
This is an interactive team play game. We could escape from the dragon. But unable to walk away from the suffering friends, we finally decided to return to the dungeon to save them all. Deep in the darkest shadows of the dungeon, we must put our powers together to rescue our friends…
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Before I played GLIM, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
マジ爆笑これえぐい 笑い過ぎておなか痛くて死んだ 友達いる人にはお勧めします もう、二回目はないと思います。でも 一回はやってくださいおもろい
免費有趣的雙人動作遊戲,考驗兩人合作默契,有兩大關卡,主要玩法特色就是兩人必須一邊保持圈圈的大小,一邊擊殺敵人,只要雙方距離太遠圈圈就會縮小,縮到最小時會失去一條命,受到攻擊時也會縮小圈圈,但只要兩人貼貼就能回復大小,而唯一的攻擊方式就是衝刺,衝刺時會有一條光柱連接雙方,其中的敵人都會受到攻擊,只要保持好距離抓準輸出時間就能過關,推薦給有朋友一起玩的人~
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i have no friends to play with but i have two arms
有繁体中文,双人合作的小游戏。需要一个情绪稳定的游戏搭子。因为
☀️
good but short
[h1]小品合作動作遊戲[/h1] 【 整體評分:★★★✩✩ 】 難度:★★★✩✩ 劇情:✩✩✩✩✩ [hr][/hr] 記得帶上你的遊戲好友一起玩,稍有難度
GG! 11;15
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 3.3K | 78% | $15.19 | |
| $575.8K | 1.8K | 63% | $14.99 | |
| $0 | 0 | 93% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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