
Gangsta sniper is back. Collect and find money bags in new levels
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]꧁ SKONCIZ WAC PAN ꧂ [/h1] iw swystypu oszczsdzni [h1]Fabuła[/h1] nie [h1]GRAFIKA[/h1] jak widac [h1]Muzyka[/h1] yhm [h1]Rozgrywka[/h1] idzesz abijesz ludkó kturzy potem tocza się po zieomi jagby mieli padaczke lub jakeis mroczne sile neiczyste oto czyły bo nawte lataja tagze aha no i są palnsze co jedizesz autem [h1]Podsumuwjąć[/h1] autorze nie nie nie i jeszcze raz nie zrub cos konstruktowengo ;[ ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
[h1] The Game's Downsides [/h1] 1- Absurd, irrelevant, and completely unclear level designs. 2- Extremely poor optimization (the game drops to 20FPS on High settings with a GTX 1060 and i7 6700). 3- The lack of graphics due to poor optimization. (The game literally looks like a 10-year-old game.) 4- Enemies' AI is extremely lacking in intelligence. 5- Gameplay mechanics are overly simplistic and clunky. 6- The game has no purpose whatsoever. (You select a map on the main screen and enter it, and the enemies just stand around doing nothing. There's no level design or anything else. They literally just stand there, and some of them don't even shoot at you despite having weapons...) 7- The menu design is extremely low-quality and simplistic. 8- There are still ridiculous bugs in the game despite the maps having almost nothing on them... [h1] The Good Points of the Game [/h1] 404 DATA NOT FOUND! [h1] Conclusion [/h1] In conclusion, don't waste your money on this game, even if it's free. It's not worth your time. In fact, it's not even worth my time to write this review, but I felt compelled to do so to save other people's time. Don't be fooled by the screenshots thinking it looks okay; it's seriously a terrible game. But if you really want to try it, you can buy it on Steam, play it, witness this mess, waste your time, and then return it :D I got it as a gift and was excited because it was a game I wanted to try, but honestly, it was a disappointment... [h1] Ratings [/h1] [*]Gameplay = 3 [*]Graphics = 5 [*]Level Design = 0 [*]AI = 0 [*]Overall Score = 2
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
Pros: -Graphics arent bad -kinda liked the gameplay -the dev actually responded to my comment so i guess thats another con Cons: -Village was definitely nott made by the creators because textboxes from the editor were there so its a tutorial map for the editor. -All the other maps seemed like preset maps too -full of bugs. all the dead bodies flying all around and after i had beaten village i couldnt select any weapon in any level.
Nice game, its decent for the cost Nice graphics and with differents scenes. Recommended on the current price !
Nice Animations
This could be a good game in the future, as long as more work goes into it. I'm hoping a lot of the current issues get fixed, so I'm giving it a positive rating. (Watch it never get updated again now lol) Issues: Bugs: Encountered a hand full of bugs, and some weird ♥♥♥♥. -Doors. The doors that open have the protection of god, or some ♥♥♥♥, as even when it's open bullets cannot go through the door. Nor can the AI seem to walk through it. -Hit boxes: Most the hit boxes on the AI were good. The problem came with objects such as railings. When i shoot trough the open space between the railings the bullet would hit it not go through it, much like the door. -Menu: Menu needs a bit of work, and my mouse wouldn't select levels/settings often. Sound: Really needs to be a sound menu at the very least. Had to adjust the PC volume to lower the sound. -Hand to Hand combat: This is really buggy. Sometimes, it'll work, sometimes you'll start the animation, walk off and the zombie will still be getting beat up and die. Just some weird ♥♥♥♥: -Unfinished level designs: I'll not go too much into it, since I'm hoping for more updates. However, the lab level I will note is weird asf at the beginning. Why is there 2 random walls just casually outside the tunnel? I'm assuming it's a building(Well, half of one) -Camera angle: When walking on catwalks, the camera becomes really annoying and you can really only look in the way you can walk. -Casually walking off the map: I feel like this shouldn't be a thing. I just walked right off and just fell forever. #FlatEarth -Random boxes in the game: Lab has this a lot. You're walking down a hallway, and out of nowhere just a block. Good ♥♥♥♥, I think: Graphics: Pretty decent. No where near the worst I've seen. So that's gotta count for something. Just don't talk about the trees or hills in the distance. Levels: A lot of different levels each one different in it's own way. Fun to explore and just look around. Simple controls: Wasn't hard to learn even without knowing the tutorial button. AI field of vision: I was honestly surprised that I could sneak up on the AI. Tho, could still do with some work. Pretty ♥♥♥♥♥♥ ♥♥♥♥? -Spawn killing. People do it enough, lets not have the AI do it either. -AI: The AI has a lot of problems overall. Had one lot shooting at me, so I walked off and came back around into their range, and they just kept shooting where I was. Suggestions: -More guns: Like mayyyybe a sniper? ;) -Harder enemies: Buff them formore of a challenge, or have more in each area. -Do some more work into the levels to make it look a bit better and stop us from walking off the map -Improve the aiming a bit. The sight that is used, not the best. And that random dot that shows up sometimes is annoying when trying to aim. I feel like i missed something, but can't recall what is was. Good job on the game so far. I hope to see you continue to improve it. And for the love of god, give me a Sniper.
Fairly lackluster. The graphics are pretty decent, and it reminds me of halo, but the gameplay is just boring. Little to no storyline, no obvious goal, and no real incentive to complete the game or even continue playing. Do not buy this.
Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170 The Short of it: Very basic, no story, no tutorial, and obviously put together very quickly with amateur effect. GS2 is what most people would refer to as an asset dump game. It's like a first year college project. I'm not trying to be purposely unkind in giving my honest opinion of it, but it's just not up to North American standards to sell as an actual product. It feels almost like a demo of how a game engine could function in its early stages. To have a game be up to par with normal standards, it at least has to have a decent menu, an options menu with keyboard/mouse controls to see how the game functions, IMO a tutorial or a few "this is how the basics work" messages during loading, etc. The running is too slow, and there's no reason I can see that a player would ever want to walk. The controls are really clunky, even after you have a full sense of how they function. The enemies are often attacking you the minute you load in, and you have no weapon. I walked into some water and ended up "underneath" the map, like as though the beach was a sheet of ice and I couldn't come up for air. And the worst thing was that the game constantly just stops functioning well, and going from a 60 FPS state to a 10 FPS state. I have a 970 GTX, utterly up to date and can play anything, so it's not my computer - it must be the optimization not being right or something to that effect. My advice would be to develop one game, and make it a really good game that functions properly and plays well, and is fun to play, rather than producing 20 games of below standard value. It doesn't have to be complex to be good, it just has to be playable, make sense, and be user friendly.
《Gangsta Sniper 2: Revenge》是一款第三人称射击游戏。游戏一开始的主菜单界面弥漫着一股喜加一的气息,简陋但很简洁,可以理解。游戏提供了各种场景关卡,玩家需要使用各种枪械或近战攻击消灭敌人,并搜刮钱袋。游戏画面可以说十分感人了,画面撕裂波动以及卡顿都是小问题,主要是这漫天飞舞的尸体。。。嗯,致敬新鲜出炉的土豆,可以理解。在游戏中,你甚至可以随时随地获取鬼畜素材,螺旋升天的气球式尸体、连不倒翁弹都自愧不如的簧板尸体等应有尽有,我甚至还有特殊的近战技巧:秘技●农夫三腿式奥特曼打小怪兽。我已经爱上这款游戏了,你们呢? [quote=悄咪咪测评] 关注悄咪咪测评,每天悄咪咪的给你推荐一个好游戏<3 [url=https://store.steampowered.com/curator/34041140/] 悄咪咪点一下这里关注[/url] [/quote]
Here are my opinions on some of the Pros and Cons for GANGSTA SNIPER 2: REVENGE Pros: -This game was very aesthetically pleasing, and maps had good colour contrasts and gradients -I loved the vibe the game portrayed, it kinda reminded me of the good old COD days. -It has a decent soundtrack which fitted the game well -The weapon animations, ragdoll physics and details were very well done -Absolutely loved the Car levels in general -Reasonable Price tag Cons: -The goals on the game were unclear. I was wandering around the maps for abit. I know i'm supposed to collect "Money Bags", but i had no clue until i noticed it on the top right screen -The game doesn't have Advanced Video Settings. I personally do not like motion blur, and not being able to turn it off drives me nuts. Although there is "High" "Low" "Medium", games need to have specific settings to fit the user's tastes. -The game wasn't well optimised. There were constant FPS drops around some areas of the map. -Although the music was good, sometimes it can get annoying and i had no option to turn it off -The game wasn't clear with the controls, and I had a hard time figuring out what buttons do what. A help button would be useful -The Smg had infinite ammo, is that intentional? Overall, the game felt like something i would play when i'm bored. It was more of a sandbox than a shooter game, and if that's what this game was mean to be, it's alright. But for the price, it was worth it and would recommend it
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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