
Navigate deadly waters, deflect with magic and cannonfire, and strike back. Sharpen your sailing in time trials and unravel the secrets of the islands to face ghostly giants.
Modeled estimate, not a reported figure. How we estimate →
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About
Ghost In the Sail is a fantasy sailing-action game set on a cursed sea.
It blends precise ship handling, strategic spell-based combat, and tense boss encounters into a unique gameplay experience.
Read the wind, master your sails, and face off against ghostly foes.
Unleash ancient magic and reclaim the freedom of travel and trade for those still clinging to hope across these haunted waters.
Combat is all about timing and reaction.
Using a combination of magic and cannon fire, you’ll parry incoming attacks, dodge at the last second, or intercept threats mid-air.
Skillful play fills your Morale Gauge, giving you the chance to turn the tide of battle and unleash a powerful counterstrike.
Wind direction, velocity, and the inertia of your ship aren’t just effects — they’re central mechanics.
To survive, you must truly sail.
Nail the timing on sharp turns, position your broadsides, and cleave through deadly waters with precision.
Sailing and fighting alone won’t get you far.
To unlock new powers and dive deeper into dangerous territory, you’ll have to pass sacred Trials set by elders and rival sailors.
In Time Trials, prove your precision and speed.
Solve island puzzles and uncover forgotten knowledge — each success reveals the key to facing greater threats ahead.
This game is developed solo with a focus on what matters:
tight, expressive combat, satisfying sailing mechanics, and a mysterious world that rewards mastery.
⛵ Sailing mechanics at the heart of both movement and combat
🗡️ Timing-based action to parry, dodge, and intercept enemy attacks
💀 Tactical boss battles with Soulslike learning and adaptation
🧭 Trials of speed and puzzle-solving drive both story and progression
Genres
Stats
Languages: English*, Japanese, Simplified Chinese*languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.