
I am a Falconeye who just graduated from the academy. In pursuit of challenges, I came to the distant border of the kingdom: Garlant in the Doe region. Here I will start a new chapter of my life, and it's going to be an amazing adventure story!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 270reviews | 85% | — | $77.3K |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩,虽然已经预见不再更新了,但是40块钱很值,作者的逻辑很清晰,INTJ玩下来感觉特别爽特别的爽!;
怎么说呢,除了主线,别的好像都还行。哪怕是不怎么玩战斗的,也能马马虎虎打过去。对手残党来说,还好。但是主线为了刻意拉长,反正不怎么好玩。有些地方没有提示,可能会卡关,蘑菇和种植物,有些真的会找不到,前期玩变异率好低,不太好刷。种田的地方倒是给的蛮大的,还有两个区块能种。就不涉及主线玩的还挺开心,然后感觉剧情没完结的样子,是要以后出DLC吗?希望主线别还是这样了。。精简点主线,实在不得,多开几个支线,或者和村子里的人的剧情,不涉及主线的那种剧情,日常也好,外出打怪也好,哪怕陪着人去哪里逛逛,最后给点种子或者纪念物都行啊。整个剧情都感觉是只有“我”在拯救世界,其他人都不干活的。而且遇到的反派也是一言难尽,四鹰也没刻画好,太平板了,一点也不感动。有点儿戏的主线剧情。但其他倒是真的量大能饱,该有的都有,我对恋爱无所谓,所以这方面感觉还行。
It's a shame this was not: * Better translated You can understand what's going on, and it's more how sentences are structured and words here and there that don't have the correct translation. You can tell no one gave it a second look after what i assume is an auto translation. It's at times painful to read due to this and due to not being able to fast forward through the dialogue. Yes there is an option to manually go through dialogue, but it's just for one text bubble, the timing between one and the next is not affected, so you still have to wait for the next bubble to show up to fast forward through that one and /or wait for annoying emoji reactions in between dialogue. Fortunately you can also skip the whole dialogue/cutscene, but you miss part of the story. * Had better tooltips I still have items i have no idea how to use after 50 hours in the game. * Had better mission instructions (at times lacking) Boyce is missing (i think for the second time), nothing tells you what to do or where to look, turns out you just needed to sleep one night and the mission progressed next time you went into Horn. This is just one example, but it happens now and then, not often though, that missions don't tell you what to do. * Had a guide There is also nowhere to find information on what a thing is for or what to do except the one FAQ some kind person put together here on Steam and the Steam forum. Despite all this it's actually a great game that kept me hooked, It's a big game, many things to unlock and discover, good progression, fun battles and you can sort of figure out what's happening in spite of skipping some dialogue. :) * All arena battles, still structured in different ways, sieges, camps, fortifications etc. Battles are fairly easy if you keep on top of upgrading equipment. Bosses can be a bit repetetive and usually get upgraded with different difficulty traits as shield, posion, and more. * Growing crops is easy, you fairly early game get water retaining fertilizer so no daily watering and and auto planter/harvesters for outdoors. Crops are seasonal and later you also get a greenhouse to grow crops all year round. * There are many different machines to process crops after harvested, i still can't remember which machine does what at times, but it's not a big problem. * Later versions of machines are Auto - something, which means you don't need to feed them items all the time. * Lots of different ways to upgrade equipment - to the point that i have upgrade items i still don't know how to use, but even without it's definitely sufficient upgrades available. * Relationships go to friend level, i recommend gifting random nice items to people and doing the daily requests from time to time, but to be honest i don't think most of it is needed as you seem to always be able to unlock items other ways - this is really neat. Great game that could have been fantastic if more work was put into the issues listed. Still definitely worth playing if you like these kind of games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
实验室必败剧情后在岩陇石窟,本来应该是往外走,但是我顺带挖点材料往黑色矿洞跑了,结果这石窟一头没封路,但是矿洞进去了就回不去石窟,要从矿洞出去还有大岩石挡路,还好身上备着炸弹,不然估计要卡档了。 另结尾一周后不要真的过了一周啊,又错过npc生日,但植物却没生长,即不真实也消减游戏性。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 2 | 0% | — | |
| $3.7M | 6.8K | 93% | $14.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.3K | 229 | 72% | $15.99 | |
| $77.3K | 3.6K | 82% | $1.99 | |
| $77.3K | 533 | 95% | $9.99 | |
| $77.4K | 400 | 86% | $9.99 | |
| $77.3K | 184 | 99% | $14.99 | |
| $77.3K | 245 | 92% | $8.99 |