
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Most likely between $58.1M and $164.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 3119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] An absolute must-play. [/h1] Ghost of Tsushima Director's Cut on PC is easily one of the best PlayStation PC ports to date. It runs extremely smooth and also supports native PS5 Dual Sense controller haptic feedback. The visuals are stunning— grasslands, falling autumn leaves, and vibrant red flower fields. The most unique thing is Instead of mini-maps, the Guiding Wind leads you to your next mission or desired area; Golden birds, and foxes lead you to secrets. The character development of Jin Sakai is absolutely mind blowing. A samurai forced to abandon his honor to save his people. You start with classic, honorable samurai sword duels and timing-based parries. As the game progresses, you unlock stealth kills, smoke bombs, poison darts, and the fearsome Ghost Stance. The NPCs feel alive—villagers react to your growing reputation. [h2] Some Iconic Lines - [/h2] "The samurai have a code. The code makes them predictable... easy to break. But the Ghost has no code. That makes him dangerous." — Khotun Khan (showing how the villain exploits traditional samurai honor) "Honor died on the beach!" — Jin Sakai (Jin shouting back at his uncle, Lord Shimura, acknowledging that strict honor got their people slaughtered) "Kindness is a mask easily removed behind closed doors." — Jin Sakai
DEFINITION OF PERFECTION 10/10
[h1]Ghost of Tsushima Review[/h1] [i]This review contains spoilers.[/i] There are games that eventually become modern classics. Whether you personally enjoy them or not, they're experiences that I believe everyone should try at least once. Games like Red Dead Redemption 2, Undertale, Hollow Knight, Hades, Disco Elysium, and The Witcher 3 come to mind. You might end up loving them or hating them, but you'll almost always come away appreciating something about them. In my opinion, Ghost of Tsushima belongs in that category. I'm generally not a huge fan of Japanese settings, samurai stories, or feudal era aesthetics. Yet despite that, I couldn't help but appreciate everything this game made me feel and experience. Normally, I finish a game within a few weeks, maybe a month at most. Ghost of Tsushima took me almost six months to complete and earn every achievement. Not because it was difficult, but because I couldn't bring myself to play it continuously. The story and gameplay never hooked me enough to binge through it. I even tried rushing it at one point, but that only made the experience worse. Eventually, I realized this wasn't the kind of game that wanted to be rushed, so I slowed down and played it the way I felt it deserved to be played exploring every region, completing every side activity, collecting everything I could find, and simply taking in the world. I also went into the game completely blind after a friend recommended it to me. We usually have very similar tastes, so I trusted their suggestion. For some reason, I genuinely expected Ghost of Tsushima to have demons, monsters, or some kind of supernatural enemies. Instead, I found myself fighting human beings in a grounded historical setting, which made me laugh at just how wrong my expectations were. Since it was originally a PS4 title, I also went in with fairly moderate expectations. I couldn't have been more wrong. The environmental design completely blew me away. I genuinely lost count of how many times I stopped what I was doing just to enter Photo Mode and admire the scenery. Every region feels handcrafted, and despite spending months exploring the island, I never got tired of looking at it. Usually, when I play a game, I imagine myself as the main character. Their choices become my choices. Ghost of Tsushima was different. I never felt like I was Jin Sakai. Instead, I felt like I was witnessing his journey unfold. The voice acting, facial expressions, motion capture, and cinematic presentation are phenomenal. Every loss, sacrifice, moment of guilt, and the burden he carried for the people of Tsushima felt believable. I don't think another game has made me empathize with a protagonist in quite the same way. One aspect that surprised me the most was how naturally the game challenged both Jin's beliefs and my own. Jin was raised as a samurai. Honour, discipline, and tradition are woven into every part of his identity. Coincidentally, I'm also the kind of player who dislikes stealth, assassinations, or deceptive tactics whenever I have the option, so our philosophies aligned almost perfectly. For almost the entire first half of the game, I wore the Traveler's Attire because I didn't want to miss any collectibles, but every encounter was approached the samurai way. No assassinations. No dirty tricks. Just honourable combat. Act I went exactly how I wanted it to. Then Act II slowly started changing both Jin and me. There came a point where I realized honour alone simply wasn't enough anymore. The samurai code couldn't solve every problem, and I think that's exactly what the developers wanted the player to feel. Every assassination became a little easier to justify, and every dirty trick became another necessary evil. Then Act III began, and my horse died. Strangely enough, that moment genuinely hurt. It felt like I had lost a companion rather than just another game mechanic. From that point onward, my admiration for the samurai way slowly faded. The more I listened to their dialogue, understood their ideals, and watched the decisions they made, the more they felt like nobles obsessed with preserving honour and reputation even if innocent people had to suffer for it. It made me question everything. [i]Is this really justice? Is this really what the samurai stood for?[/i] With the samurai code becoming an actual disadvantage against the Mongol invasion, Jin was forced to abandon many of the ideals he had grown up believing in. Poison. Assassinations. Ambushes. Deception. Rallying ordinary people to fight beside him. He used whatever means were necessary simply to give Tsushima a chance to survive. What I appreciate most is that the game never portrays Jin as perfect. He makes mistakes. His decisions have consequences. He regrets some of them and tries to make things right. He's simply human. Ironically, I think it's that humanity not his title as a samurai that ultimately allows him to become the Ghost. The Mongols are portrayed exceptionally well. They're brutal enough to make you despise them, especially when you witness what they do to ordinary villagers. Yet at the same time, you can't help but admire how intelligent and adaptable they are. They studied the samurai, understood their code, discovered its weaknesses, and weaponized those weaknesses against them. One of my favourite examples is how they eventually begin using Jin's own poison against the people of Tsushima. That single decision perfectly demonstrates one of the game's central themes: every action has consequences, even when your intentions are good. Nothing remains black and white anymore. [hr][/hr] [h2]Iki Island[/h2] Iki Island was a really interesting post game experience. It explores Jin's childhood, the trauma surrounding his father's death, and the guilt he carried from being unable to save him. What I initially expected to be a simple expansion ended up adding a surprising amount of depth to Jin as a character. The DLC also shows that the samurai weren't always as honourable as they claimed to be. They destroyed villages, tore families apart, and justified it all in the name of bringing a lawless island under samurai rule. It gives you a much deeper understanding of Jin's internal conflict and why he struggles so much with honour throughout the main story. It also features some incredible set pieces. Charging into battle alongside an army genuinely had my adrenaline pumping, and those moments ended up being some of my favourites in the entire game. [hr][/hr] [h2]Legends Mode[/h2] Ironically, Legends Mode was much closer to what I originally imagined Ghost of Tsushima would be. It's brutal, supernatural, and brings unique abilities. It takes the combat from the base game and expands upon it with different classes and MMO-style loot progression that steadily improves your character over time. The mode itself is genuinely well made and a lot of fun. Unfortunately, it also became my least favourite part of earning every achievement. The player population is fairly small now, which means many modes are difficult to find matches for. I often found myself replaying the same maps because matchmaking for higher difficulties took a very long time. Unlocking the raid, finding a team through Discord, and grinding for all the multiplayer achievements eventually started feeling more like a chore than something I wanted to do. Honestly, I think the achievement design is one of the game's weakest aspects. I completely understand requiring achievements for the base game and Iki Island, but locking 100% completion behind a separate multiplayer mode that many players will never touch feels unnecessary. The combination of slow matchmaking and heavy grinding almost made me give up on 100%-ing the game. [hr][/hr] Overall, Ghost of Tsushima is an experience I'd recommend everyone try at least once. It wasn't a game made for someone like me, yet six months later, I walked away appreciating it.
Ghost of Tsushima is pretty much everything I want in a game. A beautifully detailed and immersive world, a memorable protagonist, interesting and complex characters, great voice acting, a perfect soundtrack that blends in seamlessly whether you are in an epic battle or just taking in the sights near the cliffs, excellent and responsive gameplay, gear upgrades, tons of things to find and discover, and an incredible, emotional story. Every inch of Tsushima felt screenshot worthy. I constantly found myself stopping just to take in the scenery, and it was ridiculously easy to get lost in this gorgeously colorful world while cutting down Mongol invaders. The major story missions are just fantastic. They are packed with story, character moments, and excitement, all building toward an emotionally impactful final duel that, when it was over, left me sitting there for a minute thinking, "Man." This was a "Man" game for sure. The DLC only made it better by adding even more story that fills in Jin's past, his upbringing, and how he ultimately processes the man he chose to become for Tsushima. It was a great addition to an already great story. I completed everything in the base game and the DLC, then went back for a New Game+ playthrough. Normally, a NG+ achievement annoys me, but I was actually happy to play through the main story again. I went into NG+ thinking it would be even more fun to experience the main story without having to worry about all the side missions and exploring every inch of the island looking for sword kits, charms, flowers, shrines, fox dens, and healing pools. I was very wrong. I found myself wanting to replay every mission in the game. I didn't, but I honestly felt like my second playthrough was less special because I skipped all of those side missions. Those little stories and all of the stuff you stumble across while exploring are such a big part of what makes this game special. Then there is Legends. I have to admit, I went into Legends with annoyance and skepticism. Another multiplayer achievement. Great. At first, Legends just felt off to me. It was darker, I had no idea what I was doing, and I struggled badly playing through the story solo. By the time I reached Ki 32, I finally decided to figure out what I actually needed to do to get better. A few days later, I was comfortable enough to turn Matchmaking On. 100 hours later, I'm hooked. I begrudgingly came for the achievements, but stayed for the gameplay, story, gear grind, and fun. I never expected Legends to become something I would actually spend that much time playing, but here we are. It's also pretty remarkable that this entire multiplayer mode is free. And even in 2026, there is still no shortage of people playing. I've rarely had to wait longer than a minute to get into a matchmaking story or survival run. Ghost of Tsushima is one of those games where I kept finding reasons to play just a little longer. Finish one more mission. Find one more shrine. Upgrade one more piece of gear. Try one more Legends run. Then suddenly I'm over 100 hours in. The funny thing is, I started this game expecting to love the single-player experience and tolerate the multiplayer long enough to get the achievements. Instead, I ended up loving both. Great world. Great characters. Great story. Great gameplay. Great DLC. And somehow, a multiplayer mode that I didn't even want to play became another 100 hours of fun. Yeah. "Man."
A true samurai experience.
Path of the ghost is the only way, for honor died on the beach.
Игра Прекрасная, но я знаю одно. «Война никогда не меняется»
Quelle claque ! J’ai découvert ce jeu sur le tard, mais je ne regrette absolument pas d’avoir attendu aussi longtemps. Tout m’a plu dans Ghost of Tsushima : l’histoire, le personnage de Jin et son évolution, les paysages sublimes et colorés (j’ai jamais fait autant de capture d’écran sur un jeu), les musiques épiques, les combats, l’ambiance… tout. Le Japon féodal et l’époque des samouraïs font partie de mes périodes historiques préférées, donc autant dire que j’ai été servie. J’ai bien aimé l’exploration avec le système du vent pour nous guider, on peut profiter du paysage et se laisser guider naturellement. Les petites activités annexes, meme si elles ne servent pas à grand choses à part rallonger la durée du jeu, sont assez plaisantes pour s’immerger davantage dans la culture nippone de l’époque. Les personnages secondaires aussi sont intéressants à découvrir, et le DLC est excellent, il apporte une petite touche de challenge en plus. Bref j’ai passé un excellent moment sur le jeu, et je suis juste dégoutée de pas pouvoir avoir la suite sur PC dans l’immédiat, j’espère vraiment que Sony reviendra sur sa décision, en tout cas je croise les doigts…
유비는 진짜 섀도우즈를 이렇게 만들었어야 했음 풍경이랑 그래픽은 그냥 GOAT임 바람 따라 달리고 낙엽 흩날리는 숲이랑 황금빛 들판 돌아다니는 맛 하나는 진짜 미쳤음 스크린샷만 찍어도 배경화면 나옴 유비식 오픈월드 좋아하면 진짜 재밌게 할 게임임 거점 털고 탐험하고 성장하는 재미는 확실함. 근데 유비식 단점도 그대로 가져왔음 초중반은 시간 순삭인데 후반 갈수록 반복이 심해짐 서브 퀘스트도 처음엔 재밌는데 갈수록 죄다 비슷비슷해서 귀찮아지고 결국 메인만 밀게 됨 그리고 새 게임+ 아니면 스토리 스킵도 안 됨 평소 컷신 다 넘기는 사람이면 꽤 답답할 거임 스토리 스킵충이면 이 게임도 스킵하는 거 추천 그래도 단점 다 감안해도 끝까지 재밌게 했음 고스트 오브 요테이 PC판 나오면 고민도 안 하고 칼구매할 예정인데 소니에서 더 이상 이식 안한댔으니 안해주겠지
This game is a piece of an art!