
经典军团自走棋来了,这是一款多人PVP策略游戏,融入了类Rogue和自走棋元素。玩家需要为自动战斗的军团搭配合适的英雄指挥官,神器和法术,最终击败所有玩家夺得冠军
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
我们将卡牌游戏和即时战略游戏结合在一起,打造出最好的自走棋游戏。从五个不同的种族中选择你的卡牌组合,以战胜你的对手。
在准备阶段培育的军团部署到战场上,展现千军万马的壮观对决,实时战斗中伴随着逼真的物理效果。
有五个种族可供选择,每一个种族都提供独特而惊人的游戏体验。选择你主要种族的所有卡牌。在你的竞技过程中,你可以通过组合升级系统增强卡牌,为胜利开辟新路径。
每一次游戏体验都是独特的。
使用超过80张军团卡牌,49种不同的神器,12位英雄指挥官,来构建你的自定义卡组。
与5个不同种族互动,每个种族提供截然不同的部落玩法。
每个种族提供各种独特的游戏组合。
享受多种游戏模式:PVE关卡模式、PVP排位模式
不可否认,这款游戏是一款融合怪,融合了酒馆战棋、RTS和小丑牌,借鉴它们的优点来创新卡牌游戏。希望它能给你带来一种全新的卡牌对战游戏体验,我们的尝试可能存在一些不足之处。然而,我们承诺会根据玩家的反馈不断改进和发展。我们非常感谢您的讨论、交流和建议。谢谢!
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
酒馆战争我玩了200个小时左右了,完了这么长时间的想谈一谈,我的一些看法 1,这游戏画面非常不错,色彩搭配、光影效果、角色建模都十分出色. 2游戏背景音乐、角色配音以及各种游戏效果音的音质不单调,一直听很上头. 3.游戏玩法跟别的游戏都不大一样,很新义,是我方出兵种,守防自己不让自己掉血,又去攻打对面,让对面掉血,兵种搭配十分的多,按照自己想的品种去搭配,看着战力上升很多,一下子冲掉对面的防守,一下子打崩对面,心里有很大的成就感。十分上头,让我不停的去试各种兵种搭配,赢了很爽,输了也没有关系再换一换搭配。 4,游戏开放试完,就少一些指挥官,玩法跟正版一样,这样做非常好,能让很多小白进坑,点赞。 这游戏做得很好,很值得入手购买!强烈推荐!
酒馆战争 is a pretty interesting auto battler that mixes several different ideas together instead of sticking to a single formula. The first thing I noticed is that it feels like a combination of card games, auto chess and real time strategy. I am building an army during the preparation phase, choosing how my cards work together and then watching the battle play out automatically. I liked that I am not controlling every attack, because it puts much more importance on the decisions I make before the fighting starts. The deck building is probably my favourite part of the game. I can choose cards from different races and build a strategy around the units, commanders, artifacts and spells I have available. There are a lot of possible combinations, and upgrading cards can change how an army performs. I enjoyed experimenting with different setups because a small change to my lineup can completely change how a battle develops. Finding a combination that works better than expected is easily one of the most satisfying parts for me. The five races also give the game plenty of variety. Each one has its own style and different combinations to build around, so I do not feel like I am simply using the same army with different artwork. The commander system adds another layer because the hero I choose can influence the way I want to build my army. Artifacts and spells make things even more flexible, especially when I find something that fits perfectly with the strategy I am already trying to create. I also like the mixture of PvE and PvP content. The PvE side gives me somewhere to experiment and learn the systems, while ranked PvP gives the game a much stronger competitive purpose. There are also both one on one and two on two matches, which I think is a nice addition. The team mode changes the experience because I have to think about how my strategy works alongside another player rather than only worrying about my own battlefield. The biggest problem for me is that there is quite a lot to understand. With races, cards, commanders, artifacts, spells and upgrades all interacting with each other, the game can feel confusing when I first start playing. I sometimes felt like I was learning through trial and error rather than being properly shown why certain combinations work. The free to play structure also includes in game purchases, so the overall progression is something I would keep an eye on. The battles themselves look surprisingly chaotic once both armies become large. Units clash automatically while abilities and effects trigger across the battlefield, and I enjoy seeing a strategy I planned during the preparation phase actually come together. At the same time, the automatic combat means I have to accept that some results are outside my direct control. For me that is part of the appeal, but anyone wanting direct control over every fight may find it frustrating. Overall, I think 酒馆战争 is a solid strategy game with a lot more depth than its simple auto battler format might suggest. The combination of army building, card upgrades, commanders, artifacts, spells and different races gives me plenty of ways to experiment. It can take some time to understand everything, but once the systems start making sense, I found myself enjoying the process of building a stronger army and trying different strategies. The presentation and progression could use some polish, but the core idea is genuinely fun and gives the game its own identity. Rating: 7.3/10
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
服了这游戏,各种卡,各种bug,退出重新进启动好长时间
Ну я ни как не зарегаюсь.
酒馆战争是由一款线上多人PVP策略竞技自走棋游戏,游戏巧妙的将卡牌、肉鸽、自走棋等元素融合在一起,让玩家在英雄、神器和兵种方面搭配组合出自己的最强阵容。 游戏的画面比较一般,立体建模也是平平无奇,特别是攻击时的动作和技能特效,相当的廉价。但是核心玩法还是没有问题的,bd方面还是有一定的深度的,既能满足策略玩家的要求,同时成型后也具备不错的爽感,值得一玩。 就我个人游玩而言,这个游戏的核心还是英雄机制和神器机制,这两方面影响比较大,而战斗力这只是飘渺的数值,对战局影响很有限,游戏的关键点应该在于早期跳费到五本酒馆去D或者碰出key牌,非常像早期炉石酒馆战旗的核心机制,有点让人上头。
难度不算大,机制不算复杂,局内数值没有养成元素,也一直在更新。希望多点人玩,每次等人等好久
每次匹配都会卡死,有时候一下午都玩不了,这样让人怎么玩?????能不能优化一下服务器
算是给推荐吧,毕竟是自走棋。 这款自走棋的策略战术理念和别的自走棋的很不一样。我不太适应。不太想玩。 画面做的有些粗糙,战斗场面乱哄哄的。 居然能够到特别好评?看来喜欢玩的人是上头了。
nice
史中史,无限黑屏
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9K | 160 | 71% | $1.99 | |
| $0 | 339 | 57% | Free | |
| — | 0 | — | — | |
| $126.1K | 740 | 83% | $9.99 | |
| $15.5K | 120 | 80% | $5.99 | |
| $0 | 3.5K | 77% | Free |