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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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A shooter that should probably be offered for free. The game says at the start that it was made with a game engine. I'm not sure how much of the assets are custom, if any, because I'm unfamiliar with the program. The gameplay is typical of a first-person shooter. It's a straightforward point-and-shoot game with no sophisticated mechanics. There is no story, only stages to finish before losing all three lives. Your main weapons are a handgun and a machine gun. It makes no difference which one you choose because they both work well. Enemies are brain-dead since they just stand there and cannot see you from across the street. This allows you to take them from a safe distance. However, if they come close enough, you'll be dead in a matter of seconds. That’s why your health recharges on its own after a few seconds. Despite the fact that the stages take place outside, they are fully linear and force you to travel in a straight line. Because you can't even blow up fuel barrels when shooting at them, there's no interaction with the world. The second stage is broken and can’t be finished. You’re supposed to reach the extraction point, but nothing happens when you get there. There are also textures missing from one part of the mountain.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: GameGuru Asset Flip![/url][/quote][/b]Getting Out Alive is a what Valve calls a "Fake Game". The "developer" bought the GameGuru first person shooter construction kit (no coding required, it's just a GUI!) and cobbled out a map or two using stock GameGuru assets... nothing in this game can fully be called the creation of the developer, and yet they also failed to acknowlegde any of the GameGuru assets. They're trying (badly) to pass someone else's work as their own. It's just a bunch of random GameGuru assets dropped around a really lazy, stock textured GameGuru map template. This asset flip is so badly done it's even using the default GameGuru launch screen and "options" page... and let's be clear, GameGuru is a completely godawful construction kit. If you try to take it seriously as a game, you'll find no resolution or graphics tweaks, no controller tweaks... it's horribly optimised and will be sluggish even on high end rigs. You can make the argument that GameGuru exists to just make demos and little experimental games to pass around with friends, but that's not what's happened here... the developer is seriously trying to scam people into paying money for this construction kit copy+paste asset flip. That's not okay! On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Getting Out Alive has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "NEW_ACHIEVEMENT_NAME_2_0", (which you get for just playing this trash Gameguru asset flip), trivial to achieve, but less than 4 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Getting Out Alive has the ridiculous, laughable price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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Unplayable for a left handed gamer; can't change sensitivity, can't change keybinds. Map looks like it was made by a 12 year old roblox level designer.. I wouldn't even call this a demo.
Getting Out Alive is a compact first-person shooter that embraces a simple but effective premise: survive hostile territory and find a way back to safety. Developed and published by DIG Games, the title places players in the role of a soldier stranded behind enemy lines, forcing them to battle through dangerous environments filled with armed opponents. Rather than relying on a complex narrative or cinematic storytelling, the game focuses on delivering a direct action experience where every objective revolves around staying alive and pushing forward toward freedom. The game's strongest quality is its straightforward design. From the moment the adventure begins, players understand their mission and are encouraged to concentrate on combat and survival. The first-person perspective creates a sense of immersion that keeps the action engaging, allowing players to experience firefights from a personal viewpoint. This approach suits the game's military theme, making each encounter feel immediate and giving players a clear connection to the battlefield. Getting Out Alive emphasizes modern weaponry as the primary tool for overcoming obstacles. The selection of firearms supports the game's combat-driven structure, encouraging players to eliminate enemies while navigating hostile zones. The shooting mechanics are easy to understand, making the game accessible to newcomers while still providing enough action to satisfy players looking for a quick FPS experience. The focus is not on deep customization or tactical simulation but on maintaining a steady flow of combat that keeps the momentum moving forward. Another positive aspect is the inclusion of multiple maps, which helps create variety throughout the journey. Different environments prevent the gameplay from becoming entirely repetitive and contribute to the feeling of advancing through enemy-controlled territory. While the locations are not designed to compete with the scale of major AAA shooters, they serve their purpose by offering fresh surroundings and new combat situations as players progress. The game's presentation reflects its independent development roots. Its visual style is functional rather than groundbreaking, prioritizing performance and accessibility over graphical spectacle. Players with modest hardware requirements will appreciate that the game does not demand a powerful system to run effectively. This accessibility makes it an attractive option for those who want a lightweight shooter that can be enjoyed without extensive setup or high-end equipment. Where the game may divide players is in its overall scope. The experience is built around a concise set of features and does not attempt to reinvent the first-person shooter genre. Those seeking extensive storytelling, large-scale multiplayer battles, advanced AI systems, or deep progression mechanics may find the content somewhat limited. However, players who enjoy uncomplicated action games may view this simplicity as one of the title's strengths, allowing them to jump directly into the gameplay without unnecessary distractions. Ultimately, Getting Out Alive succeeds as a modest independent shooter that understands its goals and remains focused on them. Its combination of first-person combat, modern firearms, multiple maps, and a survival-oriented objective creates an experience that is easy to pick up and enjoy in short sessions. While it lacks the ambition and polish of larger productions, it offers enough action and challenge to entertain fans of straightforward military shooters looking for a no-frills adventure. Rating: 5/10
сделано на юнити за 5 минут, может быть вообще копия мобильного контр страйк 2025 шутер стрельба атака онлайн, но денег оно не стоит от слова вообще.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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