
A storm is coming. Venture into the complete Ghost of Tsushima DIRECTOR’S CUT on PC; forge your own path through this open-world action adventure and uncover its hidden wonders. Brought to you by Sucker Punch Productions, Nixxes Software and PlayStation Studios.
Most likely between $58.1M and $164.5M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $37.78 on Steam · Ukraine (−37%). Compare 14 prices in 14 markets →
Reviews
Themes across 3151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] 你能玩到的最好的剑戟向rpg游戏 [/b] 总分:9/10,游戏体验相当过瘾,甚至前10个小时的体验可以给到10/10,然而中间20个小时的体验会迅速下降到7/10,大量的同质化支线任务(找人对话,调查地点,跟随脚印,杀人),同质化的据点清除,大量的神社、稻荷神社、温泉、斩竹、俳句会很快消磨乐趣 美术:10/10,即使放在今天,你也很难找到一款能与对马岛之魂的美术媲美的游戏,无论是黄金森林,还是红枫森林,还是芦苇草原,还是林海雪原,随手一截就是桌面壁纸级别的图片 音乐:9/10,大气恢弘,甚至会根据对战过程调整音乐的节奏 剧情:8.5/10,相当深刻的讨论了重视名誉的武士道与面临保家卫国危机时的不择手段,境井仁与志村大人的形象塑造的堪称完美,结奈、石川师父、政子夫人、坚二、典雄等支线角色的形象也很饱满 动作系统:8/10,优点是武器种类繁多,尤其是各种战鬼武器,近身对决时斩杀感觉也很爽;缺点是主武器只有一把太刀,且四种架势完全对应四种不同的敌人,也没有什么技能,很容易腻 推荐度:★★★★☆
денацификация монголов
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PROSTA TOPCHIK plakal raza 3
Look at me, tardy to the party for Ghost of Tsushima. Everyone knows this already, but yeah, this game rocks. There are a few mechanical things that were eternally my bugbear, but the world was GORGEOUS, and the story was utterly brilliant. Controls weren't always responsive in the way I'd like, and it led to some annoying deaths, but the auto-save system is very generous, so it was bearable. Combat really doesn't come alive until Act 2 in my mind, and I think that's a bit of a bummer, but once you get there, it can feel great. The story is something to behold. I really don't want to say much beyond the fact that I really felt for just about every character involved in Jin's journey. My big complaint, and this is actually kind of a hefty one for me, is that (SPOILERS) when you use your Ghost abilities or kill enemies via stealth, it implies that you are doing something wrong in breaking your code of Bushido, so I expected a sense of consequence for playing like the Ghost, but alas, it doesn't seem to have a big impact on the overarching narrative, which kinda bums me out. That would have done wonders for replayability (END SPOILERS) But despite my one complaint, I think the game has a wonderful narrative, and a lot of its replayability comes from player incentive of wanting to approach things in a different way. What KIND of Ghost are you going to be. Exploration is a lot of fun. Ubisoft-esque, bit it felt a lot more organic than most post-2012 Ubisoft titles. Tsushima from start to finish was a truly beautiful land to explore and liberate form the Mongol invaders. Oh, and also the DLC is 10/10, absolutely excellent. Short and sweet, and Iki Island is just a blast to explore, and is arguably more visually striking than Tsushima proper, which is saying a whole hell of a lot. Anyway, all that to say, I get why people love this game. Give it a shot.
good
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