
A cyberpunk-themed band management simulation game where you recruit musicians, plan tours, release albums, and lead your band to the top of Music City's entertainment industry.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Welcome to Music City, a neon-lit cyberpunk world where music reigns supreme.
In this sprawling metropolis, entertainment drives the economy, and bands—with the music they create—are the beating heart and soul of Music City. Take on the role of an ambitious band manager, building your own legendary group from the ground up.
Sign talented musicians, plan concert tours, manage your band, and battle rival groups—every decision you make shapes your band's destiny. In this fiercely competitive industry, you'll balance your members' personalities and demands, respond swiftly to unexpected challenges, and build your fame within the dazzling chaos of Music City.
Are you ready to write your own legend? Lead your band to the top, and rise through the ranks of Music City's entertainment elite!
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
1.到第三章通关大概一个小时,这还是流程没做完的情况,不加存档功能实在是太难玩了 2.影响力完全是溢出的,我三章基本没ap大部分fc都能把每层商店搬空了还有两百多影响力,希望商店能加刷新芯片和遗物功能清掉多的影响力不然完全没有认真打ap发育的动力(反正都影响力溢出随便打打算了) 3.有些游戏机制意义不明。比如说15费组乐队组完了不能换成员,然后游戏过程中给我多的费用比如说能用1718费,那我15费都组完乐队了你给我多的费用空间我又招不了新人不知道拿这费用是干什么的?再比如说祥子的技能,怎么看都是个纯负面技能,别的游戏平衡都是高风险高收益,祥子这技能是高风险负收益,吃分裂度的debuff就算不漏就当没有了怎么还减自己队伍伤害的,太幽默了,确定不是把自队伤害增加打成了伤害减少吗
劇情挺好,長公主真奈真奈說明了為啥她能賴著炸魚當五冠王(迫真 但是首先這遊戲需要個存檔功能啊真的。 海玲她的機制是戰鬥續行嗎?我打爆她血條之後因為粉絲不夠寄了,希望能出個機制說明 然後希望幕間能看卡有哪些,目前有角色和道具但是沒有一次性加成卡的地方 最後是有時候歌打著打著會卡然後被判定miss(這倒和邦邦本家一樣了
我是音游云子 就是来玩梗的 不要用音游折磨我啊
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
希望能自訂按鍵
免费 有中文 没成就
傻逼吧,谁知道你没有存档,退游戏再进直接重来
没想到有人居然把我梦中的游戏做出来了
纯纯为了徽章
年度最佳(DOGE)
键位好不习惯 能在轨道下面标记一下键位感觉会好很多
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.