as a competative game since I haven't studied anything to do with game design, but can I still provide my own 2 cents. The gameplay is fine for an early access game. When in battle, I don't feel like I'm actually fighting anyone, mainly due to the sound design, lack of knockback, and extremely easy AI. Once those get fixed the game will feel much more fluid, but I'm sure there are plently more flaws in the gameplay that obvious to me, since I know next to nothing about game design. Overall, I'd reccomend this game, because it shows a lot of potential and since the game is only $2 USD, it'll be well worth your money. If you think you're even a little interested in the game, then I'd reccomend buying it ASAP, before Blue Sunsey release the next update (Unless you wanna give them more money). Also the potential guest characters is pretty sweet.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SPAGHET | $7K | 149 | 90% | $1.99 |
| Space Codex | $7K | 414 | 81% | $0.99 |
| Kandidatos Kart | $7K | 940 | 86% | $0.49 |
| Snares of Ruin | $7K | 52 | 90% | $5.99 |
| King's Blade | $7K | 66 | 88% | $4.94 |
| Black Paradox | $7K | 84 | 70% | $4.49 |