
GO GIGANTIC! THE UNIQUE MOBA HERO SHOOTER RETURNS!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
played the steam beta was very fun then the release happened. Game want live and nobody could get into a game and anyone that could would get kicked or not join. it was like this for a week and a half then people started to leave and you could get into game then but then the ranking system 20/0/30, D maybe D+. Some characters you had to have or no win, some perks made other characters perk invalid, margrave and mozu. Margrave can have a reflect but mozu and upgrade her shots to pierce and because the shot can pierce now the reflect is worthless. some perks just didnt have consistency, HK206 could go turret mode and become unstoppable (aka cant be crowd controlled). it is very inconsistent, you could be shooting someone then cc would hit you it would stop you shooting but you could still use abilities but you couldnt get out of turret form because of cc. Kajir is the best character at max lvl can 3-4 shoot over half the roster of characters just by being behind someone and he can go invisible. character balance did come out until 2 months later then another month then no more. this game is a person that was in a car accident then a coma, then after a few years they show signs of conscious. the nurses get them to wake up then they start having seizures, then one of the nurses didnt check the syringe and pushes a massive air bubble then they have a stroke. I enjoyed the game but poor launch, then even poorer relaunch and no updates. this game is petting your cat once then locking it in a room.
RIP. Easily the most fun casual MOBA game. Combat was fun, fast and I loved the stamina/ability systems. Sadly - if you've played one hour of gigantic... You've basically played 20. The game has absolutely NO good metaprogression, and the moment to moment game variance is quite low. I loved it though
RIP
The concept is there, but I'm just so annoyed with being able to run away so easily, or die and then quickly come back to contest points because of the stamina system. The community takes no criticism whatsoever, and you better be a pro at this game from the get-go because the new player experience is horrid. I can't believe I got scammed into buying this game not only once, but twice.
It may be rose tinted glasses, it might be the wonderful artstyle, but I used to really like this game. But the new release was terrible and, if not for a couple of character to experiment with, it would have been the same as it was shut down. The warning signs were already there, but the first update being a cosmetics instead of balance... it just leaves a bitter taste to the whole thing. I missed you Gigantic, I can't say I'm glad you're back.
This game is hilarious. They ♥♥♥♥♥♥ scammed everyone AGAIN LOL
good game just dead :(
I played the original Gigantic back when I was just a little kid. When it shut down I never really got over it. It left a huge mark on me when I was young, Id always talk about it to my friends how it was my favorite game. Id look into why it failed the first time and how other studios wanted it back (sadly they have gone silent too). So when this game came out again I knew I had to buy it and it was worth it. I loved it as much as I did back then. This game has so much to love about it and again shaped me as a person when I played it. Games always had to look cool with the same basic art style but not Gigantic I could feel the love and the artistry with everything this game has to offer. The gameplay is fun and I wished it didnt die the first time. There are changes id make like allowing for a solo play against bots. But I will say this is everything I could have wanted and sincerely thank you for bringing this game back.
apologize to waffle(my friend), right nowwwww
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean*, Portuguese - Brazil, Russian, Simplified Chinese**languages with full audio support
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