
An action stealth game where you navigate through increasingly perilous levels while trying not to be spotted. Even then, conflict is inevitable as you follow Rane through hectic boss fights during her escape from Sky Facility.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b]It's a fun game and I feel like I got my money's worth.[/b] [h1]Positives[/h1] It's a fairly interesting game: a stealth platformer with Metal Slug-like aiming, mixed with fast-paced/dodge centric segments in some boss fights. Think of a short/arcady megaman style game minus the upgrades. The game is enjoyable, and has a funny bit of worldbuilding near the end. In my opinion, what it does, it does enjoyably, so it's a light game, you can give a shot if you don't have much time and want to try to play through a not too hard puzzle plarformer. [h1]Improvements that could be made[/h1] There are some things which don't seem that developed like the story (no skip option), options menu (no rebindable keys or controller support) and some mechanics like the vertical shooting and "strafing"(locking the aim to one side) which are only used in boss battles and not necessary at that. I would have liked to set jump to the up key, since there was little point to aiming up aside from the battle with one flying boss. Secondly, bot AI is pretty exploitable, you can just crouch and wait for the alarm to end, then pass through the door. I also found a big difficulty spike in the final boss battle, the second phase involved dodging projectiles I couldn't see, which was also a bit of a problem I had with the first boss. I only noticed a glitch once, where upon lagging for a second, I fell a bit into a block, but jumping fixed it. [h1]Conclusion[/h1] At $3, 1 to 2 hours of simple but enjoyable gameplay seem to me like it's[b] worth giving the game a try.[/b] The dev was also very friendly and quick to respond to questions and suggestions in the forum, which I really appreciate.
[i]Geneticognito[/i] is an action stealth platformer where you play as someone held captive in a mysterious facility, taking advantage of the fact it's under attack in an effort to escape it. There are two main aspects to the game, the first being stealth. Navigating through the facility, you must avoid various environmental hazards such as lasers, jets of fire and tentacled monstrosities hiding within sections of water. You must also avoid being detected by searchlights and yellow beams because otherwise you'll trip the alarm, the exit will lock and security drones will be dispatched to hunt you down. This leads to the second aspect, combat. You're equipped with an attack drone of your own that you use to destroy the security drones and containers that contain health, plus you also use it to fight against the various bosses that will block your way. The game is divided into areas, each area containing several levels. The first level's level design is something I appreciate because I can see how it gradually teaches the player the different mechanics of the game, going from movement and interaction, to shooting, to avoiding detection, to avoiding hazards, before they're all combined together to test the player on what they've learned. Each area also does a good job at establishing an atmosphere of a dark and oppressive environment, with each one adding their own flair to it: the first setting up the overall feel, the second being based around water, the third revolving around fire and the final area giving glimpses to the outside due to the damage done to the facility as a result of being under attack. At the end of each area is a boss. The first boss is pathetically easy, the next two are a little more challenging (though the second moreso than the third) and the last two will be responsible for the most deaths out of all the bosses, as expected. The final boss in particular took me many tries to defeat the first time I played the game. On subsequent playthroughs, though, he was much easier to handle since I was used to his attack patterns. Speaking of which, the bosses are pretty simple; only having one or two attacks each, with either erratic jumping or sheer volume of projectiles providing any semblance of challenge. The final boss is a little more complicated, since his jumps generate an attack of their own each time he lands. It has a good soundtrack. There's not many games that I'll listen to the entire soundtrack of, but this is one of them. Each area has a different variation of the same theme to give the impression that you're still in the same place, just in different parts of it. It's also dynamic, with the music shifting into muffled variants whenever you go underwater. The main theme has a memorable melody, which is also used in the track used for the first three bosses. The penultimate boss theme, which is the second theme used in the trailer and what ultimately tipped my hand into buying this game in the first place, is my favourite track in the game. The two themes of the final boss are good too, though. The game does have a few flaws, however. The stealth aspect of the game can be nullified by rushing to the end of the level, camping by the exit door and destroying the security drones until the exit opens. Perhaps making it so all the yellow beams change to red lasers ala Sly Cooper and the Thievius Raccoonus and having more drones spawn at once to add a greater consequence for being detected could solve this issue? The bosses could also use some improvement since they are, as mentioned before, pretty simplistic. Some additional attack patterns and tactics would be a welcome addition. Despite these flaws, the game is only £1.99 and for that price offers an overall fun experience. It's also worth getting because it's the prelude to another game from the developer I enjoy, Super Gear Quest, and adds additional context to a number of events in that game. It also works in reverse, since the androids mentioned in the beginning cutscene are characters from Super Gear Quest.
The game was short, but it was fun! I would love to see more of this, and a story that has more depth. To those who want to see more of the game, check my uploaded gameplay video https://youtu.be/I3FxiGQX__Y EDIT: Fixed broken video link
Пиксельный платформер, который нужно проходить стелсом. Ваша задача дойти до двери в конце уровня. Препятствовать вам в проходжении будут лазеры: Желтые лазеры - не наносят вам урона, но они закрывают нужную нам дверь на 20 секунд и вызывают охрану, которая может надрать вам задницу. Красные лазыры - не поднимают тревоги, но зато они испаряют вас при первом же касании. Так же на уровнях вам будут попадатся другие препятствия ввиде ловушек и огня. Все управление в игре производится клавиатурой, без мыши. Сложность прохождения игры - средняя. У вашего героя будет способность стрелять, на случай если вы попали под желтый лазер вам нужно будет отстреляться от охраны. После того как вы отбились постреляйте по ящикам которые будут по пути, в них можно найти сердечки и подлечить свое здоровье. В игре есть достижения, не много, но они все скрыты и как их получить знает один разработчик :)
A fun little platformer which is well worth the money. I suggest giving it a go if you like playformers :D I had a little glitch during the final boss though. I somehow went into the floor lol
Easy neat small platformer with a reasonable story and challenging last boss.
Very good precursor to the upcoming sequel, really enjoyed the real (true) final boss
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