
D&D meets Franchise Manager, Gargadusa’s Tower is a supremely deep guild management simulation that spans generations. Build your adventurer guild from nothing. Recruit heroes, complete quests, and descend the mysterious tower to confront the power that lies within.
Modeled estimate, not a reported figure. How we estimate →
About
[BEFORE YOU BUY]: Hey! I want to make it super clear that this game is essentially Early Access (even though I labeled it incorrectly). I am working on it and updating it constantly. I'm very active in the official Discord and there is a free demo on the official website that you can check out ahead of time (link in the right column)!
ALSO: Although the game launched with AI placeholder art, I have been actively replacing that art with handcrafted art (115 items so far replaced) -- so you will see that change over time. Furthermore, I use Claude Code to scale my development work. To be clear, all game design, ideas, universe building, storylines, and all things creative come from me, but things like bug fixes, modularization, i18n localization, I use Claude to help with those tasks. I am unable to update the AI disclosure on Steam, so I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
LANGUAGES: This game is actively being translated by Claude into 15+ languages -- and while Claude is pretty good, there will be mistakes. If you see mistakes and would like to report them, please do so on the official Discord.
Thanks for checking the game out!
Every adventurer is procedurally generated with their own zodiac sun and moon signs, personality, stats, ambitions -- and flaws. An Aries berserker won't take orders the same way a Virgo tactician will. A Capricorn won't appreciate the Gemini kleptomaniac skimming off the top after every quest. Your job is to recruit them, train them, pay them, and try not to get too attached.
THE TOWER AWAITS
A massive buried tower has awoken beneath the frontier town of Hiltcrest, spewing monsters across the land. The Crown has authorized independent adventurer guilds to fight back. You are one of many Guild Masters who answered the call -- and most of them won't make it.
RECRUIT & DEVELOP

Scout and sign adventurers across 41 unique classes, each with distinct stats and zodiac-driven personalities
Train your heroes in combat, unlock traits through milestones, and watch raw recruits become legends (and eventually retire)
Manage contracts, wages, chemistry and morale -- push them too hard and they'll walk; coddle them and they'll never survive the tower; put them with the wrong party and things could get interesting
Guide your guild across generations as veterans retire and new blood takes their place
BUILD YOUR GUILD ACROSS GENERATIONS

Construct guild facilities: barracks, armory, infirmary, training grounds, and more
Hire specialized staff: scouts to find talent, astrologers to read the stars, craftsmen to forge gear
Climb the guild tier system from scrappy upstart to renowned institution
Compete in annual rankings against 30 rival guilds -- or trade and negotiate with them -- each with their own personality, agenda, and desire to take down the Tower
CONQUER THE TOWER

Deploy parties on quests ranging from simple bounties to full-scale raids
Descend 100 floors of increasingly deadly challenges, each with unique threats
Face powerful bosses and ultimately confront the mysterious final power
When adventurers fall, the Guild must be rebuilt
A LIVING SIMULATION

Hundreds of interacting systems: economy, reputation, weather, guild politics, adventurer relationships
Procedurally generated adventurers ensure no two playthroughs build the same guild
30 rival guilds with their own ambitions, rosters, and diplomatic stances
Your decisions ripple — a bad call on floor 47 can reshape your guild for years
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Удивительная игра,футбольный симулятор из 2001 года и РПГ, графики нет, все действо в твоей голове. Нанимаешь пати танк хил и 3 ДД и вперед на квесты, параллельно строишь свои объекты. 10 кровавых шаманов из 10 ти
Great game for anyone that likes simulator management games. Goes extremely indepth and developer is always open to idea and super responsive in discord and update the game often. Similar games: Football Manager, ESports GodFather, Teamfight Manager 2
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tihs is my Favorite game. If you like tower climb anime or LitRPG this is required. Not an optional quest.
Great adventure guild simulation game. It really scratches the itch of managing and optimizing and progressing as you build up your roster of idiots and send them to their glorious death. Currently it's still in an early stage in terms of features and polish, yet it's so good that I've been no-lifing it since I got it. The core system/feature base is very engaging. And it has a ton of depth in a space that is frankly underexplored and not often pursued by devs due to the sheer scope of what's required to do it well. I'm surprised by how well it's done so far, so I'll continue playing and I'm looking forward to where it will go from here. Also, the developer is incredibly active and very responsive to feedback, releasing patch after patch, iterating on those systems at a pace I can't help but be impressed by. I can't imagine the potential of this game if development keeps up for the next few years. It's the type of game you just throw 1000 hours in without noticing, with all sorts of layers to explore and ways of playing it. Highly recommend giving at least the demo a try to see what it's like. You can pretty quickly appreciate if the game is for you or not, but after 50 hours you start appreciating how good the foundation really is :) Enjoy!
The game needs a lot of work still, but it's already very enjoyable. The dev is also making regular updates, so it seems likely to improve as time goes on.
DO IT! If you are a fan of Football Manager, and other sports management sims? Then this game can safely enter your rotation. Play the demo first OBVIOUSLY! Personally there are only 2 measurements that determine value Time & Money. It is worth both of them for me, because this can be played together with OOTP and FHM and FM and College Dynasty (PC college football management sim)
Such an addicting game. it is seriously intensely fun with a fair amount of different systems that interweve with each other. They aren't super deep just yet but the developer is extremely responsive and seems to want to continue to grow this game.
Putting graphical comparisons aside, this reminds me of when I played final fantasy: My life as a king. It is turn based (weekly) but all of the complexities and depth of systems are magnified and really well done. Im easily losing hours on this!
Have about 30 hours of actual gameplay. Game is fun and addicting but the late game could use some work. My Notes - -Guild catches up to the big guilds too fast. You'll be T6 and can match the T10 guilds in Cups and Guild ranks -Crafting seems kind of useless. It takes too long to get crafting going, and by then you'll have better loot from raids -Gameplay slows down once you are able to clear raids. -Gold rewards for winning league seem too small. (15k). OTHER reward is really good though -Renown seems to have a cap of 5k gold income per week which doesn't seem to scale very well later. -Gold generation outside of quests\raids also seems low Really enjoyable so far! I mainly noticed my interest drop after I got my main parties built up.
Football Manager at a fraction of the price and even better if you are into fantasy/dnd
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9K | 6 | 67% | $14.99 | |
| $1.2K | 4 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.3K | 154 | 74% | $29.99 | |
| $114.3K | 394 | 75% | $19.99 | |
| $114.1K | 906 | 92% | $4.99 | |
| $114.1K | 541 | 95% | $9.99 | |
| $114.4K | 696 | 77% | $5.19 | |
| $114.1K | 282 | 86% | $24.99 |