
"In my dreams, I can get out. In my dreams, I can fit in." 'ghostpia' mixes the adorable art style of an illustrated book with glitches-and-noise effects. There are no choices to be made. There's only a lonely girl in a ghost town and her story full of mystery, friendhood...and a bit of violence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
面对坏人我唯唯诺诺 面对好人我重拳出击
刚打开游戏就好喜欢! 美术风格和思路太牛了,故事也很有趣 翻译还做了不少谐音梗,笑得 然后稍稍微微为克拉拉发个声!
好久没读过这样的好故事了,所以即使它存在着巨大且无法忽视的瑕疵,我也会推荐它。 我会大方承认关于克拉拉的剧情的确是作者没能处理好的瑕疵,如果看过一些评论或者已经游玩过,想必都会对此有深刻印象。 但是在数落作者之前,还是先夸赞作品。准确地说,想要数落作者也是因为体会到了作品中优秀的情节编排和细腻的心理刻画,因此完全确定了克拉拉的剧情是故意为之,而我认为目前无论何种理由都无法为这样的安排提供足够的合理性。 [h1]总评与夸赞[/h1] 游戏的前三话是精华,即使前三章克拉拉的剧情已经开始失控,我也能给它打出100分。如果看不下去了,不妨看完前三话之后静静等待season 2 中作者交出的答卷。 第一二话的多线叙事令我惊喜,不仅用足够短的时间略施笔墨晕开了三人组的人物轮廓,同时每隔不到五分钟就扔出一个全新的概念或完全出乎意料的超展开,能感觉到作者在故事开篇火力全开,主角小夜子“前世”的记忆、三人组曾经美好的过往与如今寂寥的对比、雪原中遗世独立小镇的秘密、“生前”世界的只言片语……数条故事线串联交织,在我期待的地方总能用全新的情节和信息满足我的欲望,令人感到心情舒畅。 而第四五章相对而言不能给人带来如此惊艳的感受。事实上可以说从第三章开始,故事的重点就从一连串情节的爆破变成了某种单元剧,中间用“小镇背后的秘密”“小夜子的过去”“某人的回忆”“小夜子的成长”等长线弧光串联。然而不幸的是第四五章的单元故事略显俗套,我在看到一半的时候就猜到了情节,并且很遗憾都是展开最为保守的那个选择,并且由于单元剧相对而言主角团在故事结尾需要“回归日常”的属性,整个故事的框架被拉得极长,许多角色变得像故事结束后就重置记忆的npc(说的就是教会),原本紧凑的剧情顿感拖沓,还会有一大堆埋设了伏笔的人物用后即焚,极大压缩了叙事空间,直接导致的后果就是看完两章观众想问的问题没有一个得到解答,反而又被挖了一堆坑,这其中还有一个越发失控的人物在催命似的要求得到作者的答复。 [h1]细节与争议[/h1] 说到那个催命的人物,就是克拉拉。每当提到针对克拉拉的负罪感时,三人组总会用刻板的完全肯定搪塞过去,这也太异常了。但是,本作明明在细节刻画方面见长啊。。。 本作对于细节的把控令人惊叹。不仅是会在你逐渐适应故事节奏的时刻适当补充异质感维持氛围勾起读者对深层背景的追问,而且对于主角小夜子的心理刻画非常到位。虽然本质上她的人物弧光仍然走的是那个从“一无所有”到“重拾友情”再到“找到爱情”然后“获得归宿”的经典路线,但作者能够精准把握人际关系中某些摸棱两可的情感和闪光的瞬间,将几个角色的交往故事写得有声有色。既然是要数落作者,那么就举有关克拉拉的一些细节吧。 [h1]剧透提醒[/h1] [spoiler]我注意到在游戏的转场动画中,曾有过雪花屏且报幕带电音的情况,由于第一次出现是在第四章,我理所当然地以为这是帕奇。然而当它在第五章那个和克拉拉决裂的地方再次出现时,我才意识到那其实是克拉拉。作者明显在克拉拉身上倾注了大量创作者的关注与笔墨,能够感觉到她将一直会是主线线索人物。然而我首先只能认为作者确实在主观上对克拉拉有施虐的需求,才能进行后续的讨论。在目前这个阶段比起相信作者是为了后续情节埋下伏笔,我更倾向于认为他们只是单纯地想要对她释放恶意。如果他们起初是想让她死成一个搞笑角色,那么他们失败了,况且我并不这样认为。[/spoiler] [spoiler]作者对于克拉拉的形象在一般人眼光中的正面价值是心知肚明的,并且把这个设定也给了主角小夜子。最直观的描写当然是第五章她们决裂时小夜子直接“有一丝悲伤”的内心独白,但那作为证据还不够强,毕竟那完全可能只是因为混了个脸熟而要对其绝情自然产生的悲伤;最为强烈的证据其实来自更之前的段落。她只是看见约尔和克拉拉走在一起就如同五雷轰顶,正是因为她内心深知克拉拉善良友爱的品格才是美好的,而她虽然嫉妒但也对此认可。正是因为她深知内心单纯善良的约尔和克拉拉更为相似,二人很可能成为好友、克拉拉善良的性格显然会抢走约尔的嫉妒、约尔从克拉拉处了解到自己的畜生行为之后可能产生的震惊和鄙夷,一系列情感瞬间冲上心头,怎么能不呆滞?她十分清楚,克拉拉是她的罪,是行走的耻辱柱,克拉拉本人或许不会起诉,但只要她的遭遇被吐露哪怕一个字,自己就要面临审判——她倒是不在意别人的眼光,可对方偏偏是她在意憧憬的约尔。自己残暴丑陋的一面会不会被她看见?然而很快,她们一起将克拉拉的尸体抛入雪原,浇上汽油点起篝火,然后在火光中浪漫告白——约尔告诉她:我接受、我不在意、我们是共犯。至此小夜子在约尔面前才真正没有秘密,她们的关系才真正夯实地基。[/spoiler] [spoiler]在第四章,她高喊着友情一炮轰爆了大蜘蛛,大度放过了差点坑死她的糖果匠,极富人情味地让她们永远幸福下去,而楼下是克拉拉被贯穿的尸体;在第五章她不止一次地评价阿尼亚为“善良的人”,对约尔进行爱的告白,为了成全阿列克谢的梦想主动做了许多事情,而克拉拉的尸骸在荒原上默默燃烧着。当她与社会产生越来越多的联系,当她越来越具有幸福的感情,克拉拉的尸体就如同警钟般突兀。也许这种极度的不协调或许正是作者想要的效果,然而情节失控已经开始割裂小夜子的人格。同样是没来由的善意和亲近,她一脚踹飞克拉拉但是却任凭雷尼亚勾引自己;她看到约尔靠近克拉拉如此惊慌,甚至因此还尝试营救克拉拉,但最后还是毫不留情地烧毁尸体,甚至就在这火光旁边告白。异质过头了,令人难以再把头伸进这个视角去体验故事。[/spoiler] [spoiler]不过这也坚定了我的想法。作者随便给克拉拉安排了个罪名,将她从纯洁的神坛上拉下堕入人间,让小夜子能如释重负地将她一脚踢开,和自己最不堪入目的过去告别——「我想有个梦,让我拥有可去之处。我想有个梦,让我不再自缚手足。」——她已经有一个家了。而且,在第五话里,她领略了真正的死亡,并且拒绝接受,表示自己还有朋友们——在我眼里,这句话无异于《电锯人》里早川秋的那一句“我怕了”。当然接下来已经建构起自己美好生活归属感的小夜子将要面对打破它们的威胁,这威胁需要足够有故事性,足够恨她,有能够和主角进行最终决战的分量,最好已经有埋了好几话的伏笔,还能和代表小镇深层秘密的教会尤其是神父有点联系,那么这个威胁会是谁呢?[/spoiler] [spoiler]当然这只是众多可能中的一种,也可能克拉拉乃至老人和雷尼亚都只是某个存在——说不定就是小夜子自己——的某个分身,那么克拉拉的纯洁也完全可以保持到底最后,被小夜子要么抛弃要么接纳;我能从情节出发对当前针对克拉拉的恶意给出许多种看似合理的解释,只是无论如何,现在克拉拉的情节已经在失控的边缘摇摆,再走错一步就会引爆整个故事,关于她的问题必须在season 2 里得到尽快解答。[/spoiler] 但是在制作团队在第四第五章中略显衰退的创作能力以及steam评价800多,销量刚破万的现实情况下,我只能说保持谨慎乐观,毕竟他们也只是一个4人的业余小团队,前三话的惊艳更可能来源于长久的打磨。
美术非常漂亮,真的如同介绍一样拥有电影一样的观感。很喜欢充满冷幽默的特定世界观下才能产生的独特故事氛围!乍一看很黑暗但实际上是讲少女友情的包饺子单元剧,女孩们都很萌……期待第二季
打到游戏的第三章让我感到很难过,女主的一些心理活动让我想起了自己看待一些问题的方式... 打完会再写。
很不错 期待下一部
i拉tv这一块 尤其第二、三章对女主的观感很不好,纯纯cs 画面、音乐很有氛围感,比较无厘头的剧情也合我口味 坑很多,应该会在续作填上吧
第二季快出出出出出出出出出出出出出出快快快快快快快快快
ghostpia Season One, developed by Chosuido and published by room6 alongside yokaze, delivers a visual novel experience built around atmosphere, emotion, and mystery rather than traditional gameplay systems. Instead of offering branching routes or player-driven outcomes, it presents a carefully directed story that unfolds like an animated novel, prioritizing emotional depth and worldbuilding over interactivity. The result is a title that confidently embraces its identity and creates an experience that feels both unusual and memorable within the visual novel genre. The story takes place in an isolated town buried beneath endless snowfall, inhabited by ghosts who continue existing in a strange state where death no longer carries meaning. This unusual premise immediately creates intrigue, establishing a setting that feels detached from reality while maintaining emotional familiarity. Players follow Sayoko, a young girl struggling with loneliness, belonging, and complicated personal relationships while navigating this mysterious frozen world. Through her perspective, the narrative explores themes of isolation, identity, and the desire to find a place where one truly belongs. One of the strongest aspects of ghostpia Season One is its worldbuilding. The snowy town is not simply a backdrop but a central part of the experience. Every detail contributes to an atmosphere filled with melancholy and quiet unease. The game slowly reveals the rules governing its supernatural society, encouraging players to piece together information naturally as the story progresses. Rather than overwhelming players with exposition, the narrative trusts its audience to absorb details over time, making discoveries feel rewarding and meaningful. Presentation plays a major role in what makes the game stand out. The visual style embraces distortion effects and dreamlike imagery that create the impression of experiencing faded memories or fragments of a forgotten past. Character art remains expressive throughout emotional scenes, while environmental designs reinforce feelings of loneliness and mystery. The unusual visual approach gives ghostpia a unique personality that separates it from more conventional visual novels. Instead of relying entirely on familiar genre conventions, it builds an identity that feels distinctly its own. The soundtrack complements the storytelling exceptionally well. Music shifts naturally between moments of warmth, sadness, tension, and reflection without ever feeling intrusive. Combined with voice performances and polished audio design, the game creates emotional weight that enhances important narrative developments. Quiet scenes gain additional power through careful sound direction, allowing conversations and emotional moments to linger in the player's mind long after they pass. Character writing is another major strength. Sayoko serves as an engaging protagonist because her emotional struggles remain understandable despite the surreal setting surrounding her. Her relationships with supporting characters gradually evolve, revealing personal histories and emotional layers that deepen investment in the story. The cast feels believable within the strange world they inhabit, avoiding the trap of existing purely to serve plot progression. Conversations often reveal vulnerability and emotional complexity that make interactions feel authentic. The game also succeeds because of its willingness to tackle larger themes beneath its supernatural premise. Immortality, stagnation, loneliness, and the search for personal meaning all become important ideas explored throughout the narrative. The strange town functions almost as a reflection of emotional struggles many people experience in reality. Characters burdened by endless existence and emotional wounds bring surprising depth to what initially appears to be a simple fantasy mystery. Its pacing may prove divisive depending on player expectations. Those looking for constant action, heavy gameplay systems, or major decision-making mechanics may find the slower storytelling approach demanding patience. ghostpia Season One takes its time building emotional investment and atmosphere. Certain mysteries unfold gradually, and some answers remain deliberately out of reach. However, players willing to embrace its slower rhythm will likely find the deliberate pacing rewarding rather than frustrating. As the opening half of a larger story, Season One manages to balance immediate emotional payoff with anticipation for future developments. It establishes compelling mysteries while delivering enough meaningful progression to avoid feeling incomplete. The ending encourages curiosity about what comes next while still providing satisfying emotional movement for the characters introduced here. ghostpia Season One succeeds because it understands exactly what kind of experience it wants to create. It delivers a visually striking and emotionally resonant narrative driven by strong atmosphere, memorable characters, and thoughtful storytelling choices. Chosuido demonstrates considerable confidence in narrative design, while room6 and yokaze help deliver a polished presentation that supports the game's artistic ambitions. For players who enjoy story-focused experiences that prioritize emotional storytelling over gameplay complexity, ghostpia Season One offers something genuinely distinctive. It may not appeal to everyone, especially those expecting traditional visual novel branching systems, but for audiences willing to immerse themselves in its haunting world, it delivers an experience that stays with them long after the final scene. ghostpia Season One stands as a beautifully crafted visual novel that combines mystery, emotion, and artistic ambition into a compelling narrative journey that leaves a lasting impression. Rating: 9/10
很infp的作品,好温暖
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