
GLADOM it's a new and free to play multiplayer game PVP oriented with a focus on skill rather than progression.Play game modes of Deathmatch and Capture The Flag, in 1v1, 2v2, 3v3, and 4v4 matches.Easy to play, hard to master sliding physics-based mechanics.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Not really a game at all.
Muito bom o jogo com a mecânica bem lisa até , e mais pra frente pelo que eu vi vai ter mais elementos de moba com skills só faltam players mesmo
Press T to win Easiest Moba I have ever played
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
muito bom, gostei, me diverti com meus amigos!
"GLADOM - 2D PVP Free & Skill Based" was an attempt at making a PvP only 2D retro pixel platform PvP arena. The game was intended to feature capture the flag and team based PvP deathmatch modes for a relatively small number of players on very basic 2D retro pixel platformer arenas. It failed. SteamDB shows the game only had 8 players log on at the same time, the day before it launched! This is a pitiful number, but post launch it never got that many people playing, and now the game has practically no players, with numbers around 1 person logging on per week (probably the developer). The developers abandoned the game 2 days after launch, according to the SteamDB depot update data. Why did it fail? It's video game autopsy time! First up the game visuals are terrible, controls are locked, the overall quality here is woeful. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. PvP gamers have literally thousands of games to choose from, hundreds of AAA games that are either free or cost next to nothing. Games have to actually offer something if they want to compete for players time. Unusually, the game lacked the predatory monetisation that infects most "free" PvP cash grabs. It's refreshing to report that the failure here seems to be purely in terms of design and technical implementation problems, and not out of any lack of ethics on the part of developers. All too rare, these days, so kudos for that. The developers made the terrible mistake of launching a multiplayer only game in Early Access. This is almost certain to kill the game. Most gamers will evaluate a game only once. If they do so when the game is incomplete, they will check it out, then abandon it (just like the developers did). When (IF) the game eventually does get around to release, there will be no players, because the developers burned the first impressions through their faulty Early Access experience. Players who saw the game and didn't like it because it was incomplete [i]do not come back[/i]. Multiplayer games must have a large population if they are to go "viral" and succeed, especially without single player content to fall back on. Releasing a multiplayer only game into early access kills the game population, and thus the game, before the game even launches. The developers made the fatal, lazy mistake of believing that PvP, other players, would be an acceptable substitute for doing the difficult job of adding single player level design, storytelling, NPCs and other rich aspects of designed game content to the game. As a result of this choice by the developers, the game has little to no actual interactive game content. It's a little considered fact that the vast majority of PvP only, multiplayer only games [b]fail[/b]. Developers must learn that other players are not an acceptable subsititue for doing the job of game developers and building a game filled with content. PvP only games must have a [b]huge[/b] player base for them to "go viral" and succeed. But with no single player experience to add lasting value to a game, the developers instead chose to bet against all odds that their game would "go viral" without any actual reason for players to want to play the game. Predictably, they lost this bet.
really like the project, thumbs uuuuup
Wie kommt man auf die idee so einen Rotz in den store zu stellen?????
The game is rough. The characters are unbalanced, the maps are not the best and you get caught on the terrain, and there is no pause menu or quit button from what I can find. Yet it has a really fun core concept. If you just jump on you probably aren't likely to find a game, but get a friend and even if not for long you will be having a good time playing. I really look forward to further development since with some work this could be a great game to play with a group. The game appears to be abandoned, no updates since launch means it just isn't good enough
Very good, better with friends though
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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