No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $39.3M — a different platform, not this one.
Jump and fly your way through danger in this rhythm-based action platformer! "Frustratingly wonderful" - Kotaku "Geometry Dash provides all of the challenge expected from an “impossible” game while also making it more accessible to newcomers." - 148Apps "Geometry Dash is a fast-paced platformer that will leave you screaming in frustration, but you’ll keep coming back for more." - AppAdvice Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles. Simple one touch game play with lots of levels that will keep you entertained for hours! Game Features • Rhythm-based Action Platforming! • Lots of levels with unique soundtracks! • Build and share your own levels using the level editor! • Unlock new icons and colors to customize your character! • Fly rockets, flip gravity and much more! • Use practice mode to sharpen your skills! • Game Center achievements with rewards! • Challenge yourself with the near impossible! Contact: info@robtopgames.com
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Jump and fly your way through danger in this rhythm-based action platformer! "Frustratingly wonderful" - Kotaku "Geometry Dash provides all of the challenge expected from an “impossible” game while also making it more accessible to newcomers." - 148Apps "Geometry Dash is a fast-paced platformer that will leave you screaming in frustration, but you’ll keep coming back for more." - AppAdvice Prepare for a near impossible challenge in the world of Geometry Dash. Push your skills to the limit as you jump, fly and flip your way through dangerous passages and spiky obstacles. Simple one touch game play with lots of levels that will keep you entertained for hours! Game Features • Rhythm-based Action Platforming! • Lots of levels with unique soundtracks! • Build and share your own levels using the level editor! • Unlock new icons and colors to customize your character! • Fly rockets, flip gravity and much more! • Use practice mode to sharpen your skills! • Game Center achievements with rewards! • Challenge yourself with the near impossible! Contact: info@robtopgames.com
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Reviews
Themes across 1984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game of all time. Geometry Dash is genuinely one of the greatest games ever created and I don’t think I will ever get tired of saying that I LOVE THIS GAME, because somehow a game about controlling a tiny little cube and pressing one button at the correct time has managed to become one of the most insanely creative, difficult, satisfying, frustrating, replayable, and entertaining games I have ever played, and honestly the simplicity of Geometry Dash is one of the biggest reasons it works so well because the controls are incredibly easy to understand but the actual gameplay can become unbelievably difficult, with literally one click being the difference between making it through an entire section and immediately exploding into a thousand pieces, and there is something so satisfying about finally beating a part of a level that you have been failing for what feels like an eternity, especially when you have been dying at the exact same jump over and over again and then suddenly your brain figures it out and you pass it without even thinking, and then you immediately die at the next part and have to do the entire thing again, which is basically the Geometry Dash experience in its purest form, because this game somehow makes failure feel like part of the fun instead of simply making you want to quit, and the music makes everything even better because Geometry Dash has some absolutely incredible songs that feel like they were specifically designed to make you want to move with the level, and when a level is synced properly with its song it creates this incredible feeling where the gameplay, music, decoration, effects, and movement all become one thing instead of feeling like separate pieces, and eventually you start recognizing certain sounds and beats and instinctively knowing when you are supposed to click, which makes the game feel almost rhythmic even though you are technically just controlling a square, and then there is the level editor, which is honestly one of the craziest parts of the entire game because it starts off looking relatively simple and then you realize just how ridiculously much you can actually do with it, because what begins as placing blocks and spikes eventually turns into triggers, object groups, colors, movements, camera effects, particles, animations, transitions, shaders, gameplay mechanics, and an absolutely ridiculous amount of customization, and the Geometry Dash community has taken those tools and created things that sometimes barely even resemble Geometry Dash anymore, with people making boss fights, platforming games, puzzles, horror experiences, animated stories, minigames, incredibly detailed environments, giant cinematic levels, and basically entire experiences inside the editor, which is absolutely insane when you remember that the original concept of the game was basically just “jump over the spikes,” and the community is probably one of the biggest reasons Geometry Dash has stayed interesting for so long because there are constantly new levels to discover and creators who are doing completely ridiculous things with the editor, and even after playing the game for a long time there is always some new level, mechanic, decoration style, secret, challenge, or insane creation that makes you realize how much more there is to see, and I also love how different people can play Geometry Dash in completely different ways because some people are obsessed with demons and want to beat the hardest levels imaginable, some people care more about creating levels, some people love collecting icons and achievements, some people enjoy searching through random levels, some people play casually just to listen to the music and mess around, and some people somehow spend thousands of attempts trying to beat a level that looks like it was specifically designed to destroy their mental stability, and somehow all of those people are still part of the same community, and the progression of difficulty is also incredibly satisfying because the game teaches you mechanics naturally and gradually introduces new game modes, portals, timings, movement patterns, and challenges until eventually you are dealing with things that would have looked completely impossible when you first started playing, and there is something extremely satisfying about looking back at an old level that used to destroy you and realizing that you can now beat it without even struggling, because it shows you how much your skill has actually improved, and the different game modes are another thing I love because the cube, ship, ball, UFO, wave, robot, spider, and swing all have their own unique movement and timing, meaning that even though the basic idea of the game remains the same, switching game modes can completely change how a level feels, and the wave especially is one of those mechanics that looks incredibly simple until you actually have to control it through a tiny corridor while maintaining perfect movement, and then you realize that Geometry Dash has somehow turned holding a button into an advanced technical skill, and I love how the game can be relaxing one moment and absolutely terrifying the next, because you can be casually playing an easy level and then suddenly find yourself at 97% on something difficult with your heart beating like you are participating in an actual athletic event, and dying at 97% is genuinely one of the most painful experiences this game can offer because you have already imagined the completion, you have already mentally celebrated, you can practically see the end screen, and then the game says “no ❤️” and sends you back to the beginning, but somehow that only makes finally beating the level feel even better, and that is probably one of Geometry Dash’s greatest strengths because the difficulty actually makes the victories meaningful, and when you finally beat something that took hundreds or thousands of attempts, it isn’t just another level completed, it feels like you actually accomplished something
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #3, worst JP #79 · 14 markets collected
US · last 30 days
No United States chart position — it charts only in the markets below.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
positive critical· bar length = how often the theme comes up
Great game That is good. make, sure is not broken ok :)
DIE DIE
This is fun Even tho I played this in 2020 it's still fun I love this game
I hate this game I hate that you can’t jump on beat if you do you die
I love it Amazing
… ive been playing for 3 years and never read the tos until now… (im 11) pls let me keep playing rubrub pls :’-(
Geomerty dash Play levels and music
Best game Yes
Worth your money This game is very fun and some people say, “I don’t buy games on my phone because it’s a waste of money.” Well guess what! This isn’t. from stereo madness to dash, all of the levels are designed very well. This is a must buy! 😃
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.3K | 92% | Free | |
| — | 0 | 0% | Free | |
| — | 10 | 90% | Free | |
| — | 8 | 92% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free |