
Taoist friend, come and cultivate immortals together! This game can create unique characters at the beginning. We have an original breakthrough system, with a plethora of mind techniques ! Unique soul system, all non boss monsters can be captured and captured to obtain souls!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
很好玩!
玩了一会,界面不错,音乐很舒缓,整体可以
题材新颖,结构清晰,数值平衡
首先最主要的,游戏没做完 ,半成品,打完魔王就没了不知道哪来这么多好评 缺点很多 喜欢刷刷刷找虐打折可以入了吃吃 1:分解,一键分解没有品级之分还要锁装备,要一件一件找,而且有一些物品比如锁修为进度的项链分解了只能重新买 2:功法,做的恶心至极 10级一个功法 1级一个功法,只做一级功法得了还做10级的干什么?不弄又少属性,换功法又得刷怪 3:战斗,许多剧情boss包括一些突破境界的boss特别难打尤其是元婴之前,卡的你恶心但是后面的boss都有点垃圾了甚至最终boss都是垃圾,几回合下来暴击几下就秒了,还有就是命中属性跟暴击属性这个问题,boss打我暴击跟玩似的5下爆3下爆一下死一个,我打boss全是未命中,命中居然是让boss出现弱点,不是加命中率你要不要听听看自己在说什么,加弱点我能理解但是堆命中居然不能让未命中几率变少吗?技能有CD我一个大技能打下去未命中,或者boss残血我一个技能未命中被团灭你知道有多恶心吗。 4:装备掉落,装备掉率低,就算有保底奇遇,那个奇遇几率,我都快爆满一套了出一次你做这个保底奇遇干嘛呢?而且每种装备都有属性词条这种东西,还不能改,刷到自己对应属性的难上加难 爆套装装备的boss非得塞这么多垃圾装备进去, 5:魂灵这个系统挺新奇,但是特定武器,特定武器就算了,属性都特定,有一些魂灵从你选了玩什么武器跟就开始就跟你无缘了看似很多,能用的就一两个 想玩阿尔法,那你就得走水剑,想玩只因魂灵,走风剑,很麻烦 6:这个门派系统你是来搞笑的吗,我玩的万剑门就换了一门本属性剑术,连门派给的那个传承心法都用不上就换心法了 5种属性剑术,你有必要做这么多吗直接做自适应不就好了 7:这个辅助,我是两辅两输出,我的建议是把辅助技能跟魂灵删了,有必要吗?做个奶妈跟盾,boss一个暴击直接秒你,盾的加盾CD6回合 奶妈加的buff被boss暴击打死,拉起来要重新加你就玩吧 8:基本上没什么内容就是频繁更新心法,然后去洞穴刷心法进度练级,然后换装备换心法,刷心法进度,练级重复性内容太多
好玩 推荐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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