
In this game, you'll take on the role of a Taoist priest who traverses through the mysterious world of the afterlife in order to find his missing wife. They explore seven distinct realms, combat with various monsters, collect items, unlock new spells, unveil the truth behind the entire event.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Upon waking up, you find that your wife has mysteriously disappeared, and thus embark on a journey to find her. As the last descendant of a Taoist family, you use tracking spells to teleport to the last known location of your wife, only to unexpectedly find yourself in the "Underworld," a realm familiar to many from traditional Chinese ghost and deity stories. Along the way, you will battle wandering ghosts, search for traces of your wife in the ghost city, converse with local deities to learn about the customs and culture, continuously learn new combat skills, collect items to strengthen yourself to defeat more powerful enemies. Meet mythical figures, ask the King of Hell for the Book of Life and Death, have Zhong Kui arbitrate right and wrong, and ultimately find your wife and uncover the truth behind the entire incident. Depending on the choices you make, the game may lead to different endings.
Main gameplay elements:
Exploration: Players take on the role of a Taoist, searching for his missing wife in the underworld, traversing seven distinct regions of the afterlife.
Combat: Use a peachwood sword for close combat, or use thunder, frost, and flame talismans for ranged attacks to battle monsters.
Parkour: Players can use multi-jump, dash, and decoy talismans, among other parkour skills, to move quickly and explore the map.
Collection: Collect a variety of items on the map to trade with NPCs or to enhance character abilities.
Puzzle-solving: Gather information through conversations with NPCs or by collecting story items to understand the details of the plot, gradually uncovering the truth behind the entire event.
Genres
Stats
Languages: Simplified Chinese
Reviews
不是哥么 你们真的做了关卡引导吗 不把李思妍微信告诉我我很难原谅啊
Bu oyunda, kayıp karısını bulmak için öbür dünyanın gizemli dünyasında dolaşan Taocu bir rahip rolünü üstleneceksiniz. Yedi farklı diyarı keşfediyor, çeşitli canavarlarla savaşıyor, eşyalar topluyor, yeni büyülerin kilidini açıyor, tüm olayın ardındaki gerçeği ortaya çıkarıyorlar.
"地府行记" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is a poorly done and unengaging platformer about a Taoist monk and his missing wife, so I guess he wasn't very good at being a monk. He's also not good at being in a platformer, this is a really poor experience even compared to other platformers on Steam. Like, do developers look at Steam at all when they're making a game? "I want to make a platformer, let's see, Hollow Knight, very successful, so I'll make something much much much worse than that and publish it, and it will surely be a success". See below for the peak player count. Platforming is an old, mostly dead genre, and this lacklustre experience, while it doesn't have an upfront cost, isn't saving the genre... it's no surprise this failed to capture any attention from gamers in the era of immersive 3D gaming. There's no English translation for the game, but that's okay. The language of bad games is universal. The graphics here are particularly awful, really weak papercraft looking "Southpark" esque sprites and backdrops that... yeah... they stole the backdrops from someone's Geocities home page, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 2 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Since free games don't contribute to your game collector badge and other profile stuff, is this a worthwhile addition to your Steam library? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
[h1]だだっ広い[/h1] 日本語はないので注意。それでも横スクロールアクションの都合上、遊べるには遊べる。奇々怪々とか鬼太郎みたいな雰囲気なんだろうと思って進めばいいと思う。できることは二弾ジャンプとダッシュ、そして攻撃。これぐらいは説明してくれる。 [h3]気になるところ[/h3] ・だだっぴろい。 意図があるのか無いのか、少なくとも個人的には意図を感じない作りのマップだった。画面外も歩けるし。そうなるとただ広いだけで、まぁ1つぐらい迷路面はあっても良いとは思うものの、ただなんとなく移動しているだけのゲームと言う印象。それでいてなんか話は進むし、かと思えば戻らなきゃいけない雰囲気もあり、全体的に分かりづらい。なぜプレイヤーがそういう行動を取るのか、というのがマップによって制御されてない、そういう感じ。ただ広い。
没有路标,不知道该走哪。
Yes.
我之前几乎没玩过steam游戏,下载了steam之后,这个是我玩的第二个游戏,因为我是中国人,对于这种很神奇的去地府寻找妻子的剧情还是很感兴趣的,在我游玩过程中,没有出现任何bug,角色小人小小的一只也很可爱,可惜因为个人原因没能玩完,期待作者以后能发布新的游戏!
Игра "地府行记" погружает в мрачные, но завораживающие глубины китайского загробного мира, известного как Диюй. Отправляясь в это путешествие, игрок берет на себя роль души, стремящейся к перерождению, и по мере прохождения сталкивается с разнообразными испытаниями, отражающими буддийские и даосские представления о воздаянии за грехи и заслуги. Визуальный стиль игры, выполненный в традиционной китайской манере, с его причудливыми существами и детализированными локациями, создает неповторимую атмосферу. Механики, основанные на принятии моральных решений и выполнении заданий, заставляют задуматься о природе добра и зла. Хотя некоторые моменты могут показаться несколько монотонными, общая концепция и ее воплощение заслуживают высокой оценки. Это не просто игра, а скорее интерактивное погружение в культуру и философию, заставляющее переосмыслить собственные поступки. "地府行记" предлагает уникальный игровой опыт, который запомнится надолго.
不接地气,但很反接地府。没有任何游戏性,无任何引导,没有路标,全程都是无限循环般地无意义寻路,没有实际游玩内容。
不好玩,没别的原因
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Kindergarten 2 | $1.7M | 5.8K | 98% | $14.99 |
| Vagante | $1.6M | 5K | 89% | $14.99 |
| Blazing Beaks | $1.1M | 2.6K | 83% | $14.99 |
| SEDAP! A Culinary Adventure | $341.2K | 638 | 70% | $14.99 |
| Rem Survival | $338.5K | 802 | 75% | $15.99 |